Merge branch 'feature/flow' of https://gitlab.badbrain.dev/kernel-panic/game into feature/flow
This commit is contained in:
commit
95f04ad618
|
@ -1,17 +1,71 @@
|
||||||
stages:
|
stages:
|
||||||
- build
|
- build
|
||||||
|
- cleanup-build
|
||||||
|
- deploy
|
||||||
|
|
||||||
variables:
|
variables:
|
||||||
GIT_STRATEGY: fetch
|
GIT_STRATEGY: fetch
|
||||||
|
|
||||||
UNITY_VERSION: 2020.2.2f1
|
UNITY_VERSION: 2020.2.2f1
|
||||||
|
|
||||||
|
SRC_DIR: ./game
|
||||||
|
BUILD_DIR: ./game/Build
|
||||||
|
DEV_BRANCH: main
|
||||||
|
PROD_BRANCH: release
|
||||||
|
|
||||||
build:
|
build:
|
||||||
stage: build
|
stage: build
|
||||||
|
variables:
|
||||||
|
# instance the build job to avoid multiple jobs running in the same project folder
|
||||||
|
GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID
|
||||||
script:
|
script:
|
||||||
|
- echo "cloned to $GIT_CLONE_PATH"
|
||||||
- chmod +x ./ci/build.sh
|
- chmod +x ./ci/build.sh
|
||||||
- ./ci/build.sh $UNITY_VERSION
|
- ./ci/build.sh $UNITY_VERSION
|
||||||
|
|
||||||
artifacts:
|
artifacts:
|
||||||
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
|
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
|
||||||
paths:
|
paths:
|
||||||
- ./game/Build
|
- $BUILD_DIR
|
||||||
|
|
||||||
|
# remove the directory created by the build job. in a separate job
|
||||||
|
cleanup-build:
|
||||||
|
stage: cleanup-build
|
||||||
|
variables:
|
||||||
|
CLEANUP_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID
|
||||||
|
script:
|
||||||
|
- echo "cleaning up build directory"
|
||||||
|
- rm -r $CLEANUP_PATH $CLEANUP_PATH.tmp
|
||||||
|
dependencies:
|
||||||
|
- build
|
||||||
|
when: always
|
||||||
|
|
||||||
|
# deploy to internal testing track
|
||||||
|
deploy-dev:
|
||||||
|
stage: deploy
|
||||||
|
rules:
|
||||||
|
- if: $CI_COMMIT_BRANCH == $DEV_BRANCH
|
||||||
|
variables:
|
||||||
|
ITCH_USER: "cyndrdev"
|
||||||
|
ITCH_GAME: "revival-internal-track"
|
||||||
|
ITCH_TRACK: "windows-unstable"
|
||||||
|
script:
|
||||||
|
- chmod +x ./ci/deploy.sh
|
||||||
|
- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
|
||||||
|
dependencies:
|
||||||
|
- build
|
||||||
|
|
||||||
|
# deploy to production
|
||||||
|
deploy-release:
|
||||||
|
stage: deploy
|
||||||
|
rules:
|
||||||
|
- if: $CI_COMMIT_BRANCH == $PROD_BRANCH
|
||||||
|
variables:
|
||||||
|
ITCH_USER: "cyndrdev"
|
||||||
|
ITCH_GAME: "revival"
|
||||||
|
ITCH_TRACK: "windows"
|
||||||
|
script:
|
||||||
|
- chmod +x ./ci/deploy.sh
|
||||||
|
- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
|
||||||
|
dependencies:
|
||||||
|
- build
|
||||||
|
|
40
ci/build.sh
40
ci/build.sh
|
@ -3,10 +3,11 @@
|
||||||
# $1 UNITY_VERSION
|
# $1 UNITY_VERSION
|
||||||
unityversion=$1
|
unityversion=$1
|
||||||
|
|
||||||
|
editorlogpath="$(pwd)/Editor.log"
|
||||||
editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app"
|
editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app"
|
||||||
|
|
||||||
# remove previous Editor.log
|
# remove previous Editor.log
|
||||||
editorlogpath="$HOME/Library/Logs/Unity/Editor.log"
|
echo "removing previous editor log..."
|
||||||
[ -f $editorlogpath ] && rm $editorlogpath
|
[ -f $editorlogpath ] && rm $editorlogpath
|
||||||
|
|
||||||
echo "starting build using unity v$unityversion..."
|
echo "starting build using unity v$unityversion..."
