positional sounds pass
This commit is contained in:
parent
2e774860a3
commit
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@ -214,7 +215,7 @@ Camera:
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height: 1
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height: 1
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near clip plane: 0.1
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far clip plane: 5000
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far clip plane: 5000
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GameObject:
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@ -378,7 +393,7 @@ MonoBehaviour:
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m_Lens:
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FieldOfView: 60
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OrthographicSize: 10
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NearClipPlane: 0.1
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NearClipPlane: 0.1
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FarClipPlane: 5000
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FarClipPlane: 5000
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@ -452,7 +467,7 @@ MonoBehaviour:
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m_LookAt: {fileID: 0}
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m_LookAt: {fileID: 0}
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m_Follow: {fileID: 0}
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m_Follow: {fileID: 0}
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m_Lens:
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m_Lens:
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FieldOfView: 50
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FieldOfView: 60
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OrthographicSize: 10
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OrthographicSize: 10
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NearClipPlane: 0.1
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NearClipPlane: 0.1
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FarClipPlane: 5000
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FarClipPlane: 5000
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@ -524,7 +539,7 @@ MonoBehaviour:
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m_FollowOffset: {x: 0, y: 1, z: -2}
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m_FollowOffset: {x: 0, y: 0.5, z: -0.8}
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m_XDamping: 0.1
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m_XDamping: 0.1
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m_YDamping: 0.1
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m_YDamping: 0.1
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m_ZDamping: 0.1
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m_ZDamping: 0.1
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@ -534,7 +549,7 @@ MonoBehaviour:
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m_RollDamping: 0
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m_RollDamping: 0
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m_AngularDamping: 0
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m_AngularDamping: 0
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m_Heading:
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m_Heading:
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m_Definition: 2
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m_Definition: 1
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m_VelocityFilterStrength: 4
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m_VelocityFilterStrength: 4
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m_Bias: 0
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m_Bias: 0
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m_RecenterToTargetHeading:
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m_RecenterToTargetHeading:
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@ -650,7 +665,7 @@ MonoBehaviour:
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m_FollowOffset: {x: 0, y: 1, z: -2}
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m_FollowOffset: {x: 0, y: 0.5, z: -0.8}
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m_XDamping: 0.25
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m_XDamping: 0.25
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m_YDamping: 0.5
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m_YDamping: 0.5
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m_ZDamping: 0.25
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m_ZDamping: 0.25
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@ -660,7 +675,7 @@ MonoBehaviour:
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m_RollDamping: 0
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m_AngularDamping: 0
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m_Heading:
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m_Heading:
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m_VelocityFilterStrength: 4
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m_RecenterToTargetHeading:
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m_Lens:
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FieldOfView: 60
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OrthographicSize: 10
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NearClipPlane: 0.1
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NearClipPlane: 0.1
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FarClipPlane: 5000
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FarClipPlane: 5000
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m_FollowOffset: {x: 0, y: 0.5, z: -0.8}
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m_XDamping: 0.5
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m_XDamping: 0.5
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m_YDamping: 0.5
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m_YDamping: 0.5
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m_ZDamping: 0.5
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m_ZDamping: 0.5
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@ -1115,7 +1130,7 @@ MonoBehaviour:
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m_RollDamping: 0
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m_AngularDamping: 0
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m_Heading:
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m_Heading:
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m_Definition: 1
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m_VelocityFilterStrength: 4
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m_RecenterToTargetHeading:
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m_RecenterToTargetHeading:
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@ -118,11 +118,11 @@ public partial class DialogueSystem : ScriptableObject
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public float GetLineDuration(string key) => _settings.GetDialogueClip(key).length;
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public float GetLineDuration(string key) => _settings.GetDialogueClip(key).length;
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public void PlayLineBaz(string key) => PlayLine(ref _bazInstance, _settings.BazDialogueKey, key);
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public void PlayLineBaz(string key, Transform bazObject) => PlayLine(ref _bazInstance, _settings.BazDialogueKey, key, speakerObject: bazObject);
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public void PlayLineRadio(string key) => PlayLine(ref _radioInstance, _settings.RadioDialogueKey, key);
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public void PlayLineRadio(string key) => PlayLine(ref _radioInstance, _settings.RadioDialogueKey, key);
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// noRepeat locks this key off from further use. further attempts to use the key will be discarded
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// noRepeat locks this key off from further use. further attempts to use the key will be discarded
