begin dialogue frontend implementation, placeholder dialogue ui
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@ -0,0 +1,12 @@
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using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Settings")]
|
||||||
|
public class DialogueSettings : ScriptableObject
|
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|
{
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|
public float HideAfter => _hideAfter;
|
||||||
|
|
||||||
|
[SerializeField]
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private float _hideAfter;
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@ -0,0 +1,64 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Dialogue System")]
|
||||||
|
public partial class DialogueSystem : ScriptableObject
|
||||||
|
{
|
||||||
|
[SerializeField] private DialogueSettings _settings;
|
||||||
|
|
||||||
|
// https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event
|
||||||
|
public event EventHandler<DialogueLine> onDialogueLine;
|
||||||
|
|
||||||
|
public void PlayLine(string key)
|
||||||
|
{
|
||||||
|
DialogueLine dl;
|
||||||
|
dl.text = DialogueDatabase.ReadDialogue(key);
|
||||||
|
// TODO: get dialogue line duration from FMOD
|
||||||
|
dl.duration = _settings.HideAfter;
|
||||||
|
|
||||||
|
onDialogueLine?.Invoke(this, dl);
|
||||||
|
|
||||||
|
// TODO: tell FMOD to play the key
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct DialogueLine
|
||||||
|
{
|
||||||
|
public string text;
|
||||||
|
public float duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Editor
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
[CustomEditor(typeof(DialogueSystem))]
|
||||||
|
public class DialogueSystemEditor : Editor
|
||||||
|
{
|
||||||
|
private DialogueSystem _dialogue;
|
||||||
|
private string _key;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_dialogue = target as DialogueSystem;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
_key = EditorGUILayout.TextField("key", _key);
|
||||||
|
|
||||||
|
if (GUILayout.Button("Play Line"))
|
||||||
|
{
|
||||||
|
_dialogue.PlayLine(_key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
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|
#endregion
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@ -0,0 +1,105 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// updates visible subtitle text and a character portrait of the speaker
|
||||||
|
public class DialogueUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private DialogueSystem _dialogue;
|
||||||
|
[SerializeField] private TMP_Text _text;
|
||||||
|
[SerializeField] private Image _portrait;
|
||||||
|
|
||||||
|
private bool _dismissed;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_dialogue.onDialogueLine += (_, dl) => ShowLine(dl);
|
||||||
|
|
||||||
|
_text.text = string.Empty;
|
||||||
|
_portrait.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dismiss()
|
||||||
|
{
|
||||||
|
_dismissed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator _subtitleRoutine;
|
||||||
|
|
||||||
|
private void ShowLine(DialogueLine line)
|
||||||
|
{
|
||||||
|
// there is a line currently being shown, abort its coroutine and hide ui elements
|
||||||
|
if (_subtitleRoutine != null && _text.text != null)
|
||||||
|
{
|
||||||
|
HideSubtitle();
|
||||||
|
StopCoroutine(_subtitleRoutine);
|
||||||
|
}
|
||||||
|
|
||||||
|
_subtitleRoutine = ShowLineCR(line.text, line.duration);
|
||||||
|
StartCoroutine(_subtitleRoutine);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ShowLineCR(string text, float duration)
|
||||||
|
{
|
||||||
|
// update text and show portrait
|
||||||
|
_text.text = text;
|
||||||
|
_portrait.enabled = true;
|
||||||
|
|
||||||
|
// wait until timeout of dismissal
|
||||||
|
var timer = 0f;
|
||||||
|
while (!_dismissed && timer < duration)
|
||||||
|
{
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
|
||||||
|
// wait for next frame
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// hide ui elements
|
||||||
|
HideSubtitle();
|
||||||
|
|
||||||
|
_dismissed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HideSubtitle()
|
||||||
|
{
|
||||||
|
_text.text = string.Empty;
|
||||||
|
_portrait.enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Editor
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||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
[CustomEditor(typeof(DialogueUI))]
|
||||||
|
public class DialogueUIEditor : Editor
|
||||||
|
{
|
||||||
|
private DialogueUI _dialogueUI;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_dialogueUI = target as DialogueUI;
|
||||||
|
}
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||||||
|
|
||||||
|
public override void OnInspectorGUI()
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||||||
|
{
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||||||
|
base.OnInspectorGUI();
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||||||
|
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||||||
|
if (!Application.isPlaying) return;
|
||||||
|
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||||||
|
if (GUILayout.Button("Dismiss"))
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||||||
|
{
|
||||||
|
_dialogueUI.Dismiss();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
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||||||
|
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androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue