diff --git a/game/Assets/Scenes/Main.unity b/game/Assets/Scenes/Main.unity index f3758db..7913970 100644 --- a/game/Assets/Scenes/Main.unity +++ b/game/Assets/Scenes/Main.unity @@ -1357,7 +1357,7 @@ SphereCollider: m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 2 - m_Radius: 0.5 + m_Radius: 0.52 m_Center: {x: 0, y: 0, z: 0} --- !u!23 &723599533 MeshRenderer: @@ -2835,8 +2835,8 @@ Camera: y: 0 width: 1 height: 1 - near clip plane: 0.3 - far clip plane: 1000 + near clip plane: 0.1 + far clip plane: 5000 field of view: 60 orthographic: 0 orthographic size: 5 @@ -2908,8 +2908,8 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 13726835868299081} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0.12625737, y: -0.000000037322824, z: 0.0000000047502957, w: 0.99199754} + m_LocalPosition: {x: 0, y: 2.096951, z: -3.0069473} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 13726836045578990} @@ -3115,6 +3115,7 @@ GameObject: - component: {fileID: 13726835985748589} - component: {fileID: 3320306144543951519} - component: {fileID: 959869475} + - component: {fileID: 13726836045578772} m_Layer: 0 m_Name: Player m_TagString: Player @@ -3122,6 +3123,20 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 +--- !u!136 &13726836045578772 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 13726836045578771} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + m_Radius: 0.4 + m_Height: 1.8 + m_Direction: 1 + m_Center: {x: 0, y: 0.85, z: 0} --- !u!4 &13726836045578990 Transform: m_ObjectHideFlags: 0 @@ -3495,4 +3510,4 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: attenuationObject: {fileID: 0} - ListenerNumber: -1 + ListenerNumber: 0 diff --git a/game/Assets/Scripts/Traps/FallingRocks.cs b/game/Assets/Scripts/Traps/FallingRocks.cs index 37c87c9..7181e88 100644 --- a/game/Assets/Scripts/Traps/FallingRocks.cs +++ b/game/Assets/Scripts/Traps/FallingRocks.cs @@ -25,9 +25,12 @@ public class FallingRocks : MonoBehaviour // Use OnCollison to call respawn method from DeathZone script. private void OnCollisionEnter(Collision collision) { - // Check code is working in log. Can be deleted at a later stage. - Debug.Log("Dead"); - // Call respawn coroutine from DeathZone script. - StartCoroutine(_dz.RespawnPlayer()); + if (collision.gameObject.CompareTag("Player")) + { + // Check code is working in log. Can be deleted at a later stage. + Debug.Log("Dead"); + // Call respawn coroutine from DeathZone script. + StartCoroutine(_dz.RespawnPlayer()); + } } }