Merge branch 'main' into Anims_Idle+Walk
This commit is contained in:
commit
a2003fa4a0
|
@ -28,6 +28,8 @@
|
||||||
*.WAV filter=lfs diff=lfs merge=lfs -text
|
*.WAV filter=lfs diff=lfs merge=lfs -text
|
||||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||||
*.MP3 filter=lfs diff=lfs merge=lfs -text
|
*.MP3 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.OGG filter=lfs diff=lfs merge=lfs -text
|
||||||
# Unity
|
# Unity
|
||||||
*.terrainlayer filter=lfs diff=lfs merge=lfs -text
|
*.terrainlayer filter=lfs diff=lfs merge=lfs -text
|
||||||
# Video
|
# Video
|
||||||
|
|
|
@ -1,17 +1,71 @@
|
||||||
stages:
|
stages:
|
||||||
- build
|
- build
|
||||||
|
- cleanup-build
|
||||||
|
- deploy
|
||||||
|
|
||||||
variables:
|
variables:
|
||||||
GIT_STRATEGY: fetch
|
GIT_STRATEGY: fetch
|
||||||
|
|
||||||
UNITY_VERSION: 2020.2.2f1
|
UNITY_VERSION: 2020.2.2f1
|
||||||
|
|
||||||
|
SRC_DIR: ./game
|
||||||
|
BUILD_DIR: ./game/Build
|
||||||
|
DEV_BRANCH: main
|
||||||
|
PROD_BRANCH: release
|
||||||
|
|
||||||
build:
|
build:
|
||||||
stage: build
|
stage: build
|
||||||
|
variables:
|
||||||
|
# instance the build job to avoid multiple jobs running in the same project folder
|
||||||
|
GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID
|
||||||
script:
|
script:
|
||||||
|
- echo "cloned to $GIT_CLONE_PATH"
|
||||||
- chmod +x ./ci/build.sh
|
- chmod +x ./ci/build.sh
|
||||||
- ./ci/build.sh $UNITY_VERSION
|
- ./ci/build.sh $UNITY_VERSION
|
||||||
|
|
||||||
artifacts:
|
artifacts:
|
||||||
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
|
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
|
||||||
paths:
|
paths:
|
||||||
- ./game/Build
|
- $BUILD_DIR
|
||||||
|
|
||||||
|
# remove the directory created by the build job. in a separate job
|
||||||
|
cleanup-build:
|
||||||
|
stage: cleanup-build
|
||||||
|
variables:
|
||||||
|
CLEANUP_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID
|
||||||
|
script:
|
||||||
|
- echo "cleaning up build directory"
|
||||||
|
- rm -r $CLEANUP_PATH $CLEANUP_PATH.tmp
|
||||||
|
dependencies:
|
||||||
|
- build
|
||||||
|
when: always
|
||||||
|
|
||||||
|
# deploy to internal testing track
|
||||||
|
deploy-dev:
|
||||||
|
stage: deploy
|
||||||
|
rules:
|
||||||
|
- if: $CI_COMMIT_BRANCH == $DEV_BRANCH
|
||||||
|
variables:
|
||||||
|
ITCH_USER: "cyndrdev"
|
||||||
|
ITCH_GAME: "revival-internal-track"
|
||||||
|
ITCH_TRACK: "windows-unstable"
|
||||||
|
script:
|
||||||
|
- chmod +x ./ci/deploy.sh
|
||||||
|
- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
|
||||||
|
dependencies:
|
||||||
|
- build
|
||||||
|
|
||||||
|
# deploy to production
|
||||||
|
deploy-release:
|
||||||
|
stage: deploy
|
||||||
|
rules:
|
||||||
|
- if: $CI_COMMIT_BRANCH == $PROD_BRANCH
|
||||||
|
variables:
|
||||||
|
ITCH_USER: "cyndrdev"
|
||||||
|
ITCH_GAME: "revival"
|
||||||
|
ITCH_TRACK: "windows"
|
||||||
|
script:
|
||||||
|
- chmod +x ./ci/deploy.sh
|
||||||
|
- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
|
||||||
|
dependencies:
|
||||||
|
- build
|
||||||
|
|
50
ci/build.sh
50
ci/build.sh
|
@ -3,10 +3,11 @@
|
||||||
# $1 UNITY_VERSION
|
# $1 UNITY_VERSION
|
||||||
unityversion=$1
|
unityversion=$1
|
||||||
|
|
||||||
|
editorlogpath="$(pwd)/Editor.log"
|
||||||
editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app"
|
editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app"
|
||||||
|
|
||||||
# remove previous Editor.log
|
# remove previous Editor.log
|
||||||
editorlogpath="$HOME/Library/Logs/Unity/Editor.log"
|
echo "removing previous editor log..."
|
||||||
[ -f $editorlogpath ] && rm $editorlogpath
|
[ -f $editorlogpath ] && rm $editorlogpath
|
||||||
|
|
||||||
echo "starting build using unity v$unityversion..."
|
echo "starting build using unity v$unityversion..."
|
||||||
|
@ -20,21 +21,52 @@ open -g $editorpath --args \
|
||||||
-logFile $editorlogpath \
|
-logFile $editorlogpath \
|
||||||
-projectPath "$(pwd)/game"
|
-projectPath "$(pwd)/game"
|
||||||
|
|
||||||
# wait for unity to exit
|
# wait for editor log to exist
|
||||||
while pgrep -x "Unity" > /dev/null
|
tries=60
|
||||||
|
count=0
|
||||||
|
while [ ! -f $editorlogpath ]
|
||||||
do
|
do
|
||||||
sleep 1
|
sleep 1
|
||||||
|
|
||||||
|
# decrement
|
||||||
|
count=`expr $count + 1`
|
||||||
|
|
||||||
|
if [ $count -eq $tries ] ; then
|
||||||
|
echo "early timeout - $tries seconds elapsed since launch attempt"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
done
|
done
|
||||||
|
|
||||||
|
# use a safe directory that is automatically removed by the shell when the script exists
|
||||||
|
work="$(mktemp -d)" || exit $?
|
||||||
|
trap "rm -rf '$work'" exit
|
||||||
|
|
||||||
if [ -f $editorlogpath ]; then
|
# default exit code
|
||||||
echo "build completed, dumping log"
|
echo 1 > $work/exitcode
|
||||||
cat $editorlogpath
|
|
||||||
echo "TODO: check result of build by looking at the last few lines"
|
# start tail in a subshell and store its pid, then read line by line to determine build result
|
||||||
else
|
(tail -n 1 -f $editorlogpath &
|
||||||
echo "no editor log to dump?"
|
jobs -p %% > "$work/tail.pid"
|
||||||
|
) | while read line
|
||||||
|
do
|
||||||
|
echo "${line}"
|
||||||
|
|
||||||
|
# check for build success
|
||||||
|
if [[ $line == *":: ktyl.build completed with code 0"* ]]; then
|
||||||
|
echo 0 > $work/exitcode
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
# check for exit
|
||||||
|
# TODO: ideally we should have a better indicator than the package manager's shutdown message
|
||||||
|
if [[ $line == *"[Package Manager] Server::Kill -- Server was shutdown"* ]]; then
|
||||||
|
break
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
|
||||||
|
# kill zombie tail process
|
||||||
|
kill $(<"$work/tail.pid")
|
||||||
|
|
||||||
|
# exit with unity's exit code
|
||||||
|
exit $(cat $work/exitcode)
|
||||||
|
|
||||||
|
# vim: tabstop=4 shiftwidth=4 expandtab
|
|
@ -0,0 +1,7 @@
|
||||||
|
builddir=$1
|
||||||
|
itchuser=$2
|
||||||
|
itchgame=$3
|
||||||
|
itchtrack=$4
|
||||||
|
butler=$(which butler)
|
||||||
|
|
||||||
|
$butler push $builddir "$itchuser/$itchgame:$itchtrack"
|
|
@ -13,6 +13,7 @@
|
||||||
/[Bb]uilds/
|
/[Bb]uilds/
|
||||||
/[Ll]ogs/
|
/[Ll]ogs/
|
||||||
/[Mm]emoryCaptures/
|
/[Mm]emoryCaptures/
|
||||||
|
/[Uu]serSettings/
|
||||||
|
|
||||||
# Never ignore Asset meta data
|
# Never ignore Asset meta data
|
||||||
!/[Aa]ssets/**/*.meta
|
!/[Aa]ssets/**/*.meta
|
||||||
|
@ -84,3 +85,10 @@ version.txt
|
||||||
|
|
||||||
# Config file
|
# Config file
|
||||||
config.txt
|
config.txt
|
||||||
|
|
||||||
|
# Generated dialogue files
|
||||||
|
[Aa]ssets/Data/Dialogue/token*
|
||||||
|
[Aa]ssets/Data/Dialogue/dialogue.data*
|
||||||
|
|
||||||
|
# FMOD
|
||||||
|
[Aa]ssets/Plugins/FMOD/Cache/
|
||||||
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"version": "1.0",
|
||||||
|
"components": [
|
||||||
|
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||||
|
]
|
||||||
|
}
|
|
@ -0,0 +1,8 @@
|
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|
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|
@ -0,0 +1,124 @@
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