Merge branch 'Traps' into 'main'
Traps See merge request kernel-panic/revival!19
This commit is contained in:
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@ -15,7 +15,7 @@ public class DeathZone : MonoBehaviour
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private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
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||||||
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{
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|
player = other.gameObject;
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StartCoroutine(RespawnPlayer());
|
StartCoroutine(RespawnPlayer());
|
||||||
|
@ -23,7 +23,7 @@ public class DeathZone : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
||||||
IEnumerator RespawnPlayer()
|
public IEnumerator RespawnPlayer()
|
||||||
{
|
{
|
||||||
_playerDeath.Raise();
|
_playerDeath.Raise();
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,26 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RespawnManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Vector3 respawnPoint;
|
||||||
|
|
||||||
|
// Set respawn point in Respawn Manager.
|
||||||
|
public void SetRespawnPoint(Vector3 _respawnPoint)
|
||||||
|
{
|
||||||
|
respawnPoint = _respawnPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return the respawn point.
|
||||||
|
public Vector3 GetRespawnPoint()
|
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|
{
|
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|
return respawnPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show current respawn point in log. This can be deleted at later stage.
|
||||||
|
private void Update()
|
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|
{
|
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|
Debug.Log("Respawn point is: " + respawnPoint);
|
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@ -0,0 +1,41 @@
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FallawayFloor : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Speed at which the object moves towards the ground.
|
||||||
|
public float speed;
|
||||||
|
// Time it takes for ogjecct to begin moving towards the ground.
|
||||||
|
public float fallAwayTime;
|
||||||
|
// Time taken for object to be destroyed.
|
||||||
|
public float destroyObjectTime;
|
||||||
|
public Material dissolve;
|
||||||
|
Rigidbody rb;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// Get Rigidbody component.
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
// Start the Destroy floor coroutine and switch to the dissolve material.
|
||||||
|
StartCoroutine(DestroyFloor());
|
||||||
|
GetComponent<Renderer>().material = dissolve;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator DestroyFloor()
|
||||||
|
{
|
||||||
|
// Take fallAwayTime, speed, and destroyObjectTime from editor and apply
|
||||||
|
yield return new WaitForSeconds(fallAwayTime);
|
||||||
|
rb.velocity = Vector3.down * speed;
|
||||||
|
yield return new WaitForSeconds(destroyObjectTime);
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
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|
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|
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@ -0,0 +1,36 @@
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FallingRocks : MonoBehaviour
|
||||||
|
{
|
||||||
|
Rigidbody rb;
|
||||||
|
public float speed;
|
||||||
|
[SerializeField] private DeathZone _dz;
|
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|
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||||||
|
private void Start()
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|
{
|
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|
rb = GetComponent<Rigidbody>();
|
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|
}
|
||||||
|
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||||||
|
// Use OnTrigger to make the "rocks" fall to the ground. Rate of fall can be controlled with speed variable.
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
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|
if (other.gameObject.CompareTag("Player"))
|
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|
{
|
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rb.velocity = Vector3.down * speed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use OnCollison to call respawn method from DeathZone script.
|
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|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
// Check code is working in log. Can be deleted at a later stage.
|
||||||
|
Debug.Log("Dead");
|
||||||
|
// Call respawn coroutine from DeathZone script.
|
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|
StartCoroutine(_dz.RespawnPlayer());
|
||||||
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m_DeferredReflections:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_ScreenSpaceShadows:
|
m_ScreenSpaceShadows:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_LegacyDeferred:
|
m_LegacyDeferred:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_DepthNormals:
|
m_DepthNormals:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_MotionVectors:
|
m_MotionVectors:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_LightHalo:
|
m_LightHalo:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_LensFlare:
|
m_LensFlare:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_AlwaysIncludedShaders:
|
m_VideoShadersIncludeMode: 2
|
||||||
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
m_AlwaysIncludedShaders:
|
||||||
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
- {fileID: -6465566751694194690, guid: a2ce310af2093b943a51a8ca043d3d85, type: 3}
|
||||||
type: 0}
|
m_PreloadedShaders: []
|
||||||
m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
type: 2}
|
m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0, type: 2}
|
||||||
m_TransparencySortMode: 0
|
m_TransparencySortMode: 0
|
||||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
m_DefaultRenderingPath: 1
|
m_DefaultRenderingPath: 1
|
||||||
m_DefaultMobileRenderingPath: 1
|
m_DefaultMobileRenderingPath: 1
|
||||||
m_TierSettings: []
|
m_TierSettings: []
|
||||||
m_LightmapStripping: 0
|
m_LightmapStripping: 0
|
||||||
m_FogStripping: 0
|
m_FogStripping: 0
|
||||||
m_InstancingStripping: 0
|
m_InstancingStripping: 0
|
||||||
m_LightmapKeepPlain: 1
|
m_LightmapKeepPlain: 1
|
||||||
m_LightmapKeepDirCombined: 1
|
m_LightmapKeepDirCombined: 1
|
||||||
m_LightmapKeepDynamicPlain: 1
|
m_LightmapKeepDynamicPlain: 1
|
||||||
m_LightmapKeepDynamicDirCombined: 1
|
m_LightmapKeepDynamicDirCombined: 1
|
||||||
m_LightmapKeepShadowMask: 1
|
m_LightmapKeepShadowMask: 1
|
||||||
m_LightmapKeepSubtractive: 1
|
m_LightmapKeepSubtractive: 1
|
||||||
m_FogKeepLinear: 1
|
m_FogKeepLinear: 1
|
||||||
m_FogKeepExp: 1
|
m_FogKeepExp: 1
|
||||||
m_FogKeepExp2: 1
|
m_FogKeepExp2: 1
|
||||||
m_AlbedoSwatchInfos: []
|
m_AlbedoSwatchInfos: []
|
||||||
m_LightsUseLinearIntensity: 1
|
m_LightsUseLinearIntensity: 1
|
||||||
m_LightsUseColorTemperature: 0
|
m_LightsUseColorTemperature: 0
|
||||||
m_LogWhenShaderIsCompiled: 0
|
m_DefaultRenderingLayerMask: 1
|
||||||
m_AllowEnlightenSupportForUpgradedProject: 1
|
m_LogWhenShaderIsCompiled: 0
|
||||||
|
|
|
@ -16,7 +16,7 @@ MonoBehaviour:
|
||||||
m_EnablePackageDependencies: 0
|
m_EnablePackageDependencies: 0
|
||||||
m_AdvancedSettingsExpanded: 1
|
m_AdvancedSettingsExpanded: 1
|
||||||
m_ScopedRegistriesSettingsExpanded: 1
|
m_ScopedRegistriesSettingsExpanded: 1
|
||||||
oneTimeWarningShown: 0
|
oneTimeWarningShown: 1
|
||||||
m_Registries:
|
m_Registries:
|
||||||
- m_Id: main
|
- m_Id: main
|
||||||
m_Name:
|
m_Name:
|
||||||
|
|
Loading…
Reference in New Issue