Merge branch 'feature/final-level-design' into 'main'

Feature/final level design

Closes #136

See merge request kernel-panic/revival!88
This commit is contained in:
Cinder Foster-Smith 2021-05-15 17:37:54 +00:00
commit ad648a9868
33 changed files with 16672 additions and 2843 deletions

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@ -2660,6 +2723,10 @@ PrefabInstance:
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@ -0,0 +1,29 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ktyl.Util;
using UnityEngine;
public class Oscillate : MonoBehaviour
{
[SerializeField] private float _amplitude = 1;
[SerializeField] private float _period = 1;
[SerializeField] private SerialFloat _objectTimeScale;
private Vector3 _initialPosition;
private float _time;
private void OnEnable()
{
_initialPosition = transform.localPosition;
}
private void LateUpdate()
{
_time += Time.deltaTime * _objectTimeScale;
var oscillate = Mathf.Sin(_time / _period) * _amplitude;
transform.localPosition = _initialPosition + transform.up * oscillate;
}
}

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@ -0,0 +1,24 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ktyl.Util;
using TMPro;
using UnityEngine;
public class Spin : MonoBehaviour
{
[SerializeField] private float _speed;
[SerializeField] private SerialFloat _objectTimeScale;
void LateUpdate()
{
float timeScale = 1.0f;
if (_objectTimeScale != null)
{
timeScale = _objectTimeScale;
}
var dt = Time.deltaTime * timeScale;
transform.Rotate(new Vector3(0,dt*_speed,0));
}
}

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@ -9,7 +9,7 @@ using UnityEditor;
namespace Ktyl.Util namespace Ktyl.Util
{ {
[CreateAssetMenu(menuName = "ktyl/Events/Game Event")] [CreateAssetMenu(menuName = "ktyl/Events/Game Event")]
public class GameEvent : ScriptableObject public partial class GameEvent : ScriptableObject
{ {
[SerializeField] private bool _logRaised; [SerializeField] private bool _logRaised;
@ -54,6 +54,19 @@ namespace Ktyl.Util
#region Editor #region Editor
#if UNITY_EDITOR #if UNITY_EDITOR
public partial class GameEvent
{
private int _EDITOR_pingIdx;
public void EDITOR_PingNextListener()
{
Debug.Log($"ping listener {_EDITOR_pingIdx+1}/{_listeners.Count}", this);
EditorGUIUtility.PingObject(_listeners[_EDITOR_pingIdx++]);
_EDITOR_pingIdx %= _listeners.Count;
}
}
[CustomEditor(typeof(GameEvent), true)] [CustomEditor(typeof(GameEvent), true)]
public class GameEventEditor : Editor public class GameEventEditor : Editor
{ {
@ -72,6 +85,11 @@ namespace Ktyl.Util
{ {
_event.Raise(); _event.Raise();
} }
if (Application.isPlaying && GUILayout.Button("Ping Listeners"))
{
_event.EDITOR_PingNextListener();
}
} }
} }