|
||||||
|
@ -20,21 +21,42 @@ open -g $editorpath --args \
|
||||||
-logFile $editorlogpath \
|
-logFile $editorlogpath \
|
||||||
-projectPath "$(pwd)/game"
|
-projectPath "$(pwd)/game"
|
||||||
|
|
||||||
# wait for unity to exit
|
# wait for editor log to exist
|
||||||
while pgrep -x "Unity" > /dev/null
|
while [ ! -f $editorlogpath ]
|
||||||
do
|
do
|
||||||
sleep 1
|
sleep 1
|
||||||
done
|
done
|
||||||
|
|
||||||
|
# use a safe directory that is automatically removed by the shell when the script exists
|
||||||
|
work="$(mktemp -d)" || exit $?
|
||||||
|
trap "rm -rf '$work'" exit
|
||||||
|
|
||||||
if [ -f $editorlogpath ]; then
|
# default exit code
|
||||||
echo "build completed, dumping log"
|
echo 1 > $work/exitcode
|
||||||
cat $editorlogpath
|
|
||||||
echo "TODO: check result of build by looking at the last few lines"
|
# start tail in a subshell and store its pid, then read line by line to determine build result
|
||||||
else
|
(tail -n 1 -f $editorlogpath &
|
||||||
echo "no editor log to dump?"
|
jobs -p %% > "$work/tail.pid"
|
||||||
|
) | while read line
|
||||||
|
do
|
||||||
|
echo "${line}"
|
||||||
|
|
||||||
|
# check for build success
|
||||||
|
if [[ $line == *":: ktyl.build completed with code 0"* ]]; then
|
||||||
|
echo 0 > $work/exitcode
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
# check for exit
|
||||||
|
# TODO: ideally we should have a better indicator than the package manager's shutdown message
|
||||||
|
if [[ $line == *"[Package Manager] Server::Kill -- Server was shutdown"* ]]; then
|
||||||
|
break
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
|
||||||
|
# kill zombie tail process
|
||||||
|
kill $(<"$work/tail.pid")
|
||||||
|
|
||||||
|
# exit with unity's exit code
|
||||||
|
exit $(cat $work/exitcode)
|
||||||
|
|
||||||
|
# vim: tabstop=4 shiftwidth=4 expandtab
|
|
@ -0,0 +1,7 @@
|
||||||
|
builddir=$1
|
||||||
|
itchuser=$2
|
||||||
|
itchgame=$3
|
||||||
|
itchtrack=$4
|
||||||
|
butler=$(which butler)
|
||||||
|
|
||||||
|
$butler push $builddir "$itchuser/$itchgame:$itchtrack"
|
|
@ -13,6 +13,7 @@
|
||||||
/[Bb]uilds/
|
/[Bb]uilds/
|
||||||
/[Ll]ogs/
|
/[Ll]ogs/
|
||||||
/[Mm]emoryCaptures/
|
/[Mm]emoryCaptures/
|
||||||
|
/[Uu]serSettings/
|
||||||
|
|
||||||
# Never ignore Asset meta data
|
# Never ignore Asset meta data
|
||||||
!/[Aa]ssets/**/*.meta
|
!/[Aa]ssets/**/*.meta
|
||||||
|
|
|
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|
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|
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|
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|
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|
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|
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|
externalObjects: {}
|
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|
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|
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||||||
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||||||
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,102 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 78571f1c817068a448bf7da85e8ef9b3
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 20200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 2
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
motionNodeName:
|
||||||
|
rigImportErrors:
|
||||||
|
rigImportWarnings:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6b4844e88a92a6343a3f27d9ef198033
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -3,6 +3,8 @@ using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEditor.Build.Reporting;
|
||||||
|
using UnityEditor.Compilation;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Ktyl.Util
|
namespace Ktyl.Util
|
||||||
|
@ -44,7 +46,12 @@ namespace Ktyl.Util
|
||||||
target = BuildTarget.StandaloneWindows64
|
target = BuildTarget.StandaloneWindows64
|
||||||
};
|
};
|
||||||
|
|
||||||
BuildPipeline.BuildPlayer(options);
|
var report = BuildPipeline.BuildPlayer(options);
|
||||||
|
var result = report.summary.result;
|
||||||
|
if (result == BuildResult.Succeeded)
|
||||||
|
{
|
||||||
|
Debug.Log(":: ktyl.build completed with code 0");
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: post-process
|
// TODO: post-process
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,7 +13,7 @@ PlayerSettings:
|
||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: kernel panic!
|
companyName: kernel panic!
|
||||||
productName: game
|
productName: revival
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
|
@ -146,7 +146,7 @@ PlayerSettings:
|
||||||
androidSupportedAspectRatio: 1
|
androidSupportedAspectRatio: 1
|
||||||
androidMaxAspectRatio: 2.1
|
androidMaxAspectRatio: 2.1
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Standalone: com.kernelpanic.game
|
Standalone: com.kernelpanic.revival
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 0
|
Standalone: 0
|
||||||
iPhone: 0
|
iPhone: 0
|
||||||
|
|
Loading…
Reference in New Issue