start work on tunnel teleport

This commit is contained in:
Cat Flynn 2021-04-28 15:58:11 +01:00
parent 5da4fc500a
commit 5590a93171
7 changed files with 1479 additions and 1 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
public class Teleporter : MonoBehaviour
{
[SerializeField] private Teleporter _other;
public bool IsSender => _sender;
[SerializeField] private bool _sender;
private void OnValidate()
{
if (!_other) return;
if (IsSender && _other.IsSender)
{
Debug.LogError("two senders linked", this);
}
if (!IsSender && !_other.IsSender)
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}
}
private void OnEnable()
{
var box = GetComponent<BoxCollider>();
if (IsSender)
{
box.isTrigger = true;
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box.enabled = false;
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private void OnTriggerEnter(Collider col)
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trans.position = _other.transform.position + pos;
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