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private void PlayLine(ref EventInstance eventInstance, string speakerKey, string key, bool noRepeat = true)
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private void PlayLine(ref EventInstance eventInstance, string speakerKey, string key, bool noRepeat = true, Transform speakerObject = null )
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{
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{
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if (noRepeat)
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if (noRepeat)
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{
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{
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dl.duration = clip.length;
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dl.duration = clip.length;
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eventInstance.setCallback(_dialogueCallback);
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eventInstance.setCallback(_dialogueCallback);
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if ( speakerObject )
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{
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RuntimeManager.AttachInstanceToGameObject( eventInstance, speakerObject, (Rigidbody) null );
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}
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eventInstance.start();
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eventInstance.start();
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onDialogueLine?.Invoke(this, dl);
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onDialogueLine?.Invoke(this, dl);
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[SerializeField] private DialogueSystem _dialogue;
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[SerializeField] private DialogueSystem _dialogue;
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[SerializeField] private Speaker _speaker = Speaker.Radio;
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[SerializeField] private Speaker _speaker = Speaker.Radio;
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[SerializeField] private Transform _speakerTransform;
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[Obsolete]
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[Obsolete]
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[SerializeField] private string _key;
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[SerializeField] private string _key;
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if (_keys.Length == 0)
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if (_keys.Length == 0)
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{
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{
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PlayLine(_key);
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PlayLine(_key, _speakerTransform);
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}
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}
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else
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else
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{
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{
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var elapsed = 0f;
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var elapsed = 0f;
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// play first line
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// play first line
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PlayLine(_keys[0]);
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PlayLine(_keys[0], _speakerTransform);
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while (idx < _keys.Length)
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while (idx < _keys.Length)
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{
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{
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{
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{
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elapsed = 0;
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elapsed = 0;
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idx++;
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idx++;
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PlayLine(_keys[idx]);
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PlayLine(_keys[idx], _speakerTransform);
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}
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}
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yield return null;
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yield return null;
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}
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}
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}
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}
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private void PlayLine(string key)
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private void PlayLine(string key, Transform speakerObject)
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{
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{
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switch (_speaker)
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switch (_speaker)
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{
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{
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break;
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break;
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case Speaker.Baz:
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case Speaker.Baz:
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_dialogue.PlayLineBaz(key);
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_dialogue.PlayLineBaz(key, speakerObject);
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break;
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break;
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}
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}
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}
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}
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@ -3,8 +3,11 @@ using UnityEngine;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using Ktyl.Util;
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using Ktyl.Util;
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using System.Collections;
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using System.Collections;
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using FMOD;
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using FMOD.Studio;
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using FMODUnity;
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using FMODUnity;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using STOP_MODE = FMOD.Studio.STOP_MODE;
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public class PlayerController : MonoBehaviour
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public class PlayerController : MonoBehaviour
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{
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{
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[SerializeField]
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[SerializeField]
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[FMODUnity.EventRef]
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[FMODUnity.EventRef]
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private string _freezeSfx;
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private string _freezeSfx;
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private EventInstance _freezeInstance;
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[SerializeField]
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[SerializeField]
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[FMODUnity.EventRef]
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[FMODUnity.EventRef]
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private string _blinkSfx;
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private string _blinkSfx;
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private EventInstance _blinkInstance;
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[SerializeField]
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[SerializeField]
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[FMODUnity.EventRef]
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[FMODUnity.EventRef]
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private string _boostSfx;
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private string _boostSfx;
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private EventInstance _boostInstance;
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private enum JumpState
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private enum JumpState
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{
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{
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[ShowNonSerializedField]
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[ShowNonSerializedField]
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private JumpState _jumpState;
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private JumpState _jumpState;
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private void Start()
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private void Start()
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{
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{
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_freezeVfx.SetActive( false );
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_freezeVfx.SetActive( false );
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_freezeInstance = RuntimeManager.CreateInstance( _freezeSfx );
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_blinkInstance = RuntimeManager.CreateInstance( _blinkSfx );
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_boostInstance = RuntimeManager.CreateInstance( _boostSfx );
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}
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private void PlayPlayerSFX( EventInstance instance )
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{
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instance.stop(STOP_MODE.IMMEDIATE);
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instance.start();
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RuntimeManager.AttachInstanceToGameObject( instance, transform, (Rigidbody)null );
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}
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}
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private Color GetDebugColor()
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private Color GetDebugColor()
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@ -184,7 +201,7 @@ public class PlayerController : MonoBehaviour
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Vector2 blinkDirection = Vector2.up.Rotate( -_lookAngle );
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Vector2 blinkDirection = Vector2.up.Rotate( -_lookAngle );
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_overrideDelta += blinkDirection * _movementSettings.BlinkDistance;
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_overrideDelta += blinkDirection * _movementSettings.BlinkDistance;
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_surfVelocity += blinkDirection * _movementSettings.BlinkVelocity;
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_surfVelocity += blinkDirection * _movementSettings.BlinkVelocity;
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FMODUnity.RuntimeManager.PlayOneShot( _blinkSfx );
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PlayPlayerSFX( _blinkInstance );
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}
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}
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}
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}
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@ -196,7 +213,7 @@ public class PlayerController : MonoBehaviour
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_powers.Freeze.Consume();
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_powers.Freeze.Consume();
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objectTimeScale.Value = 0f;
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objectTimeScale.Value = 0f;
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_freezeVfx.SetActive( true );
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_freezeVfx.SetActive( true );
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FMODUnity.RuntimeManager.PlayOneShot( _freezeSfx );
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PlayPlayerSFX( _freezeInstance );
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}
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}
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if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen )
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if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen )
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||||||
|
@ -259,7 +276,7 @@ public class PlayerController : MonoBehaviour
|
||||||
_yVelocity = _movementSettings.MinBoostVelocity;
|
_yVelocity = _movementSettings.MinBoostVelocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
RuntimeManager.PlayOneShot(_boostSfx);
|
PlayPlayerSFX( _boostInstance );
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
BIN
game/FMOD Project/Build/Desktop/Master.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/Master.bank (Stored with Git LFS)
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/VO.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/VO.bank (Stored with Git LFS)
Binary file not shown.
|
@ -26,7 +26,7 @@ https://soundcloud.com/nasa</value>
|
||||||
<value>Baz Dialogue Line</value>
|
<value>Baz Dialogue Line</value>
|
||||||
</property>
|
</property>
|
||||||
<property name="outputFormat">
|
<property name="outputFormat">
|
||||||
<value>1</value>
|
<value>2</value>
|
||||||
</property>
|
</property>
|
||||||
<relationship name="folder">
|
<relationship name="folder">
|
||||||
<destination>{aacc9c7d-10bf-4006-bcdd-9a56dd0d03e4}</destination>
|
<destination>{aacc9c7d-10bf-4006-bcdd-9a56dd0d03e4}</destination>
|
||||||
|
@ -157,6 +157,7 @@ https://soundcloud.com/nasa</value>
|
||||||
<destination>{1d02e252-40d7-45a2-918e-171d67ad50a3}</destination>
|
<destination>{1d02e252-40d7-45a2-918e-171d67ad50a3}</destination>
|
||||||
<destination>{aa3974fd-9122-4ef6-91bd-d1cbbd5d9c18}</destination>
|
<destination>{aa3974fd-9122-4ef6-91bd-d1cbbd5d9c18}</destination>
|
||||||
<destination>{2cf8ef76-9df1-4b8a-905e-279aeec02cd2}</destination>
|
<destination>{2cf8ef76-9df1-4b8a-905e-279aeec02cd2}</destination>
|
||||||
|
<destination>{0d1e768d-81c4-439c-8703-536561e3a8d4}</destination>
|
||||||
</relationship>
|
</relationship>
|
||||||
</object>
|
</object>
|
||||||
<object class="MixerBusPanner" id="{1a5b9e49-1b29-4c35-a757-9d8a760ffb14}" />
|
<object class="MixerBusPanner" id="{1a5b9e49-1b29-4c35-a757-9d8a760ffb14}" />
|
||||||
|
@ -189,6 +190,11 @@ https://soundcloud.com/nasa</value>
|
||||||
</property>
|
</property>
|
||||||
</object>
|
</object>
|
||||||
<object class="MixerBusFader" id="{2cf8ef76-9df1-4b8a-905e-279aeec02cd2}" />
|
<object class="MixerBusFader" id="{2cf8ef76-9df1-4b8a-905e-279aeec02cd2}" />
|
||||||
|
<object class="SpatialiserEffect" id="{0d1e768d-81c4-439c-8703-536561e3a8d4}">
|
||||||
|
<property name="minimumDistance">
|
||||||
|
<value>3.4000001</value>
|
||||||
|
</property>
|
||||||
|
</object>
|
||||||
<object class="ThreeEQEffect" id="{3f4f241b-4126-48a1-9fe1-1f3b222aaf7a}">
|
<object class="ThreeEQEffect" id="{3f4f241b-4126-48a1-9fe1-1f3b222aaf7a}">
|
||||||
<property name="bypass">
|
<property name="bypass">
|
||||||
<value>true</value>
|
<value>true</value>
|
||||||
|
|
Loading…
Reference in New Issue