remove extraneous debug logs

This commit is contained in:
Cat Flynn 2021-03-12 17:46:01 +00:00
parent a9dfbbc99d
commit 9baddf74a1
2 changed files with 0 additions and 2 deletions

View File

@ -15,7 +15,6 @@ public class SafeZone : MonoBehaviour
if (other.gameObject.CompareTag("Player"))
{
_respawnPosition.Value = other.gameObject.transform.position;
Debug.Log($"set spawn {_respawnPosition}");
}
}
}

View File

@ -22,7 +22,6 @@ public class PlayerDeath : MonoBehaviour
yield return new WaitForSeconds(1.5f);
// move player to respawn position
Debug.Log($"spawn at {_respawnPosition}");
transform.position = _respawnPosition;
// need to wait a bit for the respawn to actually work?? >:v