Merge branch 'feature/menus' into 'main'
created artefact preview screen. See merge request kernel-panic/revival!42
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@ -13,6 +13,9 @@ public class Artefact : ScriptableObject
|
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public string Name => _name;
|
||||
[SerializeField] private string _name;
|
||||
|
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public GameObject Prefab => _prefab;
|
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[SerializeField] private GameObject _prefab;
|
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public bool show => _show;
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private bool _show = false;
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public bool canInteract => _canInteract;
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|
@ -0,0 +1,96 @@
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|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
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public class ArtefactPreview : MonoBehaviour
|
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{
|
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[SerializeField]
|
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private PlayerInputSettings _inputSettings;
|
||||
|
||||
[SerializeField]
|
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private PlayerInput _playerInput;
|
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|
||||
private GameObject _artefactInstance;
|
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private Quaternion _artefactRotation = Quaternion.identity;
|
||||
|
||||
private bool _isPressed = false;
|
||||
private bool _useVelocity = false;
|
||||
private Vector2 _velocity = Vector2.zero;
|
||||
|
||||
private bool Active => gameObject.activeSelf && ( _isPressed && !_useVelocity );
|
||||
|
||||
public const string PCMR = "PCMR";
|
||||
public const string GAMEPAD = "Gamepad";
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
ChangeInput( _playerInput );
|
||||
}
|
||||
|
||||
public void Preview( GameObject artefact )
|
||||
{
|
||||
if ( _artefactInstance )
|
||||
Destroy( _artefactInstance );
|
||||
|
||||
_artefactInstance = Instantiate( artefact, transform );
|
||||
_playerInput.enabled = true;
|
||||
}
|
||||
|
||||
public void Dismiss()
|
||||
{
|
||||
_playerInput.enabled = false;
|
||||
}
|
||||
|
||||
public void PreviewEnable( InputAction.CallbackContext context )
|
||||
{
|
||||
_isPressed = context.ReadValueAsButton();
|
||||
}
|
||||
|
||||
public void PreviewVelocity(InputAction.CallbackContext context)
|
||||
{
|
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_velocity = context.ReadValue<Vector2>();
|
||||
}
|
||||
|
||||
public void PreviewDelta(InputAction.CallbackContext context)
|
||||
{
|
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if ( _artefactInstance && Active )
|
||||
{
|
||||
Rotate( context.ReadValue<Vector2>() * _inputSettings.MouseSensitivity );
|
||||
}
|
||||
}
|
||||
|
||||
private void Rotate( Vector2 delta )
|
||||
{
|
||||
var axes = new Vector3( delta.y, -delta.x, 0f );
|
||||
_artefactInstance.transform.Rotate( axes, Space.World );
|
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}
|
||||
|
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public void ChangeInput( PlayerInput playerInput )
|
||||
{
|
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switch ( playerInput.currentControlScheme )
|
||||
{
|
||||
case PCMR:
|
||||
_useVelocity = false;
|
||||
break;
|
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|
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case GAMEPAD:
|
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_useVelocity = true;
|
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break;
|
||||
|
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default:
|
||||
_useVelocity = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if ( gameObject.activeSelf && _useVelocity )
|
||||
{
|
||||
Rotate( _velocity * ( Time.deltaTime * _inputSettings.JoypadSensitivity ) );
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}
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}
|
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}
|
|
@ -0,0 +1,11 @@
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -1,56 +1,203 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Ktyl.Util;
|
||||
using System.Collections.Generic;
|
||||
using FMODUnity;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PickUpDisplay : MonoBehaviour
|
||||
{
|
||||
public bool paused => _paused;
|
||||
[SerializeField] private static bool _paused;
