basic player controller and input handling
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public struct BufferedInput
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{
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public BufferedInput( float bufferTime )
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{
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_value = false;
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private bool _value;
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private float _timeSinceRelease;
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private float _timeSincePress;
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public void Set( bool newValue )
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{
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if ( newValue && !_value )
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{
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_timeSincePress = 0f;
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_timeSinceRelease = 0f;
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}
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_value = newValue;
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}
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public void Update( float deltaTime )
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{
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if ( !_value )
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{
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_timeSinceRelease += deltaTime;
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public bool GetDown()
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}
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public bool GetRelease()
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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[SerializeField]
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private PlayerMovementSettings _movementSettings;
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[SerializeField]
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private PlayerInputHandler _inputHandler;
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[SerializeField]
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private Rigidbody _rigidbody;
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private void Start()
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{
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}
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private void FixedUpdate()
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{
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Vector2 moveVector2 = _inputHandler.InputState.Move;
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Vector3 moveVector = new Vector3( moveVector2.x, 0f, moveVector2.y );
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_rigidbody.velocity = moveVector * _movementSettings.BaseMovementSpeed;
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}
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}
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class PlayerInputHandler : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private PlayerInputSettings _inputSettings;
|
||||
|
||||
public struct PlayerInputState
|
||||
{
|
||||
public BufferedInput Jump;
|
||||
public BufferedInput Use;
|
||||
public Vector2 Move;
|
||||
public Vector2 Look;
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||||
}
|
||||
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||||
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|
||||
|
||||
private PlayerInputState _state;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_state = new PlayerInputState();
|
||||
|
||||
_state.Jump = new BufferedInput( _inputSettings.JumpBufferTime );
|
||||
_state.Use = new BufferedInput( _inputSettings.UseBufferTime );
|
||||
_state.Look = Vector2.zero;
|
||||
_state.Move = Vector2.zero;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
float deltaTime = Time.fixedDeltaTime;
|
||||
|
||||
_state.Jump.Update( deltaTime );
|
||||
_state.Use.Update( deltaTime );
|
||||
}
|
||||
|
||||
public void Look( InputAction.CallbackContext context )
|
||||
=> _state.Look = context.ReadValue<Vector2>();
|
||||
|
||||
public void Move( InputAction.CallbackContext context )
|
||||
=> _state.Move = context.ReadValue<Vector2>();
|
||||
|
||||
public void Jump( InputAction.CallbackContext context )
|
||||
=> _state.Jump.Set( context.ReadValue<float>() > 0.5f );
|
||||
|
||||
public void Use( InputAction.CallbackContext context )
|
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using System.Collections;
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"value": "{\"m_Value\":true}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.toolbarIconGUI",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.closeWindowAfterShapeCreation",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.backFaceSelectEnabled",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showPreview",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showNormals",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showSettings",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showHelp",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "uv.uvEditorGridSnapIncrement",
|
||||
"value": "{\"m_Value\":0.125}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.userMaterial",
|
||||
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.defaultStaticEditorFlags",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.newShapePivotLocation",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.shadowCastingMode",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.newShapeColliderType",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.rectSelectModifier",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.dragSelectRectMode",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.selectMode",
|
||||
"value": "{\"m_Value\":8}"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ PlayerSettings:
|
|||
targetDevice: 2
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
companyName: kernel panic!
|
||||
productName: game
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
|
@ -145,7 +145,8 @@ PlayerSettings:
|
|||
resolutionScalingMode: 0
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier: {}
|
||||
applicationIdentifier:
|
||||
Standalone: com.kernelpanic.game
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
iPhone: 0
|
||||
|
@ -602,8 +603,8 @@ PlayerSettings:
|
|||
Standalone: 3
|
||||
m_RenderingPath: 1
|
||||
m_MobileRenderingPath: 1
|
||||
metroPackageName: Template_Lightweight
|
||||
metroPackageVersion:
|
||||
metroPackageName: TemplateLightweight
|
||||
metroPackageVersion: 1.0.0.0
|
||||
metroCertificatePath:
|
||||
metroCertificatePassword:
|
||||
metroCertificateSubject:
|
||||
|
@ -611,7 +612,7 @@ PlayerSettings:
|
|||
metroCertificateNotAfter: 0000000000000000
|
||||
metroApplicationDescription: Template_Lightweight
|
||||
wsaImages: {}
|
||||
metroTileShortName:
|
||||
metroTileShortName: game
|
||||
metroTileShowName: 0
|
||||
metroMediumTileShowName: 0
|
||||
metroLargeTileShowName: 0
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Fixed Timestep: 0.005
|
||||
Maximum Allowed Timestep: 0.1
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
||||
|
|
|
@ -8,6 +8,9 @@ EditorUserSettings:
|
|||
RecentlyUsedScenePath-0:
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-1:
|
||||
value: 22424703114646680e0b0227036c72111f19563f22213229
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
flags: 0
|
||||
|
|
Loading…
Reference in New Issue