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m_PrefabAsset: {fileID: 0} diff --git a/game/Assets/Scripts/PressurePlate/Door/trash/PressurePlate 1.prefab.meta b/game/Assets/Scripts/PressurePlate/Door/trash/PressurePlate 1.prefab.meta deleted file mode 100644 index 3f5a276..0000000 --- a/game/Assets/Scripts/PressurePlate/Door/trash/PressurePlate 1.prefab.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: bc2200f701ede2f499d9e964e519675b -PrefabImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/game/Assets/Scripts/PressurePlate/PressurePlateScript.cs b/game/Assets/Scripts/PressurePlate/PressurePlate.cs similarity index 74% rename from game/Assets/Scripts/PressurePlate/PressurePlateScript.cs rename to game/Assets/Scripts/PressurePlate/PressurePlate.cs index 48303bd..0c43056 100644 --- a/game/Assets/Scripts/PressurePlate/PressurePlateScript.cs +++ b/game/Assets/Scripts/PressurePlate/PressurePlate.cs @@ -1,15 +1,16 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.Events; -public class PressurePlateScript : MonoBehaviour +public class PressurePlate : MonoBehaviour { - private float? triggered = null; - [SerializeField] private float doorDelay = 2.0f; - private bool opened = false; - + [SerializeField] private float _triggerDelay = 2.0f; [SerializeField] private Animator pPlateAnim = null; - [SerializeField] private Animator doorAnim = null; + [SerializeField] private UnityEvent _onPress; + + private bool opened = false; + private float? triggered = null; private void OnTriggerEnter(Collider other) { @@ -38,12 +39,9 @@ public class PressurePlateScript : MonoBehaviour { var timepassed = Time.time - triggered; - if(timepassed > doorDelay && !opened) + if(timepassed > _triggerDelay && !opened) { - //move door - doorAnim.Play("DoorUp", 0, 0f); - opened = true; - + _onPress.Invoke(); } } } \ No newline at end of file diff --git a/game/Assets/Scripts/PressurePlate/PressurePlateScript.cs.meta b/game/Assets/Scripts/PressurePlate/PressurePlate.cs.meta similarity index 100% rename from game/Assets/Scripts/PressurePlate/PressurePlateScript.cs.meta rename to game/Assets/Scripts/PressurePlate/PressurePlate.cs.meta