Merge branch 'CineCamera' into 'main'
Cine camera See merge request kernel-panic/revival!22
This commit is contained in:
commit
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@ -2,6 +2,7 @@ using System;
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Cinemachine;
|
||||
|
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public class CameraController : MonoBehaviour
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{
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|
|
|
@ -13,6 +13,9 @@ public class PlayerInputHandler : MonoBehaviour
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[SerializeField]
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private PlayerInputSettings _inputSettings;
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[SerializeField]
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private Camera _camera;
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public class PlayerInputState
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{
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public BufferedInput Jump;
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|
@ -55,6 +58,9 @@ public class PlayerInputHandler : MonoBehaviour
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private void FixedUpdate()
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{
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_state.Update( Time.fixedDeltaTime );
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float cameraRotation = _camera.transform.rotation.eulerAngles.y;
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_state.Move.SetAngle(-cameraRotation);
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}
|
||||
|
||||
public void SetCameraRotation(float angle)
|
||||
|
|
Loading…
Reference in New Issue