From cc28ee3c2f1f0aac5064055906c7c08abaaa7782 Mon Sep 17 00:00:00 2001 From: Cat Flynn Date: Tue, 2 Mar 2021 13:24:18 +0000 Subject: [PATCH] add prefab for scripted dialogue trigger zone --- game/Assets/Prefabs/Dialogue.meta | 8 +++ .../Dialogue/Dialogue Trigger Zone.prefab | 61 +++++++++++++++++ .../Dialogue Trigger Zone.prefab.meta | 7 ++ .../Prefabs/{ => Dialogue}/Dialogue UI.prefab | 0 .../{ => Dialogue}/Dialogue UI.prefab.meta | 0 game/Assets/Scenes/Dialogue.unity | 65 +++++++++++++++++++ .../Assets/Scripts/Dialogue/DialogueSystem.cs | 15 ++++- .../Dialogue/ScriptedDialogueTrigger.cs | 16 +++++ .../Dialogue/ScriptedDialogueTrigger.cs.meta | 11 ++++ 9 files changed, 182 insertions(+), 1 deletion(-) create mode 100644 game/Assets/Prefabs/Dialogue.meta create mode 100644 game/Assets/Prefabs/Dialogue/Dialogue Trigger Zone.prefab create mode 100644 game/Assets/Prefabs/Dialogue/Dialogue Trigger Zone.prefab.meta rename game/Assets/Prefabs/{ => Dialogue}/Dialogue UI.prefab (100%) rename game/Assets/Prefabs/{ => Dialogue}/Dialogue UI.prefab.meta (100%) create mode 100644 game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs create mode 100644 game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs.meta diff --git a/game/Assets/Prefabs/Dialogue.meta b/game/Assets/Prefabs/Dialogue.meta new file mode 100644 index 0000000..969b702 --- /dev/null +++ b/game/Assets/Prefabs/Dialogue.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1b481c80f856b7c41a1157a5d66f53ef +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Prefabs/Dialogue/Dialogue Trigger Zone.prefab b/game/Assets/Prefabs/Dialogue/Dialogue Trigger Zone.prefab new file mode 100644 index 0000000..8d4195d --- /dev/null +++ b/game/Assets/Prefabs/Dialogue/Dialogue Trigger Zone.prefab @@ -0,0 +1,61 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &592757652223086935 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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public void PlayLine(string key) + // noRepeat locks this key off from further use. further attempts to use the key will be discarded + public void PlayLine(string key, bool noRepeat = true) { + if (noRepeat) + { + if (_usedKeys.Contains(key)) return; + + _usedKeys.Add(key); + } + // retrieve cached key var fmodKey = _fmodKeyCache[key]; diff --git a/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs new file mode 100644 index 0000000..c3adecf --- /dev/null +++ b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Serialization; + +public class ScriptedDialogueTrigger : MonoBehaviour +{ + [SerializeField] private DialogueSystem _dialogue; + [SerializeField] private string _key; + + private void OnTriggerEnter(Collider other) + { + _dialogue.PlayLine(_key); + } +} diff --git a/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs.meta b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs.meta new file mode 100644 index 0000000..7ab11dd --- /dev/null +++ b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bf23d7e814442a54888e34f51cbf3cc3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: