create killbox prefab
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@ -4834,6 +4834,7 @@ Transform:
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@ -0,0 +1,116 @@
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- target: {fileID: 8768409224895496785, guid: 55fadb9f11c9ea74fb586631ce45bd14, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8768409224895496785, guid: 55fadb9f11c9ea74fb586631ce45bd14, type: 3}
|
- target: {fileID: 8768409224895496785, guid: 55fadb9f11c9ea74fb586631ce45bd14, type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
value: 0
|
value: 0
|
||||||
|
|
|
@ -4,31 +4,28 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(BoxCollider))]
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
public class ArrowWall : MonoBehaviour
|
public partial class ArrowWall : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private TrapSettings _settings;
|
[SerializeField] private TrapSettings _settings;
|
||||||
[SerializeField] private ParticleSystem _particles;
|
[SerializeField] private ParticleSystem _particles;
|
||||||
|
[SerializeField] private Killbox _killbox;
|
||||||
|
|
||||||
private float _killTimer = -1;
|
private float _killTimer = -1;
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
public void Trigger()
|
||||||
{
|
{
|
||||||
if (!other.TryGetComponent(out PlayerDeath _)) return;
|
|
||||||
|
|
||||||
// TODO: pressure plate 'click' sound
|
// TODO: pressure plate 'click' sound
|
||||||
|
|
||||||
// set kill timer to zero, start counting
|
// set kill timer to zero, start counting
|
||||||
_killTimer = 0;
|
_killTimer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerStay(Collider other)
|
private void Update()
|
||||||
{
|
{
|
||||||
// bail if the other thing cant die
|
if (_killTimer < 0) return;
|
||||||
if (!other.TryGetComponent(out PlayerDeath playerDeath)) return;
|
|
||||||
|
|
||||||
// TODO: implications for time freeze
|
// TODO: implications for time freeze
|
||||||
_killTimer += Time.deltaTime;
|
_killTimer += Time.deltaTime;
|
||||||
|
|
||||||
if (_killTimer > _settings.ArrowWall.delay)
|
if (_killTimer > _settings.ArrowWall.delay)
|
||||||
{
|
{
|
||||||
// TODO: arrow whoosh noises
|
// TODO: arrow whoosh noises
|
||||||
|
@ -37,16 +34,14 @@ public class ArrowWall : MonoBehaviour
|
||||||
_particles.Play();
|
_particles.Play();
|
||||||
|
|
||||||
// kill player
|
// kill player
|
||||||
playerDeath.Respawn();
|
_killbox.KillPlayer();
|
||||||
|
|
||||||
_killTimer = -1;
|
_killTimer = -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
public void Reset()
|
||||||
{
|
{
|
||||||
if (!other.TryGetComponent(out PlayerDeath _)) return;
|
|
||||||
|
|
||||||
_killTimer = -1;
|
_killTimer = -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,57 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
|
public class Killbox : MonoBehaviour
|
||||||
|
{
|
||||||
|
private BoxCollider _box;
|
||||||
|
private PlayerDeath _player;
|
||||||
|
|
||||||
|
[SerializeField] private UnityEvent _playerEnter;
|
||||||
|
[SerializeField] private UnityEvent _playerExit;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_box = GetComponent<BoxCollider>();
|
||||||
|
_box.isTrigger = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.TryGetComponent(out PlayerDeath pd) && !_player)
|
||||||
|
{
|
||||||
|
_player = pd;
|
||||||
|
_playerEnter.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.TryGetComponent(out PlayerDeath pd) && _player)
|
||||||
|
{
|
||||||
|
if (pd == _player)
|
||||||
|
{
|
||||||
|
_player = null;
|
||||||
|
_playerExit.Invoke();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError($":thonk:", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void KillPlayer()
|
||||||
|
{
|
||||||
|
if (!_player)
|
||||||
|
{
|
||||||
|
Debug.LogError("killbox tried to contain out of bounds player", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_player.Respawn();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 057a6d45d8ae84046ba8843eb3ba4260
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue