Merge branch 'CineCamera' into 'main'

Cine camera

See merge request kernel-panic/revival!22
This commit is contained in:
Cinder Foster-Smith 2021-03-02 19:19:04 +00:00
commit 76c07b7fa1
9 changed files with 1951 additions and 705 deletions

View File

@ -0,0 +1,967 @@
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@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraController : MonoBehaviour
{

View File

@ -13,6 +13,9 @@ public class PlayerInputHandler : MonoBehaviour
[SerializeField]
private PlayerInputSettings _inputSettings;
[SerializeField]
private Camera _camera;
public class PlayerInputState
{
public BufferedInput Jump;
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private void FixedUpdate()
{
_state.Update( Time.fixedDeltaTime );
float cameraRotation = _camera.transform.rotation.eulerAngles.y;
_state.Move.SetAngle(-cameraRotation);
}
public void SetCameraRotation(float angle)