Merge branch 'Animation_IdletoWalkLocoMotion' into 'main'
Animation idleto walk loco motion See merge request kernel-panic/revival!35
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@ -0,0 +1,15 @@
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||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerAnimationController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Animator _animator;
|
||||||
|
[SerializeField] private CharacterController _controller;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
_animator.SetBool("Is Walking", _controller.velocity.magnitude > 0.01f);
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|
}
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}
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue