Merge branch 'feature/player-qol' into 'main'

player qol

See merge request kernel-panic/revival!107
This commit is contained in:
Cat Flynn 2021-05-18 19:29:09 +00:00
commit 9a6be45679
24 changed files with 1577 additions and 371 deletions

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View File

@ -5,6 +5,7 @@ using DG.Tweening;
using NaughtyAttributes.Test;
using TMPro;
using UnityEngine;
using UnityEngine.Animations.Rigging;
public class Glove : MonoBehaviour
{
@ -23,6 +24,9 @@ public class Glove : MonoBehaviour
[SerializeField] private float _rotationSpeed;
[SerializeField] private float _scaleFactor;
[SerializeField] private Light _light;
[SerializeField] private float _lightIntensity;
private const string EMISSION_COLOR = "_EmissionColor";
private void Start()
@ -34,6 +38,8 @@ public class Glove : MonoBehaviour
{
trail.time = _baseTrailTime;
}
_light.intensity = 0;
}
private void LateUpdate()
@ -43,6 +49,8 @@ public class Glove : MonoBehaviour
public void Pulse()
{
EnableTrails();
_graphics.transform.localScale = Vector3.one * _scaleFactor;
_graphics.DOScale(Vector3.one, _pulseTime);
@ -52,12 +60,27 @@ public class Glove : MonoBehaviour
trail.DOTime(_baseTrailTime, _pulseTime);
}
var baseEmission = _trailMat.GetColor(EMISSION_COLOR);
var pulseEmission = baseEmission * _emissionScale;
foreach (var renderer in _renderers)
var t = 0f;
DOTween.To(
() => t,
_ => { },
1.0f,
_pulseTime)
.OnComplete(DisableTrails);
_light.intensity = _lightIntensity;
_light.DOIntensity(0, _pulseTime);
}
private void EnableTrails() => SetTrails(true);
private void DisableTrails() => SetTrails(false);
private void SetTrails(bool state)
{
renderer.material.SetColor(EMISSION_COLOR, pulseEmission);
renderer.material.DOColor(baseEmission, _pulseTime);
for (int i = 0; i < _trails.Length; i++)
{
_trails[i].Clear();
_trails[i].enabled = state;
}
}
}

View File

@ -64,7 +64,6 @@ public class Jetpack : MonoBehaviour
_trails[i].time = _baseTrailTimes[i];
_trails[i]
.DOTime(0, _settings.pulseTime);
// .SetEase(_settings.trailTimeCurve);
}
var t = 0f;
@ -77,8 +76,5 @@ public class Jetpack : MonoBehaviour
_light.intensity = _settings.lightIntensity;
_light.DOIntensity(0, _settings.pulseTime);
// var baseEmission = _settings.trailMat.GetColor(EMISSION_COLOR);
// var pulseEmission = baseEmission * _settings.emissionScale;
}
}

View File

@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using DG.Tweening.Core;
using Ktyl.Util;
using UnityEngine;
public class TimeHat : MonoBehaviour
{
[SerializeField] private SerialFloat _freezeDuration;
[SerializeField] private Transform _orbGraphics;
[SerializeField] private float _animDuration = 0.3f;
private Vector3 _activeScale;
// Start is called before the first frame update
void Start()
{
_activeScale = _orbGraphics.localScale;
_orbGraphics.localScale = Vector3.zero;
}
public void Trigger()
{
_orbGraphics
.DOScale(_activeScale, _animDuration)
.SetEase(Ease.OutCirc);
var t = 0f;
DOTween.To(
() => t,
_ => { },
1f,
_freezeDuration)
.OnComplete(Reset);
}
public void Reset()
{
_orbGraphics
.DOScale(Vector3.one * Mathf.Epsilon, _animDuration)
.SetEase(Ease.InCirc);
}
}

View File

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View File

@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
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_regenerateTime: 1.5
_regenerateTime: 0.5
_timeSinceConsume: 0
_onUnlock:
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