Merge branch 'main' into feature/audio-integration
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--- !u!65 &3060674079624820716
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|
|
File diff suppressed because it is too large
Load Diff
|
@ -128,7 +128,6 @@ public partial class DialogueSystem : ScriptableObject
|
|||
dl.text = DialogueDatabase.ReadDialogue(key);
|
||||
|
||||
var clip = _settings.GetDialogueClip(key);
|
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Debug.Log(clip);
|
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dl.duration = clip.length;
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dialogueInstance.setCallback(_dialogueCallback);
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -11,6 +12,9 @@ public class FallawayFloor : MonoBehaviour
|
|||
// Time taken for object to be destroyed.
|
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public float destroyObjectTime;
|
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public Material dissolve;
|
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|
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[SerializeField] private Renderer _renderer;
|
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|
||||
Rigidbody rb;
|
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|
||||
private void Start()
|
||||
|
@ -21,11 +25,11 @@ public class FallawayFloor : MonoBehaviour
|
|||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.gameObject.CompareTag("Player"))
|
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if (other.CompareTag("Player"))
|
||||
{
|
||||
// Start the Destroy floor coroutine and switch to the dissolve material.
|
||||
StartCoroutine(DestroyFloor());
|
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GetComponent<Renderer>().material = dissolve;
|
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_renderer.material = dissolve;
|
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}
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}
|
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|
||||
|
|
|
@ -0,0 +1,75 @@
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using System;
|
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using System.Collections;
|
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using System.Collections.Generic;
|
||||
using UnityEngine;
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|
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public class MainMenuUI : MonoBehaviour
|
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{
|
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[Header( "Timing" )]
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[SerializeField]
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private float _fadeTime;
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|
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[Header("References")]
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[SerializeField]
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private SceneLoader _loader;
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[SerializeField]
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private CanvasGroup _navigation;
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private CanvasGroup _current;
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|
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private void Awake()
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{
|
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ShowMenu( _navigation );
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}
|
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public void StartGame()
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{
|
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_loader.LoadScene( SceneType.Gameplay );
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}
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|
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public void ShowMenu(CanvasGroup newMenu)
|
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{
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if ( newMenu == _current )
|
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return;
|
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|
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StartCoroutine( FadeMenu( _current, newMenu ) );
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_current = newMenu;
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}
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private IEnumerator FadeMenu( CanvasGroup from, CanvasGroup to )
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{
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float a = 1.0f;
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|
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if ( from != null )
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{
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from.interactable = false;
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|
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while ( a > 0.0f )
|
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{
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from.alpha = a;
|
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a -= Time.unscaledDeltaTime / _fadeTime;
|
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yield return null;
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}
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|
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from.gameObject.SetActive(false);
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from.interactable = true;
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from.alpha = 1.0f;
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}
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to.gameObject.SetActive(true);
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to.alpha = 0.0f;
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to.interactable = false;
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|
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a = 0;
|
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while ( a < 1.0f )
|
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{
|
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to.alpha = a;
|
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a += Time.unscaledDeltaTime / _fadeTime;
|
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yield return null;
|
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}
|
||||
|
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to.alpha = 1.0f;
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to.interactable = true;
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}
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}
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@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,8 @@
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@ -1,5 +1,7 @@
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{
|
||||
"dependencies": {
|
||||
"com.dbrizov.naughtyattributes": "https://github.com/dbrizov/NaughtyAttributes.git#upm",
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.animation.rigging": "1.0.3",
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||||
"com.unity.cinemachine": "2.6.3",
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"com.unity.collab-proxy": "1.3.9",
|
||||
|
@ -44,7 +46,6 @@
|
|||
"com.unity.modules.video": "1.0.0",
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"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0",
|
||||
"com.dbrizov.naughtyattributes": "https://github.com/dbrizov/NaughtyAttributes.git#upm"
|
||||
"com.unity.modules.xr": "1.0.0"
|
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}
|
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}
|
||||
|
|
|
@ -7,6 +7,12 @@
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"dependencies": {},
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},
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"version": "1.0.0",
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"source": "builtin",
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"dependencies": {}
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},
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"com.unity.animation.rigging": {
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"version": "1.0.3",
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"depth": 0,
|
||||
|
|
Loading…
Reference in New Issue