|
||||
[System.Serializable]
|
||||
struct FadeElement
|
||||
{
|
||||
public float Delay;
|
||||
public float Duration;
|
||||
public CanvasGroup Renderer;
|
||||
|
||||
public float GetAlpha( float t )
|
||||
=> Mathf.Clamp01( ( t - Delay ) / Duration );
|
||||
|
||||
public float GetAlphaInverse( float t )
|
||||
=> 1f - GetAlpha( t );
|
||||
}
|
||||
|
||||
[FormerlySerializedAs( "_elements" )] [SerializeField]
|
||||
private FadeElement[] _fadeInElements;
|
||||
|
||||
[SerializeField]
|
||||
private FadeElement[] _fadeOutElements;
|
||||
|
||||
[SerializeField]
|
||||
private float _dialogueDelay;
|
||||
|
||||
[SerializeField]
|
||||
[EventRef]
|
||||
private string _unlockedSfx;
|
||||
|
||||
[SerializeField]
|
||||
private float _unlockedSfxDelay;
|
||||
|
||||
[SerializeField] private GameObject artefactUI;
|
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[SerializeField] private GameObject Player;
|
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[SerializeField] private Text artefactText;
|
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[SerializeField] private InputSettings inputSettings;
|
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[SerializeField] private TMP_Text artefactText;
|
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[SerializeField] private DialogueSystem dialogue;
|
||||
[SerializeField] private ArtefactSystem artefacts;
|
||||
[SerializeField] private ArtefactPreview _preview;
|
||||
|
||||
private Artefact chosenArtefact;
|
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[SerializeField]
|
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private GameEvent _uiOpen;
|
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|
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[SerializeField]
|
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private GameEvent _uiClose;
|
||||
|
||||
private Artefact _chosenArtefact;
|
||||
|
||||
private Coroutine _currentFade;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
EventHandler.current.onArtefactUI += PopUpOn;
|
||||
}
|
||||
|
||||
private IEnumerator AnimateIn()
|
||||
{
|
||||
_uiOpen.Raise();
|
||||
artefactText.text = _chosenArtefact.Name;
|
||||
// inputSettings.updateMode = (InputSettings.UpdateMode)1;
|
||||
_preview.Preview( _chosenArtefact.Prefab );
|
||||
|
||||
bool isComplete = false;
|
||||
bool hasSpoken = false;
|
||||
bool hasClinged = false;
|
||||
|
||||
foreach ( var fader in _fadeInElements )
|
||||
{
|
||||
fader.Renderer.alpha = 0f;
|
||||
}
|
||||
|
||||
artefactUI.SetActive(true);
|
||||
|
||||
yield return null;
|
||||
|
||||
float t = 0;
|
||||
while ( true )
|
||||
{
|
||||
t += Time.deltaTime;
|
||||
|
||||
isComplete = true;
|
||||
|
||||
foreach ( var fader in _fadeInElements )
|
||||
{
|
||||
float alpha = fader.GetAlpha( t );
|
||||
float oneMinusAlpha = 1f - alpha;
|
||||
|
||||
fader.Renderer.alpha = 1f - oneMinusAlpha * oneMinusAlpha;
|
||||
|
||||
if ( alpha < 1f )
|
||||
{
|
||||
isComplete = false;
|
||||
}
|
||||
}
|
||||
|
||||
if ( t < _dialogueDelay )
|
||||
{
|
||||
isComplete = false;
|
||||
}
|
||||
else if (!hasSpoken)
|
||||
{
|
||||
hasSpoken = true;
|
||||
dialogue.PlayLine( _chosenArtefact.dialogueKey );
|
||||
}
|
||||
|
||||
if ( t < _unlockedSfxDelay )
|
||||
{
|
||||
isComplete = false;
|
||||
}
|
||||
else if ( !hasClinged )
|
||||
{
|
||||
hasClinged = true;
|
||||
RuntimeManager.PlayOneShot( _unlockedSfx );
|
||||
}
|
||||
|
||||
if ( isComplete )
|
||||
break;
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator AnimateOut()
|
||||
{
|
||||
yield return null;
|
||||
bool isComplete = false;
|
||||
|
||||
foreach ( var fader in _fadeInElements )
|
||||
{
|
||||
fader.Renderer.alpha = 1f;
|
||||
}
|
||||
|
||||
yield return null;
|
||||
|
||||
_preview.Dismiss();
|
||||
_uiClose.Raise();
|
||||
|
||||
float t = 0;
|
||||
while ( true )
|
||||
{
|
||||
t += Time.deltaTime;
|
||||
|
||||
isComplete = true;
|
||||
|
||||
foreach ( var fader in _fadeInElements )
|
||||
{
|
||||
float alpha = fader.GetAlphaInverse( t );
|
||||
float oneMinusAlpha = 1f - alpha;
|
||||
|
||||
fader.Renderer.alpha = 1f - oneMinusAlpha * oneMinusAlpha;
|
||||
|
||||
if ( alpha > 0f )
|
||||
{
|
||||
isComplete = false;
|
||||
}
|
||||
}
|
||||
|
||||
yield return null;
|
||||
|
||||
if ( isComplete )
|
||||
break;
|
||||
}
|
||||
|
||||
artefactUI.SetActive( false );
|
||||
_chosenArtefact = null;
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var artefact = artefacts.GetNearbyArtefact();
|
||||
if (!artefact) return;
|
||||
|
||||
chosenArtefact = artefact;
|
||||
_chosenArtefact = artefact;
|
||||
}
|
||||
