kill existing unity processes before attempting build
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parent
d28a2b22c5
commit
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87
ci/build.sh
87
ci/build.sh
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@ -1,40 +1,47 @@
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# osx unity build shell script
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# osx unity build shell script
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# $1 UNITY_VERSION
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# $1 UNITY_VERSION
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unityversion=$1
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unityversion=$1
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editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app"
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editorlogpath="$HOME/Library/Logs/Unity/Editor.log"
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editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app"
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# remove previous Editor.log
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editorlogpath="$HOME/Library/Logs/Unity/Editor.log"
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# find and kill existing unity instances
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[ -f $editorlogpath ] && rm $editorlogpath
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if pgrep -x Unity
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then
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echo "starting build using unity v$unityversion..."
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echo "terminating existing unity processes..."
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kill $(pgrep Unity)
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# launch unity in batch mode
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fi
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open -g $editorpath --args \
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-batchmode \
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# remove previous Editor.log
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-quit \
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echo "removing previous editor log..."
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-nographics \
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[ -f $editorlogpath ] && rm $editorlogpath
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-executeMethod "Ktyl.Util.BuildCommand.Run" \
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-logFile $editorlogpath \
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echo "starting build using unity v$unityversion..."
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-projectPath "$(pwd)/game"
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# launch unity in batch mode
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# wait for unity to exit
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open -g $editorpath --args \
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while pgrep -x "Unity" > /dev/null
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-batchmode \
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do
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-quit \
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sleep 1
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-nographics \
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done
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-executeMethod "Ktyl.Util.BuildCommand.Run" \
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-logFile $editorlogpath \
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-projectPath "$(pwd)/game"
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if [ -f $editorlogpath ]; then
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echo "build completed, dumping log"
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# wait for unity to exit
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cat $editorlogpath
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while pgrep -x Unity > /dev/null
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echo "TODO: check result of build by looking at the last few lines"
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do
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else
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sleep 1
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echo "no editor log to dump?"
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done
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fi
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if [ -f $editorlogpath ]; then
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echo "build completed, dumping log"
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cat $editorlogpath
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echo "TODO: check result of build by looking at the last few lines"
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else
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echo "no editor log to dump?"
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fi
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