Added Artefacts - Artefact Inventory (tracking system)
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assetBundleVariant:
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|
@ -0,0 +1,69 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Artefact : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public int artefactID;
|
||||||
|
public enum Type { PhysicalArtefact, PowerArtefact, WrittenArtefact }
|
||||||
|
public string artefactDialogue;
|
||||||
|
|
||||||
|
private bool show = false;
|
||||||
|
public bool canInteract = false;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
|
||||||
|
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
|
||||||
|
EventHandler.current.onArtefactPickUp += PickUp;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void NearArtefact(int id)
|
||||||
|
{
|
||||||
|
if(id == this.artefactID)
|
||||||
|
{
|
||||||
|
show = true;
|
||||||
|
this.canInteract = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AwayArtefact(int id)
|
||||||
|
{
|
||||||
|
if(id == this.artefactID)
|
||||||
|
{
|
||||||
|
show = false;
|
||||||
|
this.canInteract = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PickUp(int id)
|
||||||
|
{
|
||||||
|
if (id == this.artefactID)
|
||||||
|
{
|
||||||
|
if ( canInteract == true )
|
||||||
|
{
|
||||||
|
foreach (var x in ArtefactInventory.artefactList)
|
||||||
|
{
|
||||||
|
Debug.Log(x.ToString());
|
||||||
|
}
|
||||||
|
ArtefactInventory.addA(this);
|
||||||
|
}
|
||||||
|
//show artifact dialogue
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
if(show)
|
||||||
|
{
|
||||||
|
GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e26cf8dbdb474db49ac6dadf49ceade2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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|
@ -0,0 +1,31 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ArtefactInventory : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static List<Artefact> artefactList = new List<Artefact>();
|
||||||
|
private static bool exists = false;
|
||||||
|
|
||||||
|
public static void addA(Artefact a)
|
||||||
|
{
|
||||||
|
//check if duplicate in the list
|
||||||
|
exists = false;
|
||||||
|
foreach (Artefact x in artefactList)
|
||||||
|
{
|
||||||
|
if (x.artefactID == a.artefactID)
|
||||||
|
exists = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( exists == false)
|
||||||
|
{
|
||||||
|
artefactList.Add(a);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
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|
}
|
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: 6be0ffc922ae4ac4cb7568e04674a61c
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,19 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ArtefactTriggerArea : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int id;
|
||||||
|
private void OnTriggerEnter(Collider Player)
|
||||||
|
{
|
||||||
|
EventHandler.current.ArtefactTriggerEnter(id);
|
||||||
|
PlayerInputHandler.id = id;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider Player)
|
||||||
|
{
|
||||||
|
EventHandler.current.ArtefactTriggerExit(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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assetBundleName:
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||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,45 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EventHandler : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public static EventHandler current;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
current = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public event Action<int> onArtefactTriggerEnter;
|
||||||
|
public void ArtefactTriggerEnter(int id)
|
||||||
|
{
|
||||||
|
if (onArtefactTriggerEnter != null)
|
||||||
|
{
|
||||||
|
onArtefactTriggerEnter(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public event Action<int> onArtefactTriggerExit;
|
||||||
|
public void ArtefactTriggerExit(int id)
|
||||||
|
{
|
||||||
|
if (onArtefactTriggerExit != null)
|
||||||
|
{
|
||||||
|
onArtefactTriggerExit(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public event Action<int> onArtefactPickUp;
|
||||||
|
public void ArtefactPickUp(int id)
|
||||||
|
{
|
||||||
|
if (onArtefactPickUp != null)
|
||||||
|
{
|
||||||
|
onArtefactPickUp(id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 005bf73dff204914c9e1bbd60c843451
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -6,6 +6,9 @@ using UnityEngine.InputSystem;
|
||||||
|
|
||||||
public class PlayerInputHandler : MonoBehaviour
|
public class PlayerInputHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
//to get the artifact id you are near to
|
||||||
|
public static int id;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private PlayerInputSettings _inputSettings;
|
private PlayerInputSettings _inputSettings;
|
||||||
|
|
||||||
|
@ -26,8 +29,8 @@ public class PlayerInputHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
_state = new PlayerInputState();
|
_state = new PlayerInputState();
|
||||||
|
|
||||||
_state.Jump = new BufferedInput( _inputSettings.JumpBufferTime );
|
_state.Jump = new BufferedInput(_inputSettings.JumpBufferTime);
|
||||||
_state.Use = new BufferedInput( _inputSettings.UseBufferTime );
|
_state.Use = new BufferedInput(_inputSettings.UseBufferTime);
|
||||||
_state.Move = new CameraRelativeInput();
|
_state.Move = new CameraRelativeInput();
|
||||||
_state.Look = Vector2.zero;
|
_state.Look = Vector2.zero;
|
||||||
}
|
}
|
||||||
|
@ -36,22 +39,27 @@ public class PlayerInputHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
float deltaTime = Time.fixedDeltaTime;
|
float deltaTime = Time.fixedDeltaTime;
|
||||||
|
|
||||||
_state.Jump.Update( deltaTime );
|
_state.Jump.Update(deltaTime);
|
||||||
_state.Use.Update( deltaTime );
|
_state.Use.Update(deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetCameraRotation( float angle )
|
public void SetCameraRotation(float angle)
|
||||||
=> _state.Move.SetAngle( angle );
|
=> _state.Move.SetAngle(angle);
|
||||||
|
|
||||||
public void Look( InputAction.CallbackContext context )
|
public void Look(InputAction.CallbackContext context)
|
||||||
=> _state.Look = context.ReadValue<Vector2>();
|
=> _state.Look = context.ReadValue<Vector2>();
|
||||||
|
|
||||||
public void Move( InputAction.CallbackContext context )
|
public void Move(InputAction.CallbackContext context)
|
||||||
=> _state.Move.SetValue( context.ReadValue<Vector2>() );
|
=> _state.Move.SetValue(context.ReadValue<Vector2>());
|
||||||
|
|
||||||
public void Jump( InputAction.CallbackContext context )
|
public void Jump(InputAction.CallbackContext context)
|
||||||
=> _state.Jump.Set( context.ReadValue<float>() > 0.5f );
|
=> _state.Jump.Set(context.ReadValue<float>() > 0.5f);
|
||||||
|
|
||||||
public void Use( InputAction.CallbackContext context )
|
// public void Use( InputAction.CallbackContext context )
|
||||||
=> _state.Use.Set( context.ReadValue<float>() > 0.5f );
|
// => _state.Use.Set( context.ReadValue<float>() > 0.5f );
|
||||||
|
public void Use(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
//Debug.Log("pressed e");
|
||||||
|
EventHandler.current.ArtefactPickUp(id);
|
||||||
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue