added graphics adjustment

This commit is contained in:
cyndrdev 2021-03-08 16:26:33 +00:00
parent 1d06cf5fb4
commit aa9526268c
28 changed files with 2082 additions and 97 deletions

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@ -0,0 +1,85 @@
using System.Collections.Generic;
using UnityEngine;
public class GraphicsSettings : MonoBehaviour
{
private static Resolution[] _resolutions;
public static Resolution[] RESOLUTIONS
{
get
{
if ( _resolutions != null )
{
return _resolutions;
}
var resList = new List<Resolution>();
Resolution last = new Resolution();
foreach (var res in Screen.resolutions)
{
if ( res.height != last.height || res.height != last.height )
{
resList.Add(res);
last = res;
}
}
_resolutions = resList.ToArray();
return _resolutions;
}
}
private Resolution _currentResolution;
private FullScreenMode _fullscreenMode;
[SerializeField]
private PlayerPrefValue _resolutionPlayerPref;
[SerializeField]
private PlayerPrefValue _fullscreenPlayerPref;
private const FullScreenMode FULLSCREEN = FullScreenMode.FullScreenWindow;
private const FullScreenMode WINDOWED = FullScreenMode.Windowed;
private void Awake()
{
_currentResolution = RESOLUTIONS[ _resolutionPlayerPref.GetInt( RESOLUTIONS.Length - 1 ) ];
_fullscreenMode
= ( _fullscreenPlayerPref.GetInt( 1 ) > 0 )
? FULLSCREEN
: WINDOWED;
UpdateGraphics();
_resolutionPlayerPref.OnIntSet.AddListener(SetResolution);
_fullscreenPlayerPref.OnIntSet.AddListener( ( value ) => { SetFullscreen( value > 0 ); } );
}
private void SetResolution( int value )
{
_currentResolution = RESOLUTIONS[ value ];
UpdateGraphics();
}
private void SetFullscreen( bool value )
{
_fullscreenMode
= value
? FULLSCREEN
: WINDOWED;
UpdateGraphics();
}
private void UpdateGraphics()
{
Screen.SetResolution(
_currentResolution.width,
_currentResolution.height,
_fullscreenMode
);
}
}

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@ -0,0 +1,24 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(TMP_Dropdown))]
public class PlayerPrefDropdown : MonoBehaviour
{
private TMP_Dropdown _dropdown;
[SerializeField]
private PlayerPrefValue _playerPref;
private void Awake()
{
_dropdown = GetComponent<TMP_Dropdown>();
_dropdown.onValueChanged.AddListener( _playerPref.SetInt );
}
private void OnEnable()
{
int value = _playerPref.GetInt();
_dropdown.SetValueWithoutNotify( value );
}
}

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@ -1,18 +1,26 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Slider))]
public class PlayerPrefSlider : MonoBehaviour public class PlayerPrefSlider : MonoBehaviour
{ {
// Start is called before the first frame update private Slider _slider;
void Start()
[SerializeField]
private PlayerPrefValue _playerPref;
private void Awake()
{ {
_slider = GetComponent<Slider>();
_slider.onValueChanged.AddListener( _playerPref.SetFloat );
} }
// Update is called once per frame private void OnEnable()
void Update()
{ {
float value = _playerPref.GetFloat();
_slider.SetValueWithoutNotify( value );
} }
} }

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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Toggle))]
public class PlayerPrefToggle : MonoBehaviour
{
private Toggle _toggle;
[SerializeField]
private PlayerPrefValue _playerPref;
[SerializeField]
private bool _defaultValue;
private void Awake()
{
_toggle = GetComponent<Toggle>();
_toggle.onValueChanged.AddListener( ( ticked ) => _playerPref.SetInt( ticked ? 1 : 0 ) );
}
private void OnEnable()
{
bool value = _playerPref.HasValue ? _playerPref.GetInt() > 0 : _defaultValue;
_toggle.isOn = value;
}
}

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@ -4,7 +4,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
[CreateAssetMenu(fileName = "PPValue.asset", menuName = "kernelpanic/PlayerPrefValue")] [CreateAssetMenu(fileName = "PPValue.asset", menuName = "KernelPanic/PlayerPrefValue")]
public class PlayerPrefValue : ScriptableObject public class PlayerPrefValue : ScriptableObject
{ {
[SerializeField] [SerializeField]

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@ -0,0 +1,32 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(TMP_Dropdown))]
public class ResolutionPicker : MonoBehaviour
{
private void Awake()
{
var dropdown = GetComponent<TMP_Dropdown>();
var resolutions = Screen.resolutions;
dropdown.options.Clear();
var options = new List<TMP_Dropdown.OptionData>();
foreach (var res in GraphicsSettings.RESOLUTIONS)
{
var data = new TMP_Dropdown.OptionData
{
image = null,
text = $"{res.width} x {res.height}"
};
options.Add(data);
}
dropdown.AddOptions( options );
dropdown.value = resolutions.Length - 1;
}
}

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