From 88fd38453b815376faf4e38d6e094726ba31d133 Mon Sep 17 00:00:00 2001 From: CharlieTinley Date: Tue, 2 Mar 2021 19:33:54 +0000 Subject: [PATCH] Created the ALPHA level with collisions on geometry --- game/Assets/{ASSETS.meta => 3D Assets.meta} | 0 game/Assets/{ASSETS => 3D Assets}/TRAPS.meta | 0 .../TRAPS/SPIKE PIT.meta | 0 .../TRAPS/SPIKE PIT/M_SpikeTrap.mat | 0 .../TRAPS/SPIKE PIT/M_SpikeTrap.mat.meta | 0 .../TRAPS/SPIKE PIT/SpikeTrap_low.fbx | 0 .../TRAPS/SPIKE PIT/SpikeTrap_low.fbx.meta | 0 .../TRAPS/SPIKE PIT/lambert1_Base_Color.jpg | 0 .../SPIKE PIT/lambert1_Base_Color.jpg.meta | 0 .../TRAPS/SPIKE PIT/lambert1_Height.jpg | 0 .../TRAPS/SPIKE PIT/lambert1_Height.jpg.meta | 0 .../TRAPS/SPIKE PIT/lambert1_Metallic.jpg | 0 .../SPIKE PIT/lambert1_Metallic.jpg.meta | 0 .../TRAPS/SPIKE PIT/lambert1_Mixed_AO.jpg | 0 .../SPIKE PIT/lambert1_Mixed_AO.jpg.meta | 0 .../SPIKE PIT/lambert1_Normal_DirectX.jpg | 0 .../lambert1_Normal_DirectX.jpg.meta | 0 .../TRAPS/SPIKE PIT/lambert1_Roughness.jpg | 0 .../SPIKE PIT/lambert1_Roughness.jpg.meta | 0 game/Assets/{ASSETS => 3D Assets}/TRIM 1.meta | 0 .../TRIM 1/M_TrimSheet1.mat | 0 .../TRIM 1/M_TrimSheet1.mat.meta | 0 .../{ASSETS => 3D Assets}/TRIM 1/Meshes.meta | 0 .../TRIM 1/Meshes/Doorway_A.fbx | 0 .../TRIM 1/Meshes/Doorway_A.fbx.meta | 0 .../TRIM 1/Meshes/Floor_A.fbx | 0 .../TRIM 1/Meshes/Floor_A.fbx.meta | 0 .../TRIM 1/Meshes/Floor_B.fbx | 0 .../TRIM 1/Meshes/Floor_B.fbx.meta | 0 .../TRIM 1/Meshes/Floor_C.fbx | 0 .../TRIM 1/Meshes/Floor_C.fbx.meta | 0 .../TRIM 1/Meshes/Floor_D.fbx | 0 .../TRIM 1/Meshes/Floor_D.fbx.meta | 0 .../TRIM 1/Meshes/Floor_E.fbx | 0 .../TRIM 1/Meshes/Floor_E.fbx.meta | 0 .../TRIM 1/Meshes/Floor_F.fbx | 0 .../TRIM 1/Meshes/Floor_F.fbx.meta | 0 .../TRIM 1/Meshes/Floor_G.fbx | 0 .../TRIM 1/Meshes/Floor_G.fbx.meta | 0 .../TRIM 1/Meshes/Floor_Spline.fbx | 0 .../TRIM 1/Meshes/Floor_Spline.fbx.meta | 0 .../TRIM 1/Meshes/Fountain_A.fbx | 0 .../TRIM 1/Meshes/Fountain_A.fbx.meta | 0 .../Meshes/New Lighting Settings.lighting | 0 .../New Lighting Settings.lighting.meta | 0 .../TRIM 1/Meshes/Pillar_A.fbx | 0 .../TRIM 1/Meshes/Pillar_A.fbx.meta | 0 .../TRIM 1/Meshes/Pillar_B.fbx | 0 .../TRIM 1/Meshes/Pillar_B.fbx.meta | 0 .../TRIM 1/Meshes/Pillar_C.fbx | 0 .../TRIM 1/Meshes/Pillar_C.fbx.meta | 0 .../TRIM 1/Meshes/Pillar_D.fbx | 0 .../TRIM 1/Meshes/Pillar_D.fbx.meta | 0 .../TRIM 1/Meshes/Railing_A.fbx | 0 .../TRIM 1/Meshes/Railing_A.fbx.meta | 0 .../TRIM 1/Meshes/Roof_A.fbx | 0 .../TRIM 1/Meshes/Roof_A.fbx.meta | 0 .../TRIM 1/Meshes/Stairs_A.fbx | 0 .../TRIM 1/Meshes/Stairs_A.fbx.meta | 0 .../TRIM 1/Meshes/Stairs_B.fbx | 0 .../TRIM 1/Meshes/Stairs_B.fbx.meta | 0 .../TRIM 1/Meshes/SunLightSettings.lighting | 0 .../Meshes/SunLightSettings.lighting.meta | 0 .../TRIM 1/Meshes/Walkway_Spline.fbx | 0 .../TRIM 1/Meshes/Walkway_Spline.fbx.meta | 0 .../TRIM 1/Meshes/WallPiece_A.fbx | 0 .../TRIM 1/Meshes/WallPiece_A.fbx.meta | 0 .../TRIM 1/Meshes/WallPiece_B.fbx | 0 .../TRIM 1/Meshes/WallPiece_B.fbx.meta | 0 .../TRIM 1/Meshes/WallPiece_C.fbx | 0 .../TRIM 1/Meshes/WallPiece_C.fbx.meta | 0 .../TRIM 1/Meshes/Wall_A.fbx | 0 .../TRIM 1/Meshes/Wall_A.fbx.meta | 0 .../TRIM 1/Meshes/Wall_B.fbx | 0 .../TRIM 1/Meshes/Wall_B.fbx.meta | 0 .../TRIM 1/Meshes/Wall_C.fbx | 0 .../TRIM 1/Meshes/Wall_C.fbx.meta | 0 .../TRIM 1/Textures.meta | 0 .../TRIM 1/Textures/blinn1_Base_Color.tga | 0 .../Textures/blinn1_Base_Color.tga.meta | 0 .../TRIM 1/Textures/blinn1_Height.tga | 0 .../TRIM 1/Textures/blinn1_Height.tga.meta | 0 .../TRIM 1/Textures/blinn1_Metallic.tga | 0 .../TRIM 1/Textures/blinn1_Metallic.tga.meta | 0 .../TRIM 1/Textures/blinn1_Mixed_AO.tga | 0 .../TRIM 1/Textures/blinn1_Mixed_AO.tga.meta | 0 .../TRIM 1/Textures/blinn1_Normal_DirectX.tga | 0 .../Textures/blinn1_Normal_DirectX.tga.meta | 0 .../TRIM 1/Textures/blinn1_Roughness.tga | 0 .../TRIM 1/Textures/blinn1_Roughness.tga.meta | 0 .../{ASSETS => 3D Assets}/TRIM 1/Water.mat | 0 .../TRIM 1/Water.mat.meta | 0 game/Assets/Scenes/DevLevel.unity | 36273 +++++++++++++++- .../DevLevel/Global Volume Profile.asset | 4 +- 94 files changed, 33954 insertions(+), 2323 deletions(-) rename game/Assets/{ASSETS.meta => 3D Assets.meta} (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/M_SpikeTrap.mat (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/M_SpikeTrap.mat.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/SpikeTrap_low.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/SpikeTrap_low.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Base_Color.jpg (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Base_Color.jpg.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Height.jpg (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Height.jpg.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Metallic.jpg (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Metallic.jpg.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Mixed_AO.jpg (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Mixed_AO.jpg.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Normal_DirectX.jpg (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Normal_DirectX.jpg.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Roughness.jpg (100%) rename game/Assets/{ASSETS => 3D Assets}/TRAPS/SPIKE PIT/lambert1_Roughness.jpg.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/M_TrimSheet1.mat (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/M_TrimSheet1.mat.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Doorway_A.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Doorway_A.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_A.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_A.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_B.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_B.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_C.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_C.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_D.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_D.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_E.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_E.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_F.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_F.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_G.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_G.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_Spline.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Floor_Spline.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Fountain_A.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Fountain_A.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/New Lighting Settings.lighting (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/New Lighting Settings.lighting.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Pillar_A.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Pillar_A.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Pillar_B.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Pillar_B.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Pillar_C.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Pillar_C.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Pillar_D.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Pillar_D.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Railing_A.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Railing_A.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Roof_A.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Roof_A.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Stairs_A.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Stairs_A.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Stairs_B.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Stairs_B.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/SunLightSettings.lighting (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/SunLightSettings.lighting.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Walkway_Spline.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Walkway_Spline.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/WallPiece_A.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/WallPiece_A.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/WallPiece_B.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/WallPiece_B.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/WallPiece_C.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/WallPiece_C.fbx.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Meshes/Wall_A.fbx (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 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(100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Textures/blinn1_Mixed_AO.tga.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Textures/blinn1_Normal_DirectX.tga (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Textures/blinn1_Normal_DirectX.tga.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Textures/blinn1_Roughness.tga (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Textures/blinn1_Roughness.tga.meta (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Water.mat (100%) rename game/Assets/{ASSETS => 3D Assets}/TRIM 1/Water.mat.meta (100%) diff --git a/game/Assets/ASSETS.meta b/game/Assets/3D Assets.meta similarity index 100% rename from game/Assets/ASSETS.meta rename to game/Assets/3D Assets.meta diff --git a/game/Assets/ASSETS/TRAPS.meta b/game/Assets/3D Assets/TRAPS.meta similarity index 100% rename from game/Assets/ASSETS/TRAPS.meta rename to game/Assets/3D Assets/TRAPS.meta diff --git a/game/Assets/ASSETS/TRAPS/SPIKE PIT.meta b/game/Assets/3D Assets/TRAPS/SPIKE PIT.meta similarity index 100% rename from game/Assets/ASSETS/TRAPS/SPIKE PIT.meta rename to game/Assets/3D Assets/TRAPS/SPIKE PIT.meta diff --git a/game/Assets/ASSETS/TRAPS/SPIKE PIT/M_SpikeTrap.mat b/game/Assets/3D Assets/TRAPS/SPIKE PIT/M_SpikeTrap.mat similarity index 100% rename from game/Assets/ASSETS/TRAPS/SPIKE PIT/M_SpikeTrap.mat rename to game/Assets/3D Assets/TRAPS/SPIKE PIT/M_SpikeTrap.mat diff --git a/game/Assets/ASSETS/TRAPS/SPIKE PIT/M_SpikeTrap.mat.meta b/game/Assets/3D Assets/TRAPS/SPIKE PIT/M_SpikeTrap.mat.meta similarity index 100% rename from game/Assets/ASSETS/TRAPS/SPIKE PIT/M_SpikeTrap.mat.meta rename to game/Assets/3D Assets/TRAPS/SPIKE PIT/M_SpikeTrap.mat.meta diff --git a/game/Assets/ASSETS/TRAPS/SPIKE PIT/SpikeTrap_low.fbx b/game/Assets/3D Assets/TRAPS/SPIKE PIT/SpikeTrap_low.fbx similarity index 100% rename from game/Assets/ASSETS/TRAPS/SPIKE PIT/SpikeTrap_low.fbx rename to game/Assets/3D Assets/TRAPS/SPIKE 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