add time hat
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@ -0,0 +1,44 @@
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using DG.Tweening.Core;
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using Ktyl.Util;
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using UnityEngine;
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public class TimeHat : MonoBehaviour
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{
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[SerializeField] private SerialFloat _freezeDuration;
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[SerializeField] private Transform _orbGraphics;
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[SerializeField] private float _animDuration = 0.3f;
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private Vector3 _activeScale;
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// Start is called before the first frame update
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void Start()
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{
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_activeScale = _orbGraphics.localScale;
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_orbGraphics.localScale = Vector3.zero;
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}
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public void Trigger()
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{
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_orbGraphics
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.DOScale(_activeScale, _animDuration)
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.SetEase(Ease.OutCirc);
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var t = 0f;
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DOTween.To(
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() => t,
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_ => { },
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1f,
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_freezeDuration)
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.OnComplete(Reset);
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}
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public void Reset()
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{
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_orbGraphics
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.DOScale(Vector3.one * Mathf.Epsilon, _animDuration)
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.SetEase(Ease.InCirc);
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}
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}
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Loading…
Reference in New Issue