Merge branch 'main' into Anims_Idle+Walk

This commit is contained in:
Cat Flynn 2021-03-05 11:32:43 +00:00
commit a2003fa4a0
1241 changed files with 155518 additions and 1239 deletions

2
.gitattributes vendored
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@ -28,6 +28,8 @@
*.WAV filter=lfs diff=lfs merge=lfs -text *.WAV filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text *.mp3 filter=lfs diff=lfs merge=lfs -text
*.MP3 filter=lfs diff=lfs merge=lfs -text *.MP3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.OGG filter=lfs diff=lfs merge=lfs -text
# Unity # Unity
*.terrainlayer filter=lfs diff=lfs merge=lfs -text *.terrainlayer filter=lfs diff=lfs merge=lfs -text
# Video # Video

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@ -1,17 +1,71 @@
stages: stages:
- build - build
- cleanup-build
variables: - deploy
GIT_STRATEGY: fetch
variables:
UNITY_VERSION: 2020.2.2f1 GIT_STRATEGY: fetch
build: UNITY_VERSION: 2020.2.2f1
stage: build
script: SRC_DIR: ./game
- chmod +x ./ci/build.sh BUILD_DIR: ./game/Build
- ./ci/build.sh $UNITY_VERSION DEV_BRANCH: main
artifacts: PROD_BRANCH: release
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
paths: build:
- ./game/Build stage: build
variables:
# instance the build job to avoid multiple jobs running in the same project folder
GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID
script:
- echo "cloned to $GIT_CLONE_PATH"
- chmod +x ./ci/build.sh
- ./ci/build.sh $UNITY_VERSION
artifacts:
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
paths:
- $BUILD_DIR
# remove the directory created by the build job. in a separate job
cleanup-build:
stage: cleanup-build
variables:
CLEANUP_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID
script:
- echo "cleaning up build directory"
- rm -r $CLEANUP_PATH $CLEANUP_PATH.tmp
dependencies:
- build
when: always
# deploy to internal testing track
deploy-dev:
stage: deploy
rules:
- if: $CI_COMMIT_BRANCH == $DEV_BRANCH
variables:
ITCH_USER: "cyndrdev"
ITCH_GAME: "revival-internal-track"
ITCH_TRACK: "windows-unstable"
script:
- chmod +x ./ci/deploy.sh
- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
dependencies:
- build
# deploy to production
deploy-release:
stage: deploy
rules:
- if: $CI_COMMIT_BRANCH == $PROD_BRANCH
variables:
ITCH_USER: "cyndrdev"
ITCH_GAME: "revival"
ITCH_TRACK: "windows"
script:
- chmod +x ./ci/deploy.sh
- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
dependencies:
- build

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@ -3,10 +3,11 @@
# $1 UNITY_VERSION # $1 UNITY_VERSION
unityversion=$1 unityversion=$1
editorlogpath="$(pwd)/Editor.log"
editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app" editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app"
# remove previous Editor.log # remove previous Editor.log
editorlogpath="$HOME/Library/Logs/Unity/Editor.log" echo "removing previous editor log..."
[ -f $editorlogpath ] && rm $editorlogpath [ -f $editorlogpath ] && rm $editorlogpath
echo "starting build using unity v$unityversion..." echo "starting build using unity v$unityversion..."
@ -20,21 +21,52 @@ open -g $editorpath --args \
-logFile $editorlogpath \ -logFile $editorlogpath \
-projectPath "$(pwd)/game" -projectPath "$(pwd)/game"
# wait for unity to exit # wait for editor log to exist
while pgrep -x "Unity" > /dev/null tries=60
count=0
while [ ! -f $editorlogpath ]
do do
sleep 1 sleep 1
# decrement
count=`expr $count + 1`
if [ $count -eq $tries ] ; then
echo "early timeout - $tries seconds elapsed since launch attempt"
exit 1
fi
done done
# use a safe directory that is automatically removed by the shell when the script exists
work="$(mktemp -d)" || exit $?
trap "rm -rf '$work'" exit
if [ -f $editorlogpath ]; then # default exit code
echo "build completed, dumping log" echo 1 > $work/exitcode
cat $editorlogpath
echo "TODO: check result of build by looking at the last few lines"
else
echo "no editor log to dump?"
fi
# start tail in a subshell and store its pid, then read line by line to determine build result
(tail -n 1 -f $editorlogpath &
jobs -p %% > "$work/tail.pid"
) | while read line
do
echo "${line}"
# check for build success
if [[ $line == *":: ktyl.build completed with code 0"* ]]; then
echo 0 > $work/exitcode
fi
# check for exit
# TODO: ideally we should have a better indicator than the package manager's shutdown message
if [[ $line == *"[Package Manager] Server::Kill -- Server was shutdown"* ]]; then
break
fi
done
# kill zombie tail process
kill $(<"$work/tail.pid")
# exit with unity's exit code
exit $(cat $work/exitcode)
# vim: tabstop=4 shiftwidth=4 expandtab

7
ci/deploy.sh Normal file
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@ -0,0 +1,7 @@
builddir=$1
itchuser=$2
itchgame=$3
itchtrack=$4
butler=$(which butler)
$butler push $builddir "$itchuser/$itchgame:$itchtrack"

8
game/.gitignore vendored
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@ -13,6 +13,7 @@
/[Bb]uilds/ /[Bb]uilds/
/[Ll]ogs/ /[Ll]ogs/
/[Mm]emoryCaptures/ /[Mm]emoryCaptures/
/[Uu]serSettings/
# Never ignore Asset meta data # Never ignore Asset meta data
!/[Aa]ssets/**/*.meta !/[Aa]ssets/**/*.meta
@ -84,3 +85,10 @@ version.txt
# Config file # Config file
config.txt config.txt
# Generated dialogue files
[Aa]ssets/Data/Dialogue/token*
[Aa]ssets/Data/Dialogue/dialogue.data*
# FMOD
[Aa]ssets/Plugins/FMOD/Cache/

6
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