Merge branch 'fix-shit-lights' into 'main'
Fix shit lights See merge request kernel-panic/revival!110
This commit is contained in:
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propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
|
|
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|
@ -4,16 +4,23 @@ using UnityEngine;
|
||||||
|
|
||||||
public class HideandLockCursor : MonoBehaviour
|
public class HideandLockCursor : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] private bool _hideOnStart;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
|
{
|
||||||
|
if (_hideOnStart) HideCursor();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HideCursor()
|
||||||
{
|
{
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
public void ShowCursor()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
Cursor.visible = true;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue