integrate boost level design

This commit is contained in:
Cat Flynn 2021-04-15 14:44:06 +01:00
parent abde0ea9af
commit 717fd1c428
22 changed files with 19396 additions and 984 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Ktyl.Util
{
[RequireComponent(typeof(BoxCollider))]
public class GameEventTrigger : MonoBehaviour
{
[SerializeField] private GameEvent _event;
[SerializeField] private UnityEvent _raise;
private void Start()
{
GetComponent<BoxCollider>().isTrigger = true;
}
private void OnTriggerEnter(Collider other)
{
if (_event) _event.Raise();
_raise.Invoke();
}
}
}

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