added music triggers
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@ -1,9 +1,10 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using FMOD;
|
using FMOD;
|
||||||
using FMOD.Studio;
|
|
||||||
using FMODUnity;
|
using FMODUnity;
|
||||||
|
using EventInstance = FMOD.Studio.EventInstance;
|
||||||
|
|
||||||
[RequireComponent(typeof(FMODUnity.StudioBankLoader))]
|
[RequireComponent(typeof(FMODUnity.StudioBankLoader))]
|
||||||
public class AudioManager : MonoBehaviour
|
public class AudioManager : MonoBehaviour
|
||||||
|
@ -26,6 +27,14 @@ public class AudioManager : MonoBehaviour
|
||||||
[EventRef]
|
[EventRef]
|
||||||
private string _musicId;
|
private string _musicId;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _trackDeltaPerSecond;
|
||||||
|
|
||||||
|
private const string TRACK_PARAM = "Track";
|
||||||
|
|
||||||
|
private float _currentTrack = 1f;
|
||||||
|
private int _targetTrack = 1;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private AdjustableAudioBus _musicBus;
|
private AdjustableAudioBus _musicBus;
|
||||||
|
|
||||||
|
@ -37,20 +46,36 @@ public class AudioManager : MonoBehaviour
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private AdjustableAudioBus _uiBus;
|
private AdjustableAudioBus _uiBus;
|
||||||
|
|
||||||
public AudioManager Instance { get; private set; }
|
private static AudioManager _instance;
|
||||||
|
|
||||||
private EventInstance _musicInstance;
|
private EventInstance _musicInstance;
|
||||||
|
|
||||||
|
public static void SetTrack( int track, bool forceLower = false )
|
||||||
|
{
|
||||||
|
if ( forceLower || track > _instance._targetTrack )
|
||||||
|
{
|
||||||
|
_instance._targetTrack = track;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
float dt = Time.deltaTime;
|
||||||
|
float maxDelta = dt * _trackDeltaPerSecond;
|
||||||
|
_currentTrack = Mathf.MoveTowards( _currentTrack, (float) _targetTrack, maxDelta );
|
||||||
|
_musicInstance.setParameterByName( TRACK_PARAM, _currentTrack );
|
||||||
|
}
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
if ( Instance != null )
|
if ( _instance != null )
|
||||||
{
|
{
|
||||||
Destroy( gameObject );
|
Destroy( gameObject );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Instance = this;
|
_instance = this;
|
||||||
|
|
||||||
GetComponent<StudioBankLoader>().enabled = true;
|
GetComponent<StudioBankLoader>().enabled = true;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MusicTriggerZone : MonoBehaviour
|
||||||
|
{
|
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|
[SerializeField]
|
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|
[Range( 1, 7 )]
|
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|
private int _track = 1;
|
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|
|
||||||
|
[SerializeField]
|
||||||
|
private bool _forceIfLower;
|
||||||
|
|
||||||
|
private void OnTriggerEnter( Collider other )
|
||||||
|
{
|
||||||
|
AudioManager.SetTrack( _track, _forceIfLower );
|
||||||
|
}
|
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|
}
|
|
@ -0,0 +1,11 @@
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Loading…
Reference in New Issue