added artefact description writing
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@ -14,6 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_artefactID: 10
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_dialogueKey: PA_DASH
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_descriptionKey: DESC_DASH
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_name: Blink
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_prefab: {fileID: 3799998566341120319, guid: e48f46564bce92e4aa707fd447afd68e, type: 3}
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_power: {fileID: 11400000, guid: b47ea197a7cc2ed4eb15271cef672997, type: 2}
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@ -14,6 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_artefactID: 11
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_dialogueKey: PA_BOOST
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_descriptionKey: DESC_BOOST
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_name: Boost
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_prefab: {fileID: 3799998566341120319, guid: e48f46564bce92e4aa707fd447afd68e, type: 3}
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_power: {fileID: 11400000, guid: d5ed942937d8cca478f3ec97f6b9c8a2, type: 2}
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@ -13,6 +13,8 @@ MonoBehaviour:
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m_Name: PA_Freeze
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m_EditorClassIdentifier:
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_artefactID: 12
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_dialogueKey:
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_dialogueKey: PA_FREEZE
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_descriptionKey: DESC_FREEZE
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_name: Freeze
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_power: {fileID: 0}
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_prefab: {fileID: 3799998566341120319, guid: e48f46564bce92e4aa707fd447afd68e, type: 3}
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_power: {fileID: 11400000, guid: 0cd9cf6494bb6f54d9b97631010d780e, type: 2}
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@ -151,7 +151,8 @@ MonoBehaviour:
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_unlockedSfx: event:/Environment/Interactables/Artefact
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_unlockedSfxDelay: 0
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artefactUI: {fileID: 6808448285566310707}
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artefactText: {fileID: 5377945582605113368}
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artefactTitle: {fileID: 5377945582605113368}
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artefactDescription: {fileID: 1391585485005590035}
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dialogue: {fileID: 11400000, guid: 56369c4e83cc59e44bf55cd16fafc4e8, type: 2}
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artefacts: {fileID: 11400000, guid: f523ac0d77530064b8b41c627b13fae0, type: 2}
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_preview: {fileID: 0}
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@ -295,7 +296,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 6729456937636341474, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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propertyPath: m_IsActive
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7745116228229598630, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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propertyPath: m_Color.b
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@ -356,6 +357,17 @@ GameObject:
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m_CorrespondingSourceObject: {fileID: 8488469911096441748, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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m_PrefabInstance: {fileID: 225077497674743761}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &1391585485005590035 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 1175515826653966786, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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m_PrefabInstance: {fileID: 225077497674743761}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &3941142919679305061 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 3868137226220198580, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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@ -60837,6 +60837,10 @@ PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications:
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- target: {fileID: 6808448285566310707, guid: 8a3f2b3b16275e540b349897292a42ac, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6808448287154422772, guid: 8a3f2b3b16275e540b349897292a42ac, type: 3}
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propertyPath: _preview
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value:
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@ -10,6 +10,9 @@ public class Artefact : ScriptableObject
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public string dialogueKey => _dialogueKey;
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[SerializeField] private string _dialogueKey;
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public string descriptionKey => _descriptionKey;
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[SerializeField] private string _descriptionKey;
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public string Name => _name;
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[SerializeField] private string _name;
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@ -42,7 +42,9 @@ public class PickUpDisplay : MonoBehaviour
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private float _unlockedSfxDelay;
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[SerializeField] private GameObject artefactUI;
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[SerializeField] private TMP_Text artefactText;
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[FormerlySerializedAs( "artefactText" )]
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[SerializeField] private TMP_Text artefactTitle;
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[SerializeField] private TMP_Text artefactDescription;
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[SerializeField] private DialogueSystem dialogue;
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[SerializeField] private ArtefactSystem artefacts;
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[SerializeField] private ArtefactPreview _preview;
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@ -69,7 +71,8 @@ public class PickUpDisplay : MonoBehaviour
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private IEnumerator AnimateIn()
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{
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_uiOpen.Raise();
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artefactText.text = _chosenArtefact.Name;
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artefactTitle.text = _chosenArtefact.Name;
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artefactDescription.text = DialogueDatabase.ReadDialogue( _chosenArtefact.descriptionKey );
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// inputSettings.updateMode = (InputSettings.UpdateMode)1;
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_preview.Preview( _chosenArtefact.Prefab );
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@ -137,7 +137,7 @@ public static partial class DialogueDatabase
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continue;
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}
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_dict[key] = text;
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_dict[key] = text.Replace( "\\n", "\n" );
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count++;
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}
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