Merge branch 'temp' into feature/freeze-level-design

This commit is contained in:
Cat Flynn 2021-05-15 14:42:37 +01:00
commit 8a8c24ce1f
28 changed files with 62406 additions and 13242 deletions

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View File

@ -1,31 +1,74 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using DG.Tweening;
using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.Windows.WebCam;
public class Door : MonoBehaviour public class Door : MonoBehaviour
{ {
[SerializeField] private Animator _animator; [SerializeField] private Transform _graphics;
[SerializeField] private Transform _endpoint;
[SerializeField] private float _animTime = 1.2f;
private bool _opened = false; // private bool _opened = false;
private Vector3 _initialPos;
private void Awake()
{
_initialPos = _graphics.position;
}
public void Open() public void Open()
{ {
if (_opened) return; _graphics
.DOMove(_endpoint.position, _animTime)
// move door .SetEase(Ease.InOutSine);
_animator.Play("DoorUp", 0, 0);
_opened = true;
} }
public void Close() public void Close()
{ {
Debug.Log("Door closed"); _graphics
if (!_opened) return; .DOMove(_initialPos, _animTime)
Debug.Log("after if"); .SetEase(Ease.InOutSine);
//move door }
_animator.Play("DoorDown", 0, 0); public void Reset()
_opened = false; {
_graphics.DOKill();
_graphics.position = _initialPos;
} }
} }
#if UNITY_EDITOR
[CustomEditor(typeof(Door))]
public class DoorEditor : Editor
{
private Door _door;
private void OnEnable()
{
_door = target as Door;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (!Application.isPlaying) return;
if (GUILayout.Button("Open"))
{
_door.Open();
}
if (GUILayout.Button("Close"))
{
_door.Close();
}
}
}
#endif

View File

@ -15,8 +15,6 @@ public class PressurePlate : MonoBehaviour
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
Debug.Log(opened);
Debug.Log("entered trigger");
if (other.CompareTag("Player") && !opened) if (other.CompareTag("Player") && !opened)
{ {
//pressure plate down and start trigger time //pressure plate down and start trigger time
@ -34,6 +32,8 @@ public class PressurePlate : MonoBehaviour
triggered = null; triggered = null;
pPlateAnim.Play("PPup", 0, 0f); pPlateAnim.Play("PPup", 0, 0f);
//reset platform position //reset platform position
// _onPress.Invoke();
} }
} }
} }