import arrow model and fix particle emission

This commit is contained in:
Cat Flynn 2021-04-28 14:45:37 +01:00
parent ac6bf175d1
commit a46d19a620
4 changed files with 125 additions and 10 deletions

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game/Assets/3D Assets/TRAPS/Arrow.fbx (Stored with Git LFS) Normal file

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@ -0,0 +1,107 @@
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@ -3,7 +3,12 @@ guid: 84d1abd228b21df47af6e0f4750ab193
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@ -26,8 +26,8 @@ Transform:
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m_LocalPosition: {x: 0, y: 1, z: -1} m_LocalPosition: {x: 0, y: 0.945, z: -0.916}
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@ -52,7 +52,7 @@ ParticleSystemRenderer:
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m_Materials: m_Materials:
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@ -93,7 +93,7 @@ ParticleSystemRenderer:
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@ -171,7 +171,7 @@ ParticleSystem:
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@ -509,7 +509,7 @@ ParticleSystem:
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maxCurve: maxCurve:
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@ -666,9 +666,9 @@ ParticleSystem:
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m_RotationOrder: 4 m_RotationOrder: 4
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maxNumParticles: 1000 maxNumParticles: 100
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rotation3D: 0 rotation3D: 1
gravityModifier: gravityModifier:
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minMaxState: 0 minMaxState: 0
@ -3741,7 +3741,7 @@ ParticleSystem:
m_Bounce: m_Bounce:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 1 scalar: 0
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
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