kill existing unity processes before attempting build
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							| @ -3,10 +3,18 @@ | |||||||
| # $1    UNITY_VERSION | # $1    UNITY_VERSION | ||||||
| unityversion=$1 | unityversion=$1 | ||||||
| 
 | 
 | ||||||
|  | editorlogpath="$HOME/Library/Logs/Unity/Editor.log" | ||||||
| editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app" | editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app" | ||||||
| 
 | 
 | ||||||
|  | # find and kill existing unity instances | ||||||
|  | if pgrep -x Unity | ||||||
|  | then | ||||||
|  |     echo "terminating existing unity processes..." | ||||||
|  |     kill $(pgrep Unity) | ||||||
|  | fi | ||||||
|  | 
 | ||||||
| # remove previous Editor.log | # remove previous Editor.log | ||||||
| editorlogpath="$HOME/Library/Logs/Unity/Editor.log" | echo "removing previous editor log..." | ||||||
| [ -f $editorlogpath ] && rm $editorlogpath | [ -f $editorlogpath ] && rm $editorlogpath | ||||||
| 
 | 
 | ||||||
| echo "starting build using unity v$unityversion..." | echo "starting build using unity v$unityversion..." | ||||||
| @ -21,12 +29,11 @@ open -g $editorpath --args \ | |||||||
|     -projectPath "$(pwd)/game" |     -projectPath "$(pwd)/game" | ||||||
| 
 | 
 | ||||||
| # wait for unity to exit | # wait for unity to exit | ||||||
| while pgrep -x "Unity" > /dev/null | while pgrep -x Unity > /dev/null | ||||||
| do | do | ||||||
|     sleep 1 |     sleep 1 | ||||||
| done | done | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
| if [ -f $editorlogpath ]; then | if [ -f $editorlogpath ]; then | ||||||
|     echo "build completed, dumping log" |     echo "build completed, dumping log" | ||||||
|     cat $editorlogpath |     cat $editorlogpath | ||||||
|  | |||||||
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