Merge branch 'main' into Animation_IdletoWalkLocoMotion
This commit is contained in:
commit
4d971c8170
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@ -17,6 +17,7 @@ open -g $editorpath --args \
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-batchmode \
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-batchmode \
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-quit \
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-quit \
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-nographics \
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-nographics \
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-developmentBuild \
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-executeMethod "Ktyl.Util.BuildCommand.Run" \
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-executeMethod "Ktyl.Util.BuildCommand.Run" \
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-logFile $editorlogpath \
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-logFile $editorlogpath \
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-projectPath "$(pwd)/game"
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-projectPath "$(pwd)/game"
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||||||
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|
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -6,8 +7,6 @@ using UnityEngine.Events;
|
||||||
|
|
||||||
public class ArtefactControl : MonoBehaviour
|
public class ArtefactControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
private bool _show;
|
private bool _show;
|
||||||
protected bool _canInteract;
|
protected bool _canInteract;
|
||||||
|
|
||||||
|
@ -20,7 +19,12 @@ public class ArtefactControl : MonoBehaviour
|
||||||
[SerializeField] private SerialInt _nearbyArtefactID;
|
[SerializeField] private SerialInt _nearbyArtefactID;
|
||||||
|
|
||||||
[SerializeField] private ArtefactSystem _artefacts;
|
[SerializeField] private ArtefactSystem _artefacts;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_artefacts.RegisterArtefact(_data);
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void Start()
|
protected virtual void Start()
|
||||||
{
|
{
|
||||||
_artefactID = data.artefactID;
|
_artefactID = data.artefactID;
|
||||||
|
|
|
@ -1,5 +1,8 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using Ktyl.Util;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")]
|
[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")]
|
||||||
|
@ -7,6 +10,36 @@ public class ArtefactSystem : ScriptableObject
|
||||||
{
|
{
|
||||||
[SerializeField] private DialogueSystem _dialogue;
|
[SerializeField] private DialogueSystem _dialogue;
|
||||||
[SerializeField] private ArtefactInventory _inventory;
|
[SerializeField] private ArtefactInventory _inventory;
|
||||||
|
[SerializeField] private SerialInt _nearbyArtefactId;
|
||||||
|
|
||||||
|
private readonly List<Artefact> _artefacts = new List<Artefact>();
|
||||||
|
|
||||||
|
public Artefact GetNearbyArtefact()
|
||||||
|
{
|
||||||
|
return _nearbyArtefactId == -1 ? null : GetArtefact(_nearbyArtefactId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Artefact GetArtefact(int id)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _artefacts.Count; i++)
|
||||||
|
{
|
||||||
|
if (_artefacts[i].artefactID == id) return _artefacts[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.LogError($"no registered artefact with id {id}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterArtefact(Artefact artefact)
|
||||||
|
{
|
||||||
|
if (_artefacts.Contains(artefact))
|
||||||
|
{
|
||||||
|
Debug.LogError($"{artefact} already registered", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_artefacts.Add(artefact);
|
||||||
|
}
|
||||||
|
|
||||||
public void FindArtefact(Artefact artefact)
|
public void FindArtefact(Artefact artefact)
|
||||||
{
|
{
|
||||||
|
@ -14,4 +47,9 @@ public class ArtefactSystem : ScriptableObject
|
||||||
|
|
||||||
// _dialogue.PlayLine(artefact.dialogueKey);
|
// _dialogue.PlayLine(artefact.dialogueKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
_artefacts.Clear();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,6 @@ using UnityEngine;
|
||||||
|
|
||||||
public class EventHandler : MonoBehaviour
|
public class EventHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
//[SerializeField] private SerialInt nearbyArtefactID;
|
|
||||||
public static EventHandler current;
|
public static EventHandler current;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
@ -39,10 +38,7 @@ public class EventHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (onArtefactPickUp != null)
|
if (onArtefactPickUp != null)
|
||||||
{
|
{
|
||||||
//if(nearbyArtefactID != -1)
|
onArtefactPickUp(id);
|
||||||
// {
|
|
||||||
onArtefactPickUp(id);
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,40 +11,29 @@ public class PickUpDisplay : MonoBehaviour
|
||||||
[SerializeField] private static bool _paused;
|
[SerializeField] private static bool _paused;
|
||||||
|
|
||||||
[SerializeField] private GameObject artefactUI;
|
[SerializeField] private GameObject artefactUI;
|
||||||
[SerializeField] private SerialInt nearbyArtefactID;
|
|
||||||
[SerializeField] private GameObject Player;
|
[SerializeField] private GameObject Player;
|
||||||
[SerializeField] private Text artefactText;
|
[SerializeField] private Text artefactText;
|
||||||
[SerializeField] private GameObject Artefacts;
|
|
||||||
[SerializeField] private InputSettings inputSettings;
|
[SerializeField] private InputSettings inputSettings;
|
||||||
[SerializeField] private DialogueSystem dialogue;
|
[SerializeField] private DialogueSystem dialogue;
|
||||||
|
[SerializeField] private ArtefactSystem artefacts;
|
||||||
|
|
||||||
private Artefact chosenArtefact;
|
private Artefact chosenArtefact;
|
||||||
private static List<Artefact> completeList = new List<Artefact>();
|
|
||||||
|
|
||||||
private void Awake()
|
private void Start()
|
||||||
{
|
{
|
||||||
EventHandler.current.onArtefactUI += PopUpOn;
|
EventHandler.current.onArtefactUI += PopUpOn;
|
||||||
int i;
|
|
||||||
|
|
||||||
for(i=0; i<Artefacts.transform.childCount; i++)
|
|
||||||
{
|
|
||||||
completeList.Add(Artefacts.transform.GetChild(i).GetComponent<ArtefactControl>().data);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void Update()
|
||||||
{
|
{
|
||||||
foreach(Artefact arte in completeList)
|
var artefact = artefacts.GetNearbyArtefact();
|
||||||
{
|
if (!artefact) return;
|
||||||
if (nearbyArtefactID != -1 && arte.artefactID == nearbyArtefactID)
|
|
||||||
chosenArtefact = arte;
|
chosenArtefact = artefact;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PopUpOn()
|
public void PopUpOn()
|
||||||
{
|
{
|
||||||
;
|
|
||||||
_paused = true;
|
_paused = true;
|
||||||
artefactUI.SetActive(true);
|
artefactUI.SetActive(true);
|
||||||
Player.GetComponent<PlayerInput>().enabled = false;
|
Player.GetComponent<PlayerInput>().enabled = false;
|
||||||
|
|
|
@ -6,9 +6,6 @@ using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
public class DeathZone : MonoBehaviour
|
public class DeathZone : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Animator animator;
|
|
||||||
public GameObject fadeScreen;
|
|
||||||
|
|
||||||
private GameObject player;
|
private GameObject player;
|
||||||
|
|
||||||
[SerializeField] private SerialVector3 _respawnPosition;
|
[SerializeField] private SerialVector3 _respawnPosition;
|
||||||
|
@ -18,7 +15,7 @@ public class DeathZone : MonoBehaviour
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
||||||
if (other.gameObject.name == "Player")
|
if (other.gameObject.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
player = other.gameObject;
|
player = other.gameObject;
|
||||||
StartCoroutine(RespawnPlayer());
|
StartCoroutine(RespawnPlayer());
|
||||||
|
@ -26,21 +23,19 @@ public class DeathZone : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
||||||
IEnumerator RespawnPlayer()
|
public IEnumerator RespawnPlayer()
|
||||||
{
|
{
|
||||||
animator.SetTrigger("IsDead");
|
|
||||||
|
|
||||||
_playerDeath.Raise();
|
_playerDeath.Raise();
|
||||||
|
|
||||||
yield return new WaitForSeconds(0.5f);
|
// yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToBlack");
|
// fadeScreen.GetComponent<Animator>().SetTrigger("fadeToBlack");
|
||||||
yield return new WaitForSeconds(1.5f);
|
yield return new WaitForSeconds(1.5f);
|
||||||
|
|
||||||
// move player to respawn position
|
// move player to respawn position
|
||||||
player.transform.position = _respawnPosition;
|
player.transform.position = _respawnPosition;
|
||||||
|
|
||||||
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToClear");
|
// fadeScreen.GetComponent<Animator>().SetTrigger("fadeToClear");
|
||||||
yield return new WaitForSeconds(0.5f);
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
_playerRespawn.Raise();
|
_playerRespawn.Raise();
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -8,6 +9,28 @@ public class DialogueSettings : ScriptableObject
|
||||||
public float HideAfter => _hideAfter;
|
public float HideAfter => _hideAfter;
|
||||||
[SerializeField] private float _hideAfter;
|
[SerializeField] private float _hideAfter;
|
||||||
|
|
||||||
public string FMODPrefix => _fmodKeyPrefix;
|
public string RadioDialogueKey => _radioDialogueKey;
|
||||||
[SerializeField] private string _fmodKeyPrefix;
|
[SerializeField] private string _radioDialogueKey;
|
||||||
|
|
||||||
|
[SerializeField] private AudioClip[] _dialogueClips;
|
||||||
|
private readonly Dictionary<string, AudioClip> _keyClips = new Dictionary<string, AudioClip>();
|
||||||
|
|
||||||
|
public AudioClip GetDialogueClip(string key)
|
||||||
|
{
|
||||||
|
if (!_keyClips.ContainsKey(key))
|
||||||
|
{
|
||||||
|
Debug.LogError($"no clip for key {key}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _keyClips[key];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
foreach (var dialogueClip in _dialogueClips)
|
||||||
|
{
|
||||||
|
_keyClips[dialogueClip.name] = dialogueClip;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,7 +1,14 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using FMOD;
|
||||||
using FMOD.Studio;
|
using FMOD.Studio;
|
||||||
|
using FMODUnity;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Animations.Rigging;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using Debug = UnityEngine.Debug;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
|
@ -15,20 +22,91 @@ public partial class DialogueSystem : ScriptableObject
|
||||||
// https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event
|
// https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event
|
||||||
public event EventHandler<DialogueLine> onDialogueLine;
|
public event EventHandler<DialogueLine> onDialogueLine;
|
||||||
|
|
||||||
private readonly Dictionary<string, string> _fmodKeyCache = new Dictionary<string, string>();
|
|
||||||
// a list of dialogue keys that have already been spoken
|
// a list of dialogue keys that have already been spoken
|
||||||
private readonly List<string> _usedKeys = new List<string>();
|
private readonly List<string> _usedClips = new List<string>();
|
||||||
|
|
||||||
|
private EVENT_CALLBACK _dialogueCallback;
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
_fmodKeyCache.Clear();
|
_usedClips.Clear();
|
||||||
_usedKeys.Clear();
|
|
||||||
|
_dialogueCallback = DialogueEventCallback;
|
||||||
// cache all dialogue keys for FMOD at start to avoid allocations later
|
}
|
||||||
foreach (var key in DialogueDatabase.Keys)
|
|
||||||
|
[AOT.MonoPInvokeCallback(typeof(EVENT_CALLBACK))]
|
||||||
|
private static RESULT DialogueEventCallback(EVENT_CALLBACK_TYPE type, IntPtr instancePtr, IntPtr parameterPtr)
|
||||||
|
{
|
||||||
|
var instance = new EventInstance(instancePtr);
|
||||||
|
|
||||||
|
// retrieve user data
|
||||||
|
instance.getUserData(out IntPtr stringPtr);
|
||||||
|
|
||||||
|
// get string obejct
|
||||||
|
var stringHandle = GCHandle.FromIntPtr(stringPtr);
|
||||||
|
var key = stringHandle.Target as string;
|
||||||
|
|
||||||
|
switch (type)
|
||||||
{
|
{
|
||||||
_fmodKeyCache[key] = $"{_settings.FMODPrefix}{key}";
|
case EVENT_CALLBACK_TYPE.CREATE_PROGRAMMER_SOUND:
|
||||||
|
{
|
||||||
|
MODE soundMode = MODE.LOOP_NORMAL | MODE.CREATECOMPRESSEDSAMPLE | MODE.NONBLOCKING;
|
||||||
|
var parameter =
|
||||||
|
(PROGRAMMER_SOUND_PROPERTIES) Marshal.PtrToStructure(parameterPtr,
|
||||||
|
typeof(PROGRAMMER_SOUND_PROPERTIES));
|
||||||
|
|
||||||
|
if (key.Contains("."))
|
||||||
|
{
|
||||||
|
Sound dialogueSound;
|
||||||
|
var soundResult = RuntimeManager.CoreSystem.createSound(Application.streamingAssetsPath + "/" + key,
|
||||||
|
soundMode, out dialogueSound);
|
||||||
|
if (soundResult == RESULT.OK)
|
||||||
|
{
|
||||||
|
parameter.sound = dialogueSound.handle;
|
||||||
|
parameter.subsoundIndex = -1;
|
||||||
|
Marshal.StructureToPtr(parameter, parameterPtr, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SOUND_INFO dialogueSoundInfo;
|
||||||
|
var keyResult = RuntimeManager.StudioSystem.getSoundInfo(key, out dialogueSoundInfo);
|
||||||
|
if (keyResult != RESULT.OK)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sound dialogueSound;
|
||||||
|
var soundResult = RuntimeManager.CoreSystem.createSound(dialogueSoundInfo.name_or_data,
|
||||||
|
soundMode | dialogueSoundInfo.mode, ref dialogueSoundInfo.exinfo, out dialogueSound);
|
||||||
|
if (soundResult == RESULT.OK)
|
||||||
|
{
|
||||||
|
parameter.sound = dialogueSound.handle;
|
||||||
|
parameter.subsoundIndex = dialogueSoundInfo.subsoundindex;
|
||||||
|
Marshal.StructureToPtr(parameter, parameterPtr, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case EVENT_CALLBACK_TYPE.DESTROY_PROGRAMMER_SOUND:
|
||||||
|
{
|
||||||
|
var parameter =
|
||||||
|
(PROGRAMMER_SOUND_PROPERTIES) Marshal.PtrToStructure(parameterPtr,
|
||||||
|
typeof(PROGRAMMER_SOUND_PROPERTIES));
|
||||||
|
var sound = new Sound(parameter.sound);
|
||||||
|
sound.release();
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case EVENT_CALLBACK_TYPE.DESTROYED:
|
||||||
|
{
|
||||||
|
stringHandle.Free();
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return RESULT.OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// noRepeat locks this key off from further use. further attempts to use the key will be discarded
|
// noRepeat locks this key off from further use. further attempts to use the key will be discarded
|
||||||
|
@ -36,46 +114,26 @@ public partial class DialogueSystem : ScriptableObject
|
||||||
{
|
{
|
||||||
if (noRepeat)
|
if (noRepeat)
|
||||||
{
|
{
|
||||||
if (_usedKeys.Contains(key)) return;
|
if (_usedClips.Contains(key)) return;
|
||||||
|
|
||||||
_usedKeys.Add(key);
|
_usedClips.Add(key);
|
||||||
}
|
}
|
||||||
|
|
||||||
// retrieve cached key
|
var dialogueInstance = RuntimeManager.CreateInstance(_settings.RadioDialogueKey);
|
||||||
var fmodKey = _fmodKeyCache[key];
|
|
||||||
|
|
||||||
EventDescription? eventDescription = null;
|
GCHandle stringHandle = GCHandle.Alloc(key, GCHandleType.Pinned);
|
||||||
|
dialogueInstance.setUserData(GCHandle.ToIntPtr(stringHandle));
|
||||||
try
|
|
||||||
{
|
|
||||||
eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey);
|
|
||||||
}
|
|
||||||
catch (FMODUnity.EventNotFoundException e)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"no FMOD event {fmodKey}");
|
|
||||||
}
|
|
||||||
|
|
||||||
DialogueLine dl;
|
DialogueLine dl;
|
||||||
dl.text = DialogueDatabase.ReadDialogue(key);
|
dl.text = DialogueDatabase.ReadDialogue(key);
|
||||||
// default duration to show ui elements for
|
|
||||||
dl.duration = _settings.HideAfter;
|
var clip = _settings.GetDialogueClip(key);
|
||||||
|
dl.duration = clip.length;
|
||||||
// read audio data out of FMOD, check if event exists
|
|
||||||
if (eventDescription.HasValue)
|
|
||||||
{
|
|
||||||
// assign values and play audio
|
|
||||||
|
|
||||||
// get dialogue line duration from FMOD
|
|
||||||
eventDescription.Value.getLength(out int ms);
|
|
||||||
|
|
||||||
// get length gives us a value in milliseconds so it needs to be converted to seconds
|
|
||||||
// before assignment
|
|
||||||
dl.duration = ms / 1000f;
|
|
||||||
|
|
||||||
// event is valid
|
|
||||||
FMODUnity.RuntimeManager.PlayOneShot(fmodKey);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
dialogueInstance.setCallback(_dialogueCallback);
|
||||||
|
dialogueInstance.start();
|
||||||
|
dialogueInstance.release();
|
||||||
|
|
||||||
onDialogueLine?.Invoke(this, dl);
|
onDialogueLine?.Invoke(this, dl);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c99891f8ed78331458109c59792a4c9e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,45 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FallawayFloor : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Speed at which the object moves towards the ground.
|
||||||
|
public float speed;
|
||||||
|
// Time it takes for ogjecct to begin moving towards the ground.
|
||||||
|
public float fallAwayTime;
|
||||||
|
// Time taken for object to be destroyed.
|
||||||
|
public float destroyObjectTime;
|
||||||
|
public Material dissolve;
|
||||||
|
|
||||||
|
[SerializeField] private Renderer _renderer;
|
||||||
|
|
||||||
|
Rigidbody rb;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// Get Rigidbody component.
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
// Start the Destroy floor coroutine and switch to the dissolve material.
|
||||||
|
StartCoroutine(DestroyFloor());
|
||||||
|
_renderer.material = dissolve;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator DestroyFloor()
|
||||||
|
{
|
||||||
|
// Take fallAwayTime, speed, and destroyObjectTime from editor and apply
|
||||||
|
yield return new WaitForSeconds(fallAwayTime);
|
||||||
|
rb.velocity = Vector3.down * speed;
|
||||||
|
yield return new WaitForSeconds(destroyObjectTime);
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 425c126c97ce3fb438fa3ef015d37317
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FallingRocks : MonoBehaviour
|
||||||
|
{
|
||||||
|
Rigidbody rb;
|
||||||
|
public float speed;
|
||||||
|
[SerializeField] private DeathZone _dz;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use OnTrigger to make the "rocks" fall to the ground. Rate of fall can be controlled with speed variable.
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
rb.velocity = Vector3.down * speed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use OnCollison to call respawn method from DeathZone script.
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
// Check code is working in log. Can be deleted at a later stage.
|
||||||
|
Debug.Log("Dead");
|
||||||
|
// Call respawn coroutine from DeathZone script.
|
||||||
|
StartCoroutine(_dz.RespawnPlayer());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dd465a93255c6bf4090c0f0a8897d07b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,75 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MainMenuUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header( "Timing" )]
|
||||||
|
[SerializeField]
|
||||||
|
private float _fadeTime;
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
[SerializeField]
|
||||||
|
private SceneLoader _loader;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private CanvasGroup _navigation;
|
||||||
|
|
||||||
|
private CanvasGroup _current;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
ShowMenu( _navigation );
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
_loader.LoadScene( SceneType.Gameplay );
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowMenu(CanvasGroup newMenu)
|
||||||
|
{
|
||||||
|
if ( newMenu == _current )
|
||||||
|
return;
|
||||||
|
|
||||||
|
StartCoroutine( FadeMenu( _current, newMenu ) );
|
||||||
|
_current = newMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FadeMenu( CanvasGroup from, CanvasGroup to )
|
||||||
|
{
|
||||||
|
float a = 1.0f;
|
||||||
|
|
||||||
|
if ( from != null )
|
||||||
|
{
|
||||||
|
from.interactable = false;
|
||||||
|
|
||||||
|
while ( a > 0.0f )
|
||||||
|
{
|
||||||
|
from.alpha = a;
|
||||||
|
a -= Time.unscaledDeltaTime / _fadeTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
from.gameObject.SetActive(false);
|
||||||
|
from.interactable = true;
|
||||||
|
from.alpha = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
to.gameObject.SetActive(true);
|
||||||
|
to.alpha = 0.0f;
|
||||||
|
to.interactable = false;
|
||||||
|
|
||||||
|
a = 0;
|
||||||
|
while ( a < 1.0f )
|
||||||
|
{
|
||||||
|
to.alpha = a;
|
||||||
|
a += Time.unscaledDeltaTime / _fadeTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
to.alpha = 1.0f;
|
||||||
|
to.interactable = true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e1c889bb1f00ccd4890844e2e4c30a57
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -16,14 +16,14 @@ MonoBehaviour:
|
||||||
_upGravity: 15
|
_upGravity: 15
|
||||||
_downGravity: 40
|
_downGravity: 40
|
||||||
_groundedYVelocity: -1
|
_groundedYVelocity: -1
|
||||||
_baseMovementForce: 50
|
_baseMovementForce: 30
|
||||||
_jumpHeight: 1.5
|
_jumpHeight: 1.5
|
||||||
_coyoteTime: 0.15
|
_coyoteTime: 0.15
|
||||||
_boostForce: 45
|
_boostForce: 45
|
||||||
_boostTime: 0.75
|
_boostTime: 0.75
|
||||||
_minBoostVelocity: 0
|
_minBoostVelocity: 0
|
||||||
_blinkDistance: 2
|
_blinkDistance: 0.5
|
||||||
_blinkVelocity: 50
|
_blinkVelocity: 20
|
||||||
_dragCoefficient: 7
|
_dragCoefficient: 7
|
||||||
_boostDragCoefficient: 15
|
_boostDragCoefficient: 15
|
||||||
_airDragCoefficient: 7
|
_airDragCoefficient: 7
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b236667bcaef4b4409b16a8bf33e1d72
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a2ce310af2093b943a51a8ca043d3d85
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 68ec7a948c4bd2347aa42a978dd08b6d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue