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MonoBehaviour public void PopUpOn() { _paused = true; - artefactUI.SetActive(true); - Player.GetComponent().enabled = false; + //artefactUI.SetActive(true); + //Player.GetComponent().enabled = false; artefactText.text = "You have unlocked " + chosenArtefact.Name + "!"; - inputSettings.updateMode = (InputSettings.UpdateMode)1; + //inputSettings.updateMode = (InputSettings.UpdateMode)1; Time.timeScale = 0f; + //playerTimeScale.Value = 0f; } public void PopUpOff() { _paused = false; - artefactUI.SetActive(false); - inputSettings.updateMode = (InputSettings.UpdateMode)2; - Player.GetComponent().enabled = true; + //artefactUI.SetActive(false); + //inputSettings.updateMode = (InputSettings.UpdateMode)2; + //Player.GetComponent().enabled = true; Time.timeScale = 1.0f; + //playerTimeScale.Value = 1.0f; - dialogue.PlayLine(chosenArtefact.dialogueKey); + //dialogue.PlayLine(chosenArtefact.dialogueKey); chosenArtefact = null; } } diff --git a/game/Assets/Scripts/Player/PlayerController.cs b/game/Assets/Scripts/Player/PlayerController.cs index c62724e..eeff8a6 100644 --- a/game/Assets/Scripts/Player/PlayerController.cs +++ b/game/Assets/Scripts/Player/PlayerController.cs @@ -1,6 +1,7 @@ using Extensions; using UnityEngine; using NaughtyAttributes; +using Ktyl.Util; public class PlayerController : MonoBehaviour { @@ -68,6 +69,10 @@ public class PlayerController : MonoBehaviour private const float TAU = Mathf.PI * 2f; private const float HALF_PI = Mathf.PI / 2f; + + [SerializeField] + private SerialFloat playerTimeScale; + private enum JumpState { None, @@ -149,6 +154,17 @@ public class PlayerController : MonoBehaviour } } + + /*private void UpdateFreeze( float dt) + { + if( _powers.Freeze.CanConsume ) + { + Time.timeScale = 0f; + _powers.Freeze.Consume(); + } + } + */ + private void UpdateJump(float dt) { _fallTime = _grounded ? 0f : (_fallTime + dt); @@ -257,7 +273,7 @@ public class PlayerController : MonoBehaviour private void FixedUpdate() { - float dt = Time.fixedDeltaTime; + float dt = Time.fixedUnscaledDeltaTime * playerTimeScale; _overrideDelta = Vector2.zero; @@ -273,6 +289,7 @@ public class PlayerController : MonoBehaviour UpdateJump( dt ); UpdateLook( dt ); UpdateBlink( dt ); + //UpdateFreeze( dt ); UpdateGravity( dt ); UpdateDrag( dt ); UpdateMovement( dt ); diff --git a/game/Assets/Scripts/Player/PlayerInputHandler.cs b/game/Assets/Scripts/Player/PlayerInputHandler.cs index e844d6f..ee112d7 100644 --- a/game/Assets/Scripts/Player/PlayerInputHandler.cs +++ b/game/Assets/Scripts/Player/PlayerInputHandler.cs @@ -16,20 +16,25 @@ public class PlayerInputHandler : MonoBehaviour [SerializeField] private Camera _camera; + [SerializeField] + private SerialFloat playerTimeScale; + public class PlayerInputState { public BufferedInput Jump; public BufferedInput Blink; public BufferedInput Use; + public BufferedInput Freeze; public CameraRelativeInput Move; public Vector2 Look; public float MoveRotation; - public PlayerInputState( float jumpBuffer, float blinkBuffer, float useBuffer ) + public PlayerInputState( float jumpBuffer, float blinkBuffer, float useBuffer , float freezeBuffer) { Jump = new BufferedInput( jumpBuffer ); Blink = new BufferedInput( blinkBuffer ); Use = new BufferedInput( useBuffer ); + Freeze = new BufferedInput( freezeBuffer ); Move = new CameraRelativeInput(); Look = Vector2.zero; } @@ -39,6 +44,7 @@ public class PlayerInputHandler : MonoBehaviour Jump.Update(deltaTime); Blink.Update(deltaTime); Use.Update(deltaTime); + Freeze.Update(deltaTime); } } @@ -48,16 +54,17 @@ public class PlayerInputHandler : MonoBehaviour private void Awake() { - _state = new PlayerInputState( - _inputSettings.JumpBufferTime, - _inputSettings.BlinkBufferTime, - _inputSettings.UseBufferTime - ); + _state = new PlayerInputState( + _inputSettings.JumpBufferTime, + _inputSettings.BlinkBufferTime, + _inputSettings.UseBufferTime, + _inputSettings.FreezeBufferTime + ) ; } private void FixedUpdate() { - _state.Update( Time.fixedDeltaTime ); + _state.Update( Time.fixedDeltaTime); float cameraRotation = _camera.transform.rotation.eulerAngles.y; _state.Move.SetAngle(-cameraRotation); @@ -85,4 +92,10 @@ public class PlayerInputHandler : MonoBehaviour if(context.started) EventHandler.current.ArtefactPickUp(_nearbyArtefactID.Value); } + + public void Freeze(InputAction.CallbackContext context) + { + _state.Freeze.Set( context.ReadValueAsButton() ); + + } } \ No newline at end of file diff --git a/game/Assets/Scripts/Player/PlayerInputSettings.cs b/game/Assets/Scripts/Player/PlayerInputSettings.cs index 68f8415..d3409f6 100644 --- a/game/Assets/Scripts/Player/PlayerInputSettings.cs +++ b/game/Assets/Scripts/Player/PlayerInputSettings.cs @@ -8,6 +8,7 @@ public class PlayerInputSettings : ScriptableObject public float JumpBufferTime => _jumpBufferTime; public float BlinkBufferTime => _blinkBufferTime; public float UseBufferTime => _useBufferTime; + public float FreezeBufferTime => _freezeBufferTime; [SerializeField] private float _jumpBufferTime; @@ -17,4 +18,7 @@ public class PlayerInputSettings : ScriptableObject [SerializeField] private float _useBufferTime; + + [SerializeField] + private float _freezeBufferTime; } diff --git a/game/Assets/Scripts/Player/PlayerPowers.cs b/game/Assets/Scripts/Player/PlayerPowers.cs index 8ddb7fa..d222841 100644 --- a/game/Assets/Scripts/Player/PlayerPowers.cs +++ b/game/Assets/Scripts/Player/PlayerPowers.cs @@ -12,6 +12,9 @@ public class PlayerPowers : MonoBehaviour [SerializeField] private bool _cheatBoost; + [SerializeField] + private bool _cheatFreeze; + [Header( "References" )] [SerializeField] private PlayerPower _blink; @@ -19,12 +22,17 @@ public class PlayerPowers : MonoBehaviour [SerializeField] private PlayerPower _boost; + [SerializeField] + private PlayerPower _freeze; + public PlayerPower Blink => _blink; public PlayerPower Boost => _boost; + public PlayerPower Freeze => _freeze; public void UpdatePowers( float dt, bool grounded ) { _blink.UpdatePower( dt, _cheatBlink, grounded ); _boost.UpdatePower( dt, _cheatBoost, grounded ); + _boost.UpdatePower(dt, _cheatFreeze, grounded); } } \ No newline at end of file diff --git a/game/Assets/Settings/Input/PlayerControls.inputactions b/game/Assets/Settings/Input/PlayerControls.inputactions index ffae4f3..657e6cb 100644 --- a/game/Assets/Settings/Input/PlayerControls.inputactions +++ b/game/Assets/Settings/Input/PlayerControls.inputactions @@ -44,6 +44,14 @@ "expectedControlType": "Button", "processors": "", "interactions": "" + }, + { + "name": "Freeze", + "type": "Button", + "id": "29f1599e-fe43-47df-ad25-8e712263d0ab", + "expectedControlType": "Button", + "processors": "", + "interactions": "" } ], "bindings": [ @@ -200,6 +208,17 @@ "action": "Blink", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "8c9e09a3-477e-4760-bdba-f81beaec4988", + "path": "/g", + "interactions": "", + "processors": "", + "groups": "PCMR", + "action": "Freeze", + 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