|
||||
public void PopUpOn()
|
||||
{
|
||||
_paused = true;
|
||||
artefactUI.SetActive(true);
|
||||
Player.GetComponent<PlayerInput>().enabled = false;
|
||||
artefactText.text = "You have unlocked " + chosenArtefact.Name + "!";
|
||||
inputSettings.updateMode = (InputSettings.UpdateMode)1;
|
||||
Time.timeScale = 0f;
|
||||
if (_currentFade != null)
|
||||
StopCoroutine( _currentFade );
|
||||
|
||||
_currentFade = StartCoroutine( AnimateIn() );
|
||||
}
|
||||
|
||||
public void PopUpOff()
|
||||
{
|
||||
_paused = false;
|
||||
artefactUI.SetActive(false);
|
||||
inputSettings.updateMode = (InputSettings.UpdateMode)2;
|
||||
Player.GetComponent<PlayerInput>().enabled = true;
|
||||
Time.timeScale = 1.0f;
|
||||
if (_currentFade != null)
|
||||
StopCoroutine( _currentFade );
|
||||
|
||||
dialogue.PlayLine(chosenArtefact.dialogueKey);
|
||||
chosenArtefact = null;
|
||||
_currentFade = StartCoroutine( AnimateOut() );
|
||||
// inputSettings.updateMode = (InputSettings.UpdateMode)2;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,9 @@ public class PlayerInputSettings : ScriptableObject
|
|||
public float BlinkBufferTime => _blinkBufferTime;
|
||||
public float UseBufferTime => _useBufferTime;
|
||||
|
||||
public float MouseSensitivity => _mouseSens;
|
||||
public float JoypadSensitivity => _joypadSens;
|
||||
|
||||
[SerializeField]
|
||||
private float _jumpBufferTime;
|
||||
|
||||
|
@ -17,4 +20,10 @@ public class PlayerInputSettings : ScriptableObject
|
|||
|
||||
[SerializeField]
|
||||
private float _useBufferTime;
|
||||
|
||||
[SerializeField]
|
||||
private float _mouseSens;
|
||||
|
||||
[SerializeField]
|
||||
private float _joypadSens;
|
||||
}
|
||||
|
|
|
@ -202,6 +202,71 @@
|
|||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ArtefactPreview",
|
||||
"id": "409607a1-d519-4157-b903-1be98c88f97d",
|
||||
"actions": [
|
||||
{
|
||||
"name": "LookEnable",
|
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"type": "Button",
|
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"id": "5b0a923b-469a-4829-8f31-6fcd7cb49281",
|
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"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
},
|
||||
{
|
||||
"name": "LookVelocity",
|
||||
"type": "Value",
|
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"id": "0a5c2191-e93e-44ba-880e-189b8b33e10a",
|
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"expectedControlType": "Vector2",
|
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"processors": "",
|
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"interactions": ""
|
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},
|
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{
|
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"name": "LookDelta",
|
||||
"type": "Value",
|
||||
"id": "b118302a-6162-4223-8a6c-38ff2d6b4133",
|
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"expectedControlType": "Vector2",
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"processors": "",
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"interactions": ""
|
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}
|
||||
],
|
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|
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{
|
||||
"name": "",
|
||||
"id": "b83097ff-024e-4b65-be41-3ba7efba3860",
|
||||
"path": "<Gamepad>/leftStick",
|
||||
"interactions": "",
|
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"processors": "",
|
||||
"groups": "Gamepad",
|
||||
"action": "LookVelocity",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
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},
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{
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"name": "",
|
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"id": "8f6aaeba-bba9-4d7f-b719-ed34d2b3c6ba",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "PCMR",
|
||||
"action": "LookEnable",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "5117809e-ac3c-4c2e-a974-33d5b2a98710",
|
||||
"path": "<Mouse>/delta",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "PCMR",
|
||||
"action": "LookDelta",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
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"controlSchemes": [
|
||||
|
|
|
@ -15,3 +15,5 @@ MonoBehaviour:
|
|||
_jumpBufferTime: 0.1
|
||||
_blinkBufferTime: 0.1
|
||||
_useBufferTime: 0.1
|
||||
_mouseSens: 0.15
|
||||
_joypadSens: 1
|
||||
|
|
|
@ -0,0 +1,38 @@
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%YAML 1.1
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Loading…
Reference in New Issue