added graphics adjustment
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@ -123,6 +123,51 @@ NavMeshSettings:
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,85 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class GraphicsSettings : MonoBehaviour
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{
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private static Resolution[] _resolutions;
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public static Resolution[] RESOLUTIONS
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{
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get
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{
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if ( _resolutions != null )
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{
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return _resolutions;
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}
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var resList = new List<Resolution>();
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Resolution last = new Resolution();
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foreach (var res in Screen.resolutions)
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{
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if ( res.height != last.height || res.height != last.height )
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{
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resList.Add(res);
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last = res;
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}
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}
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_resolutions = resList.ToArray();
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return _resolutions;
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}
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}
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private Resolution _currentResolution;
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private FullScreenMode _fullscreenMode;
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[SerializeField]
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private PlayerPrefValue _resolutionPlayerPref;
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[SerializeField]
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private PlayerPrefValue _fullscreenPlayerPref;
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private const FullScreenMode FULLSCREEN = FullScreenMode.FullScreenWindow;
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private const FullScreenMode WINDOWED = FullScreenMode.Windowed;
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private void Awake()
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{
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_currentResolution = RESOLUTIONS[ _resolutionPlayerPref.GetInt( RESOLUTIONS.Length - 1 ) ];
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_fullscreenMode
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= ( _fullscreenPlayerPref.GetInt( 1 ) > 0 )
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? FULLSCREEN
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: WINDOWED;
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UpdateGraphics();
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_resolutionPlayerPref.OnIntSet.AddListener(SetResolution);
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_fullscreenPlayerPref.OnIntSet.AddListener( ( value ) => { SetFullscreen( value > 0 ); } );
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}
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private void SetResolution( int value )
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{
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_currentResolution = RESOLUTIONS[ value ];
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UpdateGraphics();
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}
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private void SetFullscreen( bool value )
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{
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_fullscreenMode
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= value
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? FULLSCREEN
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: WINDOWED;
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UpdateGraphics();
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}
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private void UpdateGraphics()
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{
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Screen.SetResolution(
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_currentResolution.width,
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_currentResolution.height,
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_fullscreenMode
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);
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}
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}
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@ -0,0 +1,24 @@
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(TMP_Dropdown))]
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public class PlayerPrefDropdown : MonoBehaviour
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{
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private TMP_Dropdown _dropdown;
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[SerializeField]
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private PlayerPrefValue _playerPref;
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private void Awake()
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{
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_dropdown = GetComponent<TMP_Dropdown>();
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_dropdown.onValueChanged.AddListener( _playerPref.SetInt );
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}
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private void OnEnable()
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{
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int value = _playerPref.GetInt();
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_dropdown.SetValueWithoutNotify( value );
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}
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}
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@ -0,0 +1,11 @@
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@ -1,18 +1,26 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(Slider))]
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public class PlayerPrefSlider : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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private Slider _slider;
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[SerializeField]
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private PlayerPrefValue _playerPref;
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private void Awake()
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{
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_slider = GetComponent<Slider>();
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_slider.onValueChanged.AddListener( _playerPref.SetFloat );
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}
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// Update is called once per frame
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void Update()
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private void OnEnable()
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{
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float value = _playerPref.GetFloat();
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_slider.SetValueWithoutNotify( value );
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}
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}
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@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(Toggle))]
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public class PlayerPrefToggle : MonoBehaviour
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{
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private Toggle _toggle;
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[SerializeField]
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private PlayerPrefValue _playerPref;
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[SerializeField]
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private bool _defaultValue;
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private void Awake()
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{
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_toggle = GetComponent<Toggle>();
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_toggle.onValueChanged.AddListener( ( ticked ) => _playerPref.SetInt( ticked ? 1 : 0 ) );
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}
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private void OnEnable()
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{
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bool value = _playerPref.HasValue ? _playerPref.GetInt() > 0 : _defaultValue;
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_toggle.isOn = value;
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}
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}
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@ -0,0 +1,11 @@
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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[CreateAssetMenu(fileName = "PPValue.asset", menuName = "kernelpanic/PlayerPrefValue")]
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[CreateAssetMenu(fileName = "PPValue.asset", menuName = "KernelPanic/PlayerPrefValue")]
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public class PlayerPrefValue : ScriptableObject
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{
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[SerializeField]
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@ -0,0 +1,32 @@
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(TMP_Dropdown))]
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public class ResolutionPicker : MonoBehaviour
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{
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private void Awake()
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{
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var dropdown = GetComponent<TMP_Dropdown>();
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var resolutions = Screen.resolutions;
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dropdown.options.Clear();
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var options = new List<TMP_Dropdown.OptionData>();
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foreach (var res in GraphicsSettings.RESOLUTIONS)
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{
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var data = new TMP_Dropdown.OptionData
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{
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image = null,
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text = $"{res.width} x {res.height}"
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};
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options.Add(data);
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}
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dropdown.AddOptions( options );
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dropdown.value = resolutions.Length - 1;
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}
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}
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