import arrow model and fix particle emission

This commit is contained in:
Cat Flynn 2021-04-28 14:45:37 +01:00
parent ac6bf175d1
commit a46d19a620
4 changed files with 125 additions and 10 deletions

BIN
game/Assets/3D Assets/TRAPS/Arrow.fbx (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,107 @@
fileFormatVersion: 2
guid: c35d572b63b1e1b418b0a1ee9d773370
ModelImporter:
serializedVersion: 20200
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: lambert1
second: {fileID: 2100000, guid: a0427cf339e5891468d5f2b433b2d44a, type: 2}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 100
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -3,7 +3,12 @@ guid: 84d1abd228b21df47af6e0f4750ab193
ModelImporter:
serializedVersion: 20200
internalIDToNameTable: []
externalObjects: {}
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: blinn2
second: {fileID: 2100000, guid: 22a733893c7f0bc48b61d6a462964442, type: 2}
materials:
materialImportMode: 2
materialName: 0

View File

@ -26,8 +26,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7705893802528651092}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalPosition: {x: 0, y: 0.945, z: -0.916}
m_LocalScale: {x: 0.96121, y: 0.87204, z: 1}
m_Children: []
m_Father: {fileID: 8768409224895496785}
m_RootOrder: 0
@ -52,7 +52,7 @@ ParticleSystemRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: b451a052397f03c4f8a04d915d1c0492, type: 3}
- {fileID: 2100004, guid: b451a052397f03c4f8a04d915d1c0492, type: 3}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -93,7 +93,7 @@ ParticleSystemRenderer:
m_FreeformStretching: 0
m_RotateWithStretchDirection: 1
m_VertexStreams: 00010304
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
m_Mesh: {fileID: 5302568919011541938, guid: c35d572b63b1e1b418b0a1ee9d773370, type: 3}
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
@ -171,7 +171,7 @@ ParticleSystem:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
moveWithTransform: 1
moveWithTransform: 0
moveWithCustomTransform: {fileID: 0}
scalingMode: 2
randomSeed: 0
@ -509,7 +509,7 @@ ParticleSystem:
startRotationX:
serializedVersion: 2
minMaxState: 0
scalar: 0
scalar: -1.5707963
minScalar: 0
maxCurve:
serializedVersion: 2
@ -666,9 +666,9 @@ ParticleSystem:
m_PostInfinity: 2
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
maxNumParticles: 100
size3D: 0
rotation3D: 0
rotation3D: 1
gravityModifier:
serializedVersion: 2
minMaxState: 0
@ -3741,7 +3741,7 @@ ParticleSystem:
m_Bounce:
serializedVersion: 2
minMaxState: 0
scalar: 1
scalar: 0
minScalar: 1
maxCurve:
serializedVersion: 2