fuck cursors
This commit is contained in:
parent
cce374d0ec
commit
83ccb63d81
|
@ -26,8 +26,8 @@ Transform:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2832368838255871049}
|
||||
m_LocalRotation: {x: -0.0981706, y: -0.8403349, z: -0.5077412, w: 0.16247682}
|
||||
m_LocalPosition: {x: 0.06260109, y: -1.2571502, z: 0.0135195255}
|
||||
m_LocalRotation: {x: -0.32762, y: 0.039359666, z: 0.013661557, w: 0.9438906}
|
||||
m_LocalPosition: {x: 0.111852646, y: -0.7848649, z: -1.4280012}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5661344206969957946}
|
||||
|
@ -169,6 +169,8 @@ GameObject:
|
|||
- component: {fileID: 5661344207112327338}
|
||||
- component: {fileID: 8137033370021049976}
|
||||
- component: {fileID: 8846952043387883595}
|
||||
- component: {fileID: 9022933136415910108}
|
||||
- component: {fileID: 7759226110151452104}
|
||||
m_Layer: 0
|
||||
m_Name: Main_Camera
|
||||
m_TagString: MainCamera
|
||||
|
@ -183,8 +185,8 @@ Transform:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5661344207112327339}
|
||||
m_LocalRotation: {x: -0.0981706, y: -0.8403349, z: -0.5077412, w: 0.16247682}
|
||||
m_LocalPosition: {x: 0.06260109, y: -1.2571502, z: 0.0135195255}
|
||||
m_LocalRotation: {x: -0.32762, y: 0.039359666, z: 0.013661557, w: 0.9438906}
|
||||
m_LocalPosition: {x: 0.111852646, y: -0.7848649, z: -1.4280012}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5661344206969957946}
|
||||
|
@ -319,6 +321,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 9d54716c6690d97469638748463784b8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_hideOnStart: 1
|
||||
--- !u!114 &8846952043387883595
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -333,6 +336,62 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
attenuationObject: {fileID: 0}
|
||||
ListenerNumber: -1
|
||||
--- !u!114 &9022933136415910108
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5661344207112327339}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0a5de09a27d949d4db67034f55c57e6b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_event: {fileID: 11400000, guid: 0fc36e00903fc7047b48bb1844e6f12b, type: 2}
|
||||
_response:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 8137033370021049976}
|
||||
m_TargetAssemblyTypeName: HideandLockCursor, Assembly-CSharp
|
||||
m_MethodName: ShowCursor
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
--- !u!114 &7759226110151452104
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5661344207112327339}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0a5de09a27d949d4db67034f55c57e6b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_event: {fileID: 11400000, guid: d8c4272694282b64e9cd1d4a42477262, type: 2}
|
||||
_response:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 8137033370021049976}
|
||||
m_TargetAssemblyTypeName: HideandLockCursor, Assembly-CSharp
|
||||
m_MethodName: HideCursor
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
--- !u!1 &5661344207311831626
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -762,8 +821,8 @@ Transform:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5661344207789115490}
|
||||
m_LocalRotation: {x: 0.0981706, y: 0.8403349, z: 0.5077412, w: -0.16247682}
|
||||
m_LocalPosition: {x: 0.06260109, y: -1.2571502, z: 0.0135195255}
|
||||
m_LocalRotation: {x: 0.12201034, y: 0.75759476, z: 0.623868, w: -0.1481634}
|
||||
m_LocalPosition: {x: 0.062561035, y: -1.2605112, z: 0.013054132}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 5661344207439169721}
|
||||
|
|
|
@ -4,16 +4,23 @@ using UnityEngine;
|
|||
|
||||
public class HideandLockCursor : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private bool _hideOnStart;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (_hideOnStart) HideCursor();
|
||||
}
|
||||
|
||||
public void HideCursor()
|
||||
{
|
||||
Cursor.visible = false;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
public void ShowCursor()
|
||||
{
|
||||
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue