Added Artefacts - Artefact Inventory (tracking system)
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@ -0,0 +1,69 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Artefact : MonoBehaviour
|
||||
{
|
||||
|
||||
public int artefactID;
|
||||
public enum Type { PhysicalArtefact, PowerArtefact, WrittenArtefact }
|
||||
public string artefactDialogue;
|
||||
|
||||
private bool show = false;
|
||||
public bool canInteract = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
|
||||
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
|
||||
EventHandler.current.onArtefactPickUp += PickUp;
|
||||
}
|
||||
|
||||
private void NearArtefact(int id)
|
||||
{
|
||||
if(id == this.artefactID)
|
||||
{
|
||||
show = true;
|
||||
this.canInteract = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void AwayArtefact(int id)
|
||||
{
|
||||
if(id == this.artefactID)
|
||||
{
|
||||
show = false;
|
||||
this.canInteract = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void PickUp(int id)
|
||||
{
|
||||
if (id == this.artefactID)
|
||||
{
|
||||
if ( canInteract == true )
|
||||
{
|
||||
foreach (var x in ArtefactInventory.artefactList)
|
||||
{
|
||||
Debug.Log(x.ToString());
|
||||
}
|
||||
ArtefactInventory.addA(this);
|
||||
}
|
||||
//show artifact dialogue
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
if(show)
|
||||
{
|
||||
GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
|
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}
|
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}
|
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|
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}
|
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e26cf8dbdb474db49ac6dadf49ceade2
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -0,0 +1,31 @@
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|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ArtefactInventory : MonoBehaviour
|
||||
{
|
||||
public static List<Artefact> artefactList = new List<Artefact>();
|
||||
private static bool exists = false;
|
||||
|
||||
public static void addA(Artefact a)
|
||||
{
|
||||
//check if duplicate in the list
|
||||
exists = false;
|
||||
foreach (Artefact x in artefactList)
|
||||
{
|
||||
if (x.artefactID == a.artefactID)
|
||||
exists = true;
|
||||
}
|
||||
|
||||
if ( exists == false)
|
||||
{
|
||||
artefactList.Add(a);
|
||||
}
|
||||
|
||||
|
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|
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}
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|
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6be0ffc922ae4ac4cb7568e04674a61c
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userData:
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@ -0,0 +1,19 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ArtefactTriggerArea : MonoBehaviour
|
||||
{
|
||||
public int id;
|
||||
private void OnTriggerEnter(Collider Player)
|
||||
{
|
||||
EventHandler.current.ArtefactTriggerEnter(id);
|
||||
PlayerInputHandler.id = id;
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider Player)
|
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{
|
||||
EventHandler.current.ArtefactTriggerExit(id);
|
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}
|
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|
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}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 44966bb2b773ce145a9d6c7c9f42aeba
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@ -0,0 +1,45 @@
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using System;
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EventHandler : MonoBehaviour
|
||||
{
|
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|
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public static EventHandler current;
|
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|
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private void Awake()
|
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{
|
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current = this;
|
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}
|
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|
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public event Action<int> onArtefactTriggerEnter;
|
||||
public void ArtefactTriggerEnter(int id)
|
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{
|
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if (onArtefactTriggerEnter != null)
|
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{
|
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onArtefactTriggerEnter(id);
|
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}
|
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|
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}
|
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|
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public event Action<int> onArtefactTriggerExit;
|
||||
public void ArtefactTriggerExit(int id)
|
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{
|
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if (onArtefactTriggerExit != null)
|
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{
|
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onArtefactTriggerExit(id);
|
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}
|
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|
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}
|
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|
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public event Action<int> onArtefactPickUp;
|
||||
public void ArtefactPickUp(int id)
|
||||
{
|
||||
if (onArtefactPickUp != null)
|
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{
|
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onArtefactPickUp(id);
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}
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}
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}
|
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@ -0,0 +1,11 @@
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@ -6,6 +6,9 @@ using UnityEngine.InputSystem;
|
|||
|
||||
public class PlayerInputHandler : MonoBehaviour
|
||||
{
|
||||
//to get the artifact id you are near to
|
||||
public static int id;
|
||||
|
||||
[SerializeField]
|
||||
private PlayerInputSettings _inputSettings;
|
||||
|
||||
|
@ -52,6 +55,11 @@ public class PlayerInputHandler : MonoBehaviour
|
|||
public void Jump(InputAction.CallbackContext context)
|
||||
=> _state.Jump.Set(context.ReadValue<float>() > 0.5f);
|
||||
|
||||
// public void Use( InputAction.CallbackContext context )
|
||||
// => _state.Use.Set( context.ReadValue<float>() > 0.5f );
|
||||
public void Use(InputAction.CallbackContext context)
|
||||
=> _state.Use.Set( context.ReadValue<float>() > 0.5f );
|
||||
{
|
||||
//Debug.Log("pressed e");
|
||||
EventHandler.current.ArtefactPickUp(id);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue