Merge branch 'CineCamera' into 'main'

Cine camera

See merge request kernel-panic/revival!22
This commit is contained in:
Cinder Foster-Smith 2021-03-02 19:19:04 +00:00
commit 76c07b7fa1
9 changed files with 1951 additions and 705 deletions

View File

@ -0,0 +1,967 @@
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propertyPath: _cheatBlink
value: 0
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View File

@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using Cinemachine;
public class CameraController : MonoBehaviour public class CameraController : MonoBehaviour
{ {

View File

@ -13,6 +13,9 @@ public class PlayerInputHandler : MonoBehaviour
[SerializeField] [SerializeField]
private PlayerInputSettings _inputSettings; private PlayerInputSettings _inputSettings;
[SerializeField]
private Camera _camera;
public class PlayerInputState public class PlayerInputState
{ {
public BufferedInput Jump; public BufferedInput Jump;
@ -55,6 +58,9 @@ public class PlayerInputHandler : MonoBehaviour
private void FixedUpdate() private void FixedUpdate()
{ {
_state.Update( Time.fixedDeltaTime ); _state.Update( Time.fixedDeltaTime );
float cameraRotation = _camera.transform.rotation.eulerAngles.y;
_state.Move.SetAngle(-cameraRotation);
} }
public void SetCameraRotation(float angle) public void SetCameraRotation(float angle)

View File

@ -1,487 +1,487 @@
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