more material fixing
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parent
23cc05c293
commit
8eb20a6fe8
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@ -8,17 +8,17 @@ ModelImporter:
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type: UnityEngine:Material
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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assembly: UnityEngine.CoreModule
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name: M_UE4Man_Body
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name: M_UE4Man_Body
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second: {fileID: 2100000, guid: 0dc7ff29bade3924ebd3c8b5c275f932, type: 2}
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second: {fileID: 2100000, guid: 993d425dfb4b11f4e98ac6e7e4023de0, type: 2}
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- first:
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- first:
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type: UnityEngine:Material
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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assembly: UnityEngine.CoreModule
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name: M_UE4Man_ChestLogo
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name: M_UE4Man_ChestLogo
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second: {fileID: 2100000, guid: 0dc7ff29bade3924ebd3c8b5c275f932, type: 2}
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second: {fileID: 2100000, guid: 993d425dfb4b11f4e98ac6e7e4023de0, type: 2}
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- first:
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- first:
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type: UnityEngine:Material
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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assembly: UnityEngine.CoreModule
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name: lambert1
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name: lambert1
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second: {fileID: 2100000, guid: 0dc7ff29bade3924ebd3c8b5c275f932, type: 2}
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second: {fileID: 2100000, guid: 993d425dfb4b11f4e98ac6e7e4023de0, type: 2}
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materials:
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materials:
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materialImportMode: 2
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materialImportMode: 2
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materialName: 0
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materialName: 0
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@ -3,7 +3,22 @@ guid: 41f93c9892597e7438da812cafe993d4
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ModelImporter:
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ModelImporter:
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serializedVersion: 20200
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serializedVersion: 20200
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects:
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- first:
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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name: blinn1
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second: {fileID: 2100000, guid: 993d425dfb4b11f4e98ac6e7e4023de0, type: 2}
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- first:
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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name: blinn3
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second: {fileID: 2100000, guid: 993d425dfb4b11f4e98ac6e7e4023de0, type: 2}
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- first:
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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name: lambert1
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second: {fileID: 2100000, guid: 993d425dfb4b11f4e98ac6e7e4023de0, type: 2}
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materials:
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materials:
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materialImportMode: 2
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materialImportMode: 2
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materialName: 0
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materialName: 0
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@ -0,0 +1,124 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Simple
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2000
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _AlphaClip: 0
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- _Blend: 0
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Surface: 0
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &6326251001475188071
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 4
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 993d425dfb4b11f4e98ac6e7e4023de0
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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