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private bool opened = false; private float? triggered = null; private void OnTriggerEnter(Collider other) { + Debug.Log(opened); + Debug.Log("entered trigger"); if (other.CompareTag("Player") && !opened) { //pressure plate down and start trigger time @@ -42,6 +45,14 @@ public class PressurePlate : MonoBehaviour if(timepassed > _triggerDelay && !opened) { _onPress.Invoke(); + opened = true; } } + + public void plateUp() + { + pPlateAnim.Play("PPup", 0, 0); + triggered = null; + opened = false; + } } \ No newline at end of file