Merge branch 'main' into feature/audio-rework
This commit is contained in:
commit
77cd89732d
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cubemapConvolution: 1
|
||||||
seamlessCubemap: 0
|
seamlessCubemap: 1
|
||||||
textureFormat: 1
|
textureFormat: 1
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
filterMode: 1
|
filterMode: 2
|
||||||
aniso: 3
|
aniso: 0
|
||||||
mipBias: 0
|
mipBias: 0
|
||||||
wrapU: 1
|
wrapU: 1
|
||||||
wrapV: 1
|
wrapV: 1
|
||||||
|
@ -49,11 +49,11 @@ TextureImporter:
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 0
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 0
|
alphaIsTransparency: 0
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
textureType: 6
|
textureType: 0
|
||||||
textureShape: 1
|
textureShape: 2
|
||||||
singleChannelComponent: 0
|
singleChannelComponent: 0
|
||||||
flipbookRows: 1
|
flipbookRows: 1
|
||||||
flipbookColumns: 1
|
flipbookColumns: 1
|
||||||
|
@ -69,7 +69,7 @@ TextureImporter:
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
compressionQuality: 50
|
compressionQuality: 100
|
||||||
crunchedCompression: 0
|
crunchedCompression: 0
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
|
@ -279,6 +279,8 @@ public class Bootstrap : MonoBehaviour
|
||||||
while ( _activeScene.LoadComplete == false )
|
while ( _activeScene.LoadComplete == false )
|
||||||
yield return null;
|
yield return null;
|
||||||
|
|
||||||
|
SceneManager.SetActiveScene(SceneManager.GetSceneByName(_activeSceneName));
|
||||||
|
|
||||||
// sync
|
// sync
|
||||||
_loadState = LoadState.Sync;
|
_loadState = LoadState.Sync;
|
||||||
while ( ProcessLevelUnloads() == false )
|
while ( ProcessLevelUnloads() == false )
|
||||||
|
|
Loading…
Reference in New Issue