Merge branch 'main' into feature/audio-integration
This commit is contained in:
commit
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|
File diff suppressed because it is too large
Load Diff
|
@ -11,6 +11,8 @@ public class ArtefactControl : MonoBehaviour
|
||||||
private bool _show;
|
private bool _show;
|
||||||
protected bool _canInteract;
|
protected bool _canInteract;
|
||||||
|
|
||||||
|
private GUIStyle guiS = new GUIStyle();
|
||||||
|
|
||||||
public Artefact data => _data;
|
public Artefact data => _data;
|
||||||
[SerializeField] private Artefact _data;
|
[SerializeField] private Artefact _data;
|
||||||
public int artefactID => _artefactID;
|
public int artefactID => _artefactID;
|
||||||
|
@ -28,6 +30,10 @@ public class ArtefactControl : MonoBehaviour
|
||||||
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
|
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
|
||||||
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
|
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
|
||||||
EventHandler.current.onArtefactPickUp += PickUp;
|
EventHandler.current.onArtefactPickUp += PickUp;
|
||||||
|
|
||||||
|
guiS.fontSize = 22;
|
||||||
|
guiS.normal.textColor = Color.white;
|
||||||
|
guiS.alignment = TextAnchor.MiddleCenter;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void NearArtefact(int id)
|
private void NearArtefact(int id)
|
||||||
|
@ -79,7 +85,7 @@ public class ArtefactControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (_show)
|
if (_show)
|
||||||
{
|
{
|
||||||
GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
|
GUI.Label(new Rect(Screen.width / 2 - 50, 0, 100, 100), "Press E to pick up",guiS);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,46 +1,20 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Ktyl.Util;
|
||||||
|
|
||||||
public class SafeZone : MonoBehaviour
|
public class SafeZone : MonoBehaviour
|
||||||
{
|
{
|
||||||
private GameObject player;
|
[SerializeField] private SerialVector3 _respawnPosition;
|
||||||
private bool isSafe = false;
|
|
||||||
|
|
||||||
[SerializeField] private RespawnManager _respawnManager;
|
private void OnTriggerStay(Collider other)
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
// Check to see if other collider is Player. If true set player to other game object.
|
|
||||||
if (other.gameObject.name == "Player")
|
|
||||||
{
|
|
||||||
isSafe = true;
|
|
||||||
player = other.gameObject;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
{
|
||||||
// Check if other game object is Player.
|
// Check if other game object is Player.
|
||||||
if (other.gameObject.name == "Player")
|
if (other.gameObject.name == "Player")
|
||||||
{
|
{
|
||||||
isSafe = false;
|
_respawnPosition.Value = other.gameObject.transform.position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
|
||||||
{
|
|
||||||
// Sets the respawn point to the current player position as long as they are within a safe zone.
|
|
||||||
if (isSafe)
|
|
||||||
{
|
|
||||||
SetRespawnPoint(player.transform.position);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetRespawnPoint(Vector3 _respawnPoint)
|
|
||||||
{
|
|
||||||
// Sets respawn point inside the respawn manager.
|
|
||||||
_respawnManager.SetRespawnPoint(_respawnPoint);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,16 +1,17 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Ktyl.Util;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
public class DeathZone : MonoBehaviour
|
public class DeathZone : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Animator animator;
|
|
||||||
public GameObject fadeScreen;
|
|
||||||
|
|
||||||
private GameObject player;
|
private GameObject player;
|
||||||
|
|
||||||
[SerializeField] private RespawnManager respawnManager;
|
[SerializeField] private SerialVector3 _respawnPosition;
|
||||||
[SerializeField] private PlayerInput _playerInput;
|
[SerializeField] private GameEvent _playerDeath;
|
||||||
|
[SerializeField] private GameEvent _playerRespawn;
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
||||||
|
@ -24,18 +25,21 @@ public class DeathZone : MonoBehaviour
|
||||||
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
||||||
IEnumerator RespawnPlayer()
|
IEnumerator RespawnPlayer()
|
||||||
{
|
{
|
||||||
animator.SetTrigger("IsDead");
|
_playerDeath.Raise();
|
||||||
_playerInput.enabled = false;
|
|
||||||
yield return new WaitForSeconds(0.5f);
|
|
||||||
|
|
||||||
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToBlack");
|
// yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
|
// fadeScreen.GetComponent<Animator>().SetTrigger("fadeToBlack");
|
||||||
yield return new WaitForSeconds(1.5f);
|
yield return new WaitForSeconds(1.5f);
|
||||||
|
|
||||||
player.transform.position = respawnManager.GetRespawnPoint();
|
// move player to respawn position
|
||||||
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToClear");
|
player.transform.position = _respawnPosition;
|
||||||
|
|
||||||
|
// fadeScreen.GetComponent<Animator>().SetTrigger("fadeToClear");
|
||||||
yield return new WaitForSeconds(0.5f);
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
_playerInput.enabled = true;
|
_playerRespawn.Raise();
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,26 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class RespawnManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
private Vector3 respawnPoint;
|
|
||||||
|
|
||||||
// Set respawn point in Respawn Manager.
|
|
||||||
public void SetRespawnPoint(Vector3 _respawnPoint)
|
|
||||||
{
|
|
||||||
respawnPoint = _respawnPoint;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return the respawn point.
|
|
||||||
public Vector3 GetRespawnPoint()
|
|
||||||
{
|
|
||||||
return respawnPoint;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Show current respawn point in log. This can be deleted at later stage.
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
Debug.Log(respawnPoint);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 4a7f7dc8ddb842944abcbcbb1d4995f5
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using FMOD.Studio;
|
using FMOD.Studio;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
|
@ -42,6 +43,11 @@ public partial class DialogueSystem : ScriptableObject
|
||||||
}
|
}
|
||||||
|
|
||||||
// retrieve cached key
|
// retrieve cached key
|
||||||
|
if (!_fmodKeyCache.ContainsKey(key))
|
||||||
|
{
|
||||||
|
Debug.LogError($"{key} not present in dialogue database");
|
||||||
|
return;
|
||||||
|
}
|
||||||
var fmodKey = _fmodKeyCache[key];
|
var fmodKey = _fmodKeyCache[key];
|
||||||
|
|
||||||
EventDescription? eventDescription = null;
|
EventDescription? eventDescription = null;
|
||||||
|
|
|
@ -2,10 +2,25 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace Ktyl.Util
|
namespace Ktyl.Util
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(menuName = "ktyl/Util/V3")]
|
[CreateAssetMenu(menuName = "ktyl/Util/V3")]
|
||||||
public class SerialVector3 : SerialVar<Vector3>
|
public class SerialVector3 : SerialVar<Vector3>
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Editor
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
[CustomEditor(typeof(SerialVector3))]
|
||||||
|
public class SerialVector3Editor : SerialVarEditor<Vector3>
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endregion
|
||||||
}
|
}
|
|
@ -16,14 +16,14 @@ MonoBehaviour:
|
||||||
_upGravity: 15
|
_upGravity: 15
|
||||||
_downGravity: 40
|
_downGravity: 40
|
||||||
_groundedYVelocity: -1
|
_groundedYVelocity: -1
|
||||||
_baseMovementForce: 50
|
_baseMovementForce: 30
|
||||||
_jumpHeight: 1.5
|
_jumpHeight: 1.5
|
||||||
_coyoteTime: 0.15
|
_coyoteTime: 0.15
|
||||||
_boostForce: 45
|
_boostForce: 45
|
||||||
_boostTime: 0.75
|
_boostTime: 0.75
|
||||||
_minBoostVelocity: 0
|
_minBoostVelocity: 0
|
||||||
_blinkDistance: 2
|
_blinkDistance: 0.5
|
||||||
_blinkVelocity: 50
|
_blinkVelocity: 20
|
||||||
_dragCoefficient: 7
|
_dragCoefficient: 7
|
||||||
_boostDragCoefficient: 15
|
_boostDragCoefficient: 15
|
||||||
_airDragCoefficient: 7
|
_airDragCoefficient: 7
|
||||||
|
|
Loading…
Reference in New Issue