diff --git a/ci/build.sh b/ci/build.sh index 4fa8851..4ceffc0 100644 --- a/ci/build.sh +++ b/ci/build.sh @@ -22,7 +22,7 @@ open -g $editorpath --args \ -projectPath "$(pwd)/game" # wait for editor log to exist -tries=30 +tries=60 count=0 while [ ! -f $editorlogpath ] do @@ -32,8 +32,8 @@ do count=`expr $count + 1` if [ $count -eq $tries ] ; then - exit "early timeout - $tries seconds elapsed since launch attempt" - return 1 + echo "early timeout - $tries seconds elapsed since launch attempt" + exit 1 fi done diff --git a/game/Assets/ASSETS.meta b/game/Assets/3D Assets.meta similarity index 100% rename from game/Assets/ASSETS.meta rename to game/Assets/3D Assets.meta diff --git a/game/Assets/ASSETS/TRAPS.meta b/game/Assets/3D Assets/TRAPS.meta similarity index 100% rename from game/Assets/ASSETS/TRAPS.meta rename to game/Assets/3D Assets/TRAPS.meta diff --git a/game/Assets/ASSETS/TRAPS/SPIKE PIT.meta b/game/Assets/3D Assets/TRAPS/SPIKE PIT.meta similarity index 100% rename from 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a/game/Assets/Scripts/Artefacts/Artefact.cs b/game/Assets/Scripts/Artefacts/Artefact.cs index 0dd12c1..47617ae 100644 --- a/game/Assets/Scripts/Artefacts/Artefact.cs +++ b/game/Assets/Scripts/Artefacts/Artefact.cs @@ -2,18 +2,23 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)] public class Artefact : ScriptableObject { public int artefactID => _artefactID; [SerializeField] private int _artefactID; - public string artefactDialogue => _artefactDialogue; - [SerializeField] private string _artefactDialogue; + public string dialogueKey => _dialogueKey; + [SerializeField] private string _dialogueKey; + + public string Name => _name; + [SerializeField] private string _name; public bool show => _show; private bool _show = false; public bool canInteract => _canInteract; private bool _canInteract = false; + public virtual void Pickup() + { + } } \ No newline at end of file diff --git a/game/Assets/Scripts/Artefacts/ArtefactControl.cs b/game/Assets/Scripts/Artefacts/ArtefactControl.cs index f1601aa..3a1ec10 100644 --- a/game/Assets/Scripts/Artefacts/ArtefactControl.cs +++ b/game/Assets/Scripts/Artefacts/ArtefactControl.cs @@ -2,31 +2,38 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using Ktyl.Util; +using UnityEngine.Events; public class ArtefactControl : MonoBehaviour { private bool _show; - private bool _canInteract; + protected bool _canInteract; - [SerializeField] - private Artefact data; + private GUIStyle guiS = new GUIStyle(); + + public Artefact data => _data; + [SerializeField] private Artefact _data; public int artefactID => _artefactID; private int _artefactID; - private string _artefactDialogue; [SerializeField] private SerialInt _nearbyArtefactID; - private void Start() + [SerializeField] private ArtefactSystem _artefacts; + + protected virtual void Start() { _artefactID = data.artefactID; - _artefactDialogue = data.artefactDialogue; _show = data.show; _canInteract = data.canInteract; EventHandler.current.onArtefactTriggerEnter += NearArtefact; EventHandler.current.onArtefactTriggerExit += AwayArtefact; EventHandler.current.onArtefactPickUp += PickUp; + + guiS.fontSize = 22; + guiS.normal.textColor = Color.white; + guiS.alignment = TextAnchor.MiddleCenter; } private void NearArtefact(int id) @@ -44,31 +51,31 @@ public class ArtefactControl : MonoBehaviour if (id == this._artefactID) { _show = false; - this._canInteract = false; + _canInteract = false; } } - private void PickUp(int id) + protected virtual void PickUp(int id) { + if (id == this._artefactID) { if (_canInteract == true) { - ArtefactInventory.addA(data); - foreach (var x in ArtefactInventory.artefactList) - { - Debug.Log(x.ToString()); - } - + // artefact system informs other systems about found artefact + _artefacts.FindArtefact(data); } - //here put 'show artifact dialogue' - if (this.gameObject != null) - Destroy(this.gameObject); - _nearbyArtefactID.Value = -1; - //PlayerInputHandler.id = 0; - + if (this.gameObject != null) + { + data.Pickup(); + + _nearbyArtefactID.Value = -1; + _canInteract = false; + EventHandler.current.ArtefactUI(); + Destroy(this.gameObject); + } } } @@ -78,7 +85,7 @@ public class ArtefactControl : MonoBehaviour { if (_show) { - GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup"); + GUI.Label(new Rect(Screen.width / 2 - 50, 0, 100, 100), "Press E to pick up",guiS); } } } diff --git a/game/Assets/Scripts/Artefacts/ArtefactInventory.cs b/game/Assets/Scripts/Artefacts/ArtefactInventory.cs index 6c64d57..7c479c3 100644 --- a/game/Assets/Scripts/Artefacts/ArtefactInventory.cs +++ b/game/Assets/Scripts/Artefacts/ArtefactInventory.cs @@ -3,27 +3,23 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Inventory")] public class ArtefactInventory : ScriptableObject { - public static List artefactList = new List(); - private static bool exists = false; + private readonly List artefactList = new List(); - public static void addA(Artefact a) + public void addA(Artefact a) { //check if duplicate in the list - exists = false; foreach (Artefact x in artefactList) { if (x.artefactID == a.artefactID) - exists = true; + { + Debug.LogError($"{a} already exists in inventory", this); + return; + } } - if ( exists == false) - { - artefactList.Add(a); - } - + artefactList.Add(a); } - - } diff --git a/game/Assets/Scripts/Artefacts/ArtefactSystem.cs b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs new file mode 100644 index 0000000..860534e --- /dev/null +++ b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs @@ -0,0 +1,17 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")] +public class ArtefactSystem : ScriptableObject +{ + [SerializeField] private DialogueSystem _dialogue; + [SerializeField] private ArtefactInventory _inventory; + + public void FindArtefact(Artefact artefact) + { + _inventory.addA(artefact); + + // _dialogue.PlayLine(artefact.dialogueKey); + } +} diff --git a/game/Assets/Scripts/Death & Respawn/RespawnManager.cs.meta b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs.meta similarity index 83% rename from game/Assets/Scripts/Death & Respawn/RespawnManager.cs.meta rename to game/Assets/Scripts/Artefacts/ArtefactSystem.cs.meta index d2c64d0..96a1050 100644 --- a/game/Assets/Scripts/Death & Respawn/RespawnManager.cs.meta +++ b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 4a7f7dc8ddb842944abcbcbb1d4995f5 +guid: d089d711384390948a578301b55b65f9 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/game/Assets/Scripts/Artefacts/EventHandler.cs b/game/Assets/Scripts/Artefacts/EventHandler.cs index ec427b2..dba71a1 100644 --- a/game/Assets/Scripts/Artefacts/EventHandler.cs +++ b/game/Assets/Scripts/Artefacts/EventHandler.cs @@ -1,3 +1,4 @@ +using Ktyl.Util; using System; using System.Collections; using System.Collections.Generic; @@ -5,7 +6,7 @@ using UnityEngine; public class EventHandler : MonoBehaviour { - + //[SerializeField] private SerialInt nearbyArtefactID; public static EventHandler current; private void Awake() @@ -38,8 +39,18 @@ public class EventHandler : MonoBehaviour { if (onArtefactPickUp != null) { - onArtefactPickUp(id); + //if(nearbyArtefactID != -1) + // { + onArtefactPickUp(id); + //} } } + public event Action onArtefactUI; + + public void ArtefactUI() + { + onArtefactUI(); + } + } diff --git a/game/Assets/Scripts/Artefacts/EventHandler.cs.meta b/game/Assets/Scripts/Artefacts/EventHandler.cs.meta index 292a2f7..e86a5d8 100644 --- a/game/Assets/Scripts/Artefacts/EventHandler.cs.meta +++ b/game/Assets/Scripts/Artefacts/EventHandler.cs.meta @@ -3,7 +3,8 @@ guid: 005bf73dff204914c9e1bbd60c843451 MonoImporter: externalObjects: {} serializedVersion: 2 - defaultReferences: [] + defaultReferences: + - nearbyArtefactID: {fileID: 11400000, guid: caba70196fbb1c549a934f7566f7a247, type: 2} executionOrder: 0 icon: {instanceID: 0} userData: diff --git a/game/Assets/Scripts/Artefacts/PhysicalArtefact.cs b/game/Assets/Scripts/Artefacts/PhysicalArtefact.cs new file mode 100644 index 0000000..41c271e --- /dev/null +++ b/game/Assets/Scripts/Artefacts/PhysicalArtefact.cs @@ -0,0 +1,8 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(fileName = "New Physical Artefact", menuName = "Artefact/PhysicalArtefact")] +public class PhysicalArtefact : Artefact +{ +} diff --git a/game/Assets/Scripts/Artefacts/PhysicalArtefact.cs.meta b/game/Assets/Scripts/Artefacts/PhysicalArtefact.cs.meta new file mode 100644 index 0000000..fda232c --- /dev/null +++ b/game/Assets/Scripts/Artefacts/PhysicalArtefact.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bbf8d803b740a954fbfd10443ef1afdf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Artefacts/PickUpDisplay.cs b/game/Assets/Scripts/Artefacts/PickUpDisplay.cs new file mode 100644 index 0000000..c52610b --- /dev/null +++ b/game/Assets/Scripts/Artefacts/PickUpDisplay.cs @@ -0,0 +1,67 @@ +using System; +using Ktyl.Util; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.UI; + +public class PickUpDisplay : MonoBehaviour +{ + public bool paused => _paused; + [SerializeField] private static bool _paused; + + [SerializeField] private GameObject artefactUI; + [SerializeField] private SerialInt nearbyArtefactID; + [SerializeField] private GameObject Player; + [SerializeField] private Text artefactText; + [SerializeField] private GameObject Artefacts; + [SerializeField] private InputSettings inputSettings; + [SerializeField] private DialogueSystem dialogue; + + private Artefact chosenArtefact; + private static List completeList = new List(); + + private void Awake() + { + EventHandler.current.onArtefactUI += PopUpOn; + int i; + + for(i=0; i().data); + + } + } + + private void FixedUpdate() + { + foreach(Artefact arte in completeList) + { + if (nearbyArtefactID != -1 && arte.artefactID == nearbyArtefactID) + chosenArtefact = arte; + } + } + + public void PopUpOn() + { + ; + _paused = true; + artefactUI.SetActive(true); + Player.GetComponent().enabled = false; + artefactText.text = "You have unlocked " + chosenArtefact.Name + "!"; + inputSettings.updateMode = (InputSettings.UpdateMode)1; + Time.timeScale = 0f; + } + + public void PopUpOff() + { + _paused = false; + artefactUI.SetActive(false); + inputSettings.updateMode = (InputSettings.UpdateMode)2; + Player.GetComponent().enabled = true; + Time.timeScale = 1.0f; + + dialogue.PlayLine(chosenArtefact.dialogueKey); + chosenArtefact = null; + } +} diff --git a/game/Assets/Scripts/Artefacts/PickUpDisplay.cs.meta b/game/Assets/Scripts/Artefacts/PickUpDisplay.cs.meta new file mode 100644 index 0000000..8d2029e --- /dev/null +++ b/game/Assets/Scripts/Artefacts/PickUpDisplay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3a23aff835e2352469e34bfc2c4b683c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Artefacts/PowerArtefact.cs b/game/Assets/Scripts/Artefacts/PowerArtefact.cs new file mode 100644 index 0000000..f80bc36 --- /dev/null +++ b/game/Assets/Scripts/Artefacts/PowerArtefact.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(fileName = "New Power Artefact", menuName = "Artefact/PowerArtefact")] +public class PowerArtefact : Artefact +{ + [SerializeField] private PlayerPower _power; + + public override void Pickup() + { + base.Pickup(); + + _power.Unlock(); + } +} diff --git a/game/Assets/Scripts/Artefacts/PowerArtefact.cs.meta b/game/Assets/Scripts/Artefacts/PowerArtefact.cs.meta new file mode 100644 index 0000000..2c2a77c --- /dev/null +++ b/game/Assets/Scripts/Artefacts/PowerArtefact.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0228856d50ce2a845abd7b3eda114390 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Artefacts/WrittenArtefact.cs b/game/Assets/Scripts/Artefacts/WrittenArtefact.cs new file mode 100644 index 0000000..4bcc7c3 --- /dev/null +++ b/game/Assets/Scripts/Artefacts/WrittenArtefact.cs @@ -0,0 +1,8 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(fileName = "New Written Artefact", menuName = "Artefact/WrittenArtefact")] +public class WrittenArtefact : Artefact +{ +} diff --git a/game/Assets/Scripts/Artefacts/WrittenArtefact.cs.meta b/game/Assets/Scripts/Artefacts/WrittenArtefact.cs.meta new file mode 100644 index 0000000..6c6afa5 --- /dev/null +++ b/game/Assets/Scripts/Artefacts/WrittenArtefact.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0ac91480061a1ea419ea525eb0a42807 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Camera/CameraController.cs b/game/Assets/Scripts/Camera/CameraController.cs index 33755e0..18837d5 100644 --- a/game/Assets/Scripts/Camera/CameraController.cs +++ b/game/Assets/Scripts/Camera/CameraController.cs @@ -2,6 +2,7 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; +using Cinemachine; public class CameraController : MonoBehaviour { diff --git a/game/Assets/Scripts/Checkpoint/SafeZone.cs b/game/Assets/Scripts/Checkpoint/SafeZone.cs index c3389a7..3a13557 100644 --- a/game/Assets/Scripts/Checkpoint/SafeZone.cs +++ b/game/Assets/Scripts/Checkpoint/SafeZone.cs @@ -1,46 +1,20 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; +using Ktyl.Util; public class SafeZone : MonoBehaviour { - private GameObject player; - private bool isSafe = false; + [SerializeField] private SerialVector3 _respawnPosition; - [SerializeField] private RespawnManager _respawnManager; - - private void OnTriggerEnter(Collider other) - { - // Check to see if other collider is Player. If true set player to other game object. - if (other.gameObject.CompareTag("Player")) - { - player = other.gameObject; - isSafe = true; - } - } - - private void OnTriggerExit(Collider other) + private void OnTriggerStay(Collider other) { // Check if other game object is Player. - if (other.gameObject.CompareTag ("Player")) + if (other.gameObject.name == "Player") { - isSafe = false; + _respawnPosition.Value = other.gameObject.transform.position; } } - - private void FixedUpdate() - { - // Sets the respawn point to the current player position as long as they are within a safe zone. - if (isSafe) - { - SetRespawnPoint(player.transform.position); - } - } - - private void SetRespawnPoint(Vector3 _respawnPoint) - { - // Sets respawn point inside the respawn manager. - _respawnManager.SetRespawnPoint(_respawnPoint); - } } diff --git a/game/Assets/Scripts/Death & Respawn/DeathZone.cs b/game/Assets/Scripts/Death & Respawn/DeathZone.cs index cd7f8b8..a12e09d 100644 --- a/game/Assets/Scripts/Death & Respawn/DeathZone.cs +++ b/game/Assets/Scripts/Death & Respawn/DeathZone.cs @@ -1,16 +1,17 @@ +using System; using System.Collections; using System.Collections.Generic; +using Ktyl.Util; using UnityEngine; using UnityEngine.InputSystem; public class DeathZone : MonoBehaviour { - public Animator animator; - public GameObject fadeScreen; - private GameObject player; - [SerializeField] private RespawnManager respawnManager; - [SerializeField] private PlayerInput _playerInput; + [SerializeField] private SerialVector3 _respawnPosition; + [SerializeField] private GameEvent _playerDeath; + [SerializeField] private GameEvent _playerRespawn; + private void OnTriggerEnter(Collider other) { // Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine. @@ -24,18 +25,21 @@ public class DeathZone : MonoBehaviour // Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement. public IEnumerator RespawnPlayer() { - animator.SetTrigger("IsDead"); - _playerInput.enabled = false; - yield return new WaitForSeconds(0.5f); + _playerDeath.Raise(); + + // yield return new WaitForSeconds(0.5f); - fadeScreen.GetComponent().SetTrigger("fadeToBlack"); + // fadeScreen.GetComponent().SetTrigger("fadeToBlack"); yield return new WaitForSeconds(1.5f); - - player.transform.position = respawnManager.GetRespawnPoint(); - fadeScreen.GetComponent().SetTrigger("fadeToClear"); + + // move player to respawn position + player.transform.position = _respawnPosition; + + // fadeScreen.GetComponent().SetTrigger("fadeToClear"); yield return new WaitForSeconds(0.5f); - _playerInput.enabled = true; + _playerRespawn.Raise(); + yield return null; } } \ No newline at end of file diff --git a/game/Assets/Scripts/Dialogue/DialogueDatabase.cs b/game/Assets/Scripts/Dialogue/DialogueDatabase.cs index b127959..9b5447d 100644 --- a/game/Assets/Scripts/Dialogue/DialogueDatabase.cs +++ b/game/Assets/Scripts/Dialogue/DialogueDatabase.cs @@ -68,6 +68,12 @@ public static partial class DialogueDatabase var lines = 0; foreach (var row in values) { + if (row.Count != 2) + { + Debug.Log($":: skipping non-matching line: {lines}: {(row.Count == 0 ? "empty" : string.Join(",", row))}"); + continue; + } + sb.AppendLine($"{row[0]}{SPLIT_CHAR}{row[1]}"); lines++; } diff --git a/game/Assets/Scripts/Dialogue/DialogueSystem.cs b/game/Assets/Scripts/Dialogue/DialogueSystem.cs index c1ea9b2..95843bf 100644 --- a/game/Assets/Scripts/Dialogue/DialogueSystem.cs +++ b/game/Assets/Scripts/Dialogue/DialogueSystem.cs @@ -1,5 +1,7 @@ using System; using System.Collections.Generic; +using System.Linq; +using FMOD.Studio; using UnityEngine; #if UNITY_EDITOR using UnityEditor; @@ -15,9 +17,14 @@ public partial class DialogueSystem : ScriptableObject public event EventHandler onDialogueLine; private readonly Dictionary _fmodKeyCache = new Dictionary(); + // a list of dialogue keys that have already been spoken + private readonly List _usedKeys = new List(); private void OnEnable() { + _fmodKeyCache.Clear(); + _usedKeys.Clear(); + // cache all dialogue keys for FMOD at start to avoid allocations later foreach (var key in DialogueDatabase.Keys) { @@ -25,11 +32,34 @@ public partial class DialogueSystem : ScriptableObject } } - public void PlayLine(string key) + // noRepeat locks this key off from further use. further attempts to use the key will be discarded + public void PlayLine(string key, bool noRepeat = true) { + if (noRepeat) + { + if (_usedKeys.Contains(key)) return; + + _usedKeys.Add(key); + } + // retrieve cached key + if (!_fmodKeyCache.ContainsKey(key)) + { + Debug.LogError($"{key} not present in dialogue database"); + return; + } var fmodKey = _fmodKeyCache[key]; - var eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey); + + EventDescription? eventDescription = null; + + try + { + eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey); + } + catch (FMODUnity.EventNotFoundException e) + { + Debug.LogWarning($"no FMOD event {fmodKey}"); + } DialogueLine dl; dl.text = DialogueDatabase.ReadDialogue(key); @@ -37,12 +67,12 @@ public partial class DialogueSystem : ScriptableObject dl.duration = _settings.HideAfter; // read audio data out of FMOD, check if event exists - if (eventDescription.isValid()) + if (eventDescription.HasValue) { // assign values and play audio // get dialogue line duration from FMOD - eventDescription.getLength(out int ms); + eventDescription.Value.getLength(out int ms); // get length gives us a value in milliseconds so it needs to be converted to seconds // before assignment @@ -51,11 +81,6 @@ public partial class DialogueSystem : ScriptableObject // event is valid FMODUnity.RuntimeManager.PlayOneShot(fmodKey); } - else - { - // no event available boooooooo - Debug.LogError($"FMOD event desc for key {fmodKey} is not valid", this); - } onDialogueLine?.Invoke(this, dl); } diff --git a/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs new file mode 100644 index 0000000..c3adecf --- /dev/null +++ b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Serialization; + +public class ScriptedDialogueTrigger : MonoBehaviour +{ + [SerializeField] private DialogueSystem _dialogue; + [SerializeField] private string _key; + + private void OnTriggerEnter(Collider other) + { + _dialogue.PlayLine(_key); + } +} diff --git a/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs.meta b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs.meta new file mode 100644 index 0000000..7ab11dd --- /dev/null +++ b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bf23d7e814442a54888e34f51cbf3cc3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Player/PlayerInputHandler.cs b/game/Assets/Scripts/Player/PlayerInputHandler.cs index 5ae006e..e844d6f 100644 --- a/game/Assets/Scripts/Player/PlayerInputHandler.cs +++ b/game/Assets/Scripts/Player/PlayerInputHandler.cs @@ -13,6 +13,9 @@ public class PlayerInputHandler : MonoBehaviour [SerializeField] private PlayerInputSettings _inputSettings; + [SerializeField] + private Camera _camera; + public class PlayerInputState { public BufferedInput Jump; @@ -55,6 +58,9 @@ public class PlayerInputHandler : MonoBehaviour private void FixedUpdate() { _state.Update( Time.fixedDeltaTime ); + + float cameraRotation = _camera.transform.rotation.eulerAngles.y; + _state.Move.SetAngle(-cameraRotation); } public void SetCameraRotation(float angle) diff --git a/game/Assets/Scripts/Util/Events.meta b/game/Assets/Scripts/Util/Events.meta new file mode 100644 index 0000000..c41daef --- /dev/null +++ b/game/Assets/Scripts/Util/Events.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 63db837647a10954ea169d14e0ceedce +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Events/GameEvent.cs b/game/Assets/Scripts/Util/Events/GameEvent.cs new file mode 100644 index 0000000..af84a74 --- /dev/null +++ b/game/Assets/Scripts/Util/Events/GameEvent.cs @@ -0,0 +1,80 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Ktyl.Util +{ + [CreateAssetMenu(menuName = "ktyl/Events/Game Event")] + public class GameEvent : ScriptableObject + { + [SerializeField] private bool _logRaised; + + protected readonly List _listeners = new List(); + + public virtual void Raise() + { + if (_logRaised) + { + Debug.Log($"raised {this}", this); + } + + for (int i = 0; i < _listeners.Count; i++) + { + _listeners[i].OnEventRaised(); + } + } + + public void Register(GameEventListener listener) + { + if (_listeners.Contains(listener)) + { + Debug.LogError($"{listener} already registered", this); + return; + } + + _listeners.Add(listener); + } + + public void Unregister(GameEventListener listener) + { + if (!_listeners.Contains(listener)) + { + Debug.LogError($"{listener} not already registered"); + return; + } + + _listeners.Remove(listener); + } + } + + #region Editor + #if UNITY_EDITOR + + [CustomEditor(typeof(GameEvent), true)] + public class GameEventEditor : Editor + { + private GameEvent _event; + + private void OnEnable() + { + _event = target as GameEvent; + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + + if (GUILayout.Button("Raise")) + { + _event.Raise(); + } + } + } + + #endif + #endregion +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/Events/GameEvent.cs.meta b/game/Assets/Scripts/Util/Events/GameEvent.cs.meta new file mode 100644 index 0000000..37dbb6e --- /dev/null +++ b/game/Assets/Scripts/Util/Events/GameEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3a977303773797047b37664649362484 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Events/GameEventListener.cs b/game/Assets/Scripts/Util/Events/GameEventListener.cs new file mode 100644 index 0000000..3c64600 --- /dev/null +++ b/game/Assets/Scripts/Util/Events/GameEventListener.cs @@ -0,0 +1,29 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +namespace Ktyl.Util +{ + public class GameEventListener : MonoBehaviour + { + [SerializeField] private GameEvent _event; + [SerializeField] private UnityEvent _response; + + private void OnEnable() + { + _event.Register(this); + } + + private void OnDisable() + { + _event.Unregister(this); + } + + public void OnEventRaised() + { + _response.Invoke(); + } + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/Events/GameEventListener.cs.meta b/game/Assets/Scripts/Util/Events/GameEventListener.cs.meta new file mode 100644 index 0000000..1eb64a7 --- /dev/null +++ b/game/Assets/Scripts/Util/Events/GameEventListener.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0a5de09a27d949d4db67034f55c57e6b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/SerialVector3.cs b/game/Assets/Scripts/Util/SerialVector3.cs index df3ee5c..cd88278 100644 --- a/game/Assets/Scripts/Util/SerialVector3.cs +++ b/game/Assets/Scripts/Util/SerialVector3.cs @@ -2,10 +2,25 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +#if UNITY_EDITOR +using UnityEditor; +#endif + namespace Ktyl.Util { [CreateAssetMenu(menuName = "ktyl/Util/V3")] public class SerialVector3 : SerialVar { } + + #region Editor + #if UNITY_EDITOR + + [CustomEditor(typeof(SerialVector3))] + public class SerialVector3Editor : SerialVarEditor + { + } + + #endif + #endregion } \ No newline at end of file diff --git a/game/Assets/Settings/Player/PlayerMovementSettings.asset b/game/Assets/Settings/Player/PlayerMovementSettings.asset index fb24000..3183b97 100644 --- a/game/Assets/Settings/Player/PlayerMovementSettings.asset +++ b/game/Assets/Settings/Player/PlayerMovementSettings.asset @@ -16,14 +16,14 @@ MonoBehaviour: _upGravity: 15 _downGravity: 40 _groundedYVelocity: -1 - _baseMovementForce: 50 + _baseMovementForce: 30 _jumpHeight: 1.5 _coyoteTime: 0.15 _boostForce: 45 _boostTime: 0.75 _minBoostVelocity: 0 - _blinkDistance: 2 - _blinkVelocity: 50 + _blinkDistance: 0.5 + _blinkVelocity: 20 _dragCoefficient: 7 _boostDragCoefficient: 15 _airDragCoefficient: 7 diff --git a/game/ProjectSettings/InputManager.asset b/game/ProjectSettings/InputManager.asset index 9e959c3..b16147e 100644 --- a/game/ProjectSettings/InputManager.asset +++ b/game/ProjectSettings/InputManager.asset @@ -1,487 +1,487 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!13 &1 -InputManager: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Axes: - - serializedVersion: 3 - m_Name: Horizontal - descriptiveName: - descriptiveNegativeName: - negativeButton: left - positiveButton: right - altNegativeButton: a - altPositiveButton: d - gravity: 3 - dead: 0.001 - sensitivity: 3 - snap: 1 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Vertical - descriptiveName: - descriptiveNegativeName: - negativeButton: down - positiveButton: up - altNegativeButton: s - altPositiveButton: w - gravity: 3 - dead: 0.001 - sensitivity: 3 - snap: 1 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Fire1 - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: left ctrl - altNegativeButton: - altPositiveButton: mouse 0 - gravity: 1000 - 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+ axis: 1 + joyNum: 0 + - serializedVersion: 3 + m_Name: Fire1 + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 0 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Fire2 + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 1 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Fire3 + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 2 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Jump + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 3 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Submit + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: return + altNegativeButton: + altPositiveButton: joystick button 0 + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Submit + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: enter + altNegativeButton: + altPositiveButton: space + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Cancel + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: escape + altNegativeButton: + altPositiveButton: joystick button 1 + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Enable Debug Button 1 + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: left ctrl + altNegativeButton: + altPositiveButton: joystick button 8 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Enable Debug Button 2 + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: backspace + altNegativeButton: + altPositiveButton: joystick button 9 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Reset + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: left alt + altNegativeButton: + altPositiveButton: joystick button 1 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Next + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: page down + altNegativeButton: + altPositiveButton: joystick button 5 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Previous + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: page up + altNegativeButton: + altPositiveButton: joystick button 4 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Validate + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: return + altNegativeButton: + altPositiveButton: joystick button 0 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Persistent + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: right shift + altNegativeButton: + altPositiveButton: joystick button 2 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Multiplier + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: left shift + altNegativeButton: + altPositiveButton: joystick button 3 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Horizontal + descriptiveName: + descriptiveNegativeName: + negativeButton: left + positiveButton: right + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Vertical + descriptiveName: + descriptiveNegativeName: + negativeButton: down + positiveButton: up + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Vertical + descriptiveName: + descriptiveNegativeName: + negativeButton: down + positiveButton: up + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 2 + axis: 6 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Horizontal + descriptiveName: + descriptiveNegativeName: + negativeButton: left + positiveButton: right + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 2 + axis: 5 + joyNum: 0