Merge branch 'main' into feature/audio-integration

This commit is contained in:
cyndrdev 2021-03-05 17:19:17 +00:00
commit 4ca7a5b91b
37 changed files with 64390 additions and 305 deletions

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@ -128,7 +128,6 @@ public partial class DialogueSystem : ScriptableObject
dl.text = DialogueDatabase.ReadDialogue(key);
var clip = _settings.GetDialogueClip(key);
Debug.Log(clip);
dl.duration = clip.length;
dialogueInstance.setCallback(_dialogueCallback);

View File

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -11,6 +12,9 @@ public class FallawayFloor : MonoBehaviour
// Time taken for object to be destroyed.
public float destroyObjectTime;
public Material dissolve;
[SerializeField] private Renderer _renderer;
Rigidbody rb;
private void Start()
@ -21,11 +25,11 @@ public class FallawayFloor : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Player"))
if (other.CompareTag("Player"))
{
// Start the Destroy floor coroutine and switch to the dissolve material.
StartCoroutine(DestroyFloor());
GetComponent<Renderer>().material = dissolve;
_renderer.material = dissolve;
}
}

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@ -0,0 +1,75 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainMenuUI : MonoBehaviour
{
[Header( "Timing" )]
[SerializeField]
private float _fadeTime;
[Header("References")]
[SerializeField]
private SceneLoader _loader;
[SerializeField]
private CanvasGroup _navigation;
private CanvasGroup _current;
private void Awake()
{
ShowMenu( _navigation );
}
public void StartGame()
{
_loader.LoadScene( SceneType.Gameplay );
}
public void ShowMenu(CanvasGroup newMenu)
{
if ( newMenu == _current )
return;
StartCoroutine( FadeMenu( _current, newMenu ) );
_current = newMenu;
}
private IEnumerator FadeMenu( CanvasGroup from, CanvasGroup to )
{
float a = 1.0f;
if ( from != null )
{
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while ( a > 0.0f )
{
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a -= Time.unscaledDeltaTime / _fadeTime;
yield return null;
}
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from.alpha = 1.0f;
}
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{
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yield return null;
}
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to.interactable = true;
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{
"dependencies": {
"com.dbrizov.naughtyattributes": "https://github.com/dbrizov/NaughtyAttributes.git#upm",
"com.unity.2d.sprite": "1.0.0",
"com.unity.animation.rigging": "1.0.3",
"com.unity.cinemachine": "2.6.3",
"com.unity.collab-proxy": "1.3.9",
@ -44,7 +46,6 @@
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0",
"com.dbrizov.naughtyattributes": "https://github.com/dbrizov/NaughtyAttributes.git#upm"
"com.unity.modules.xr": "1.0.0"
}
}

View File

@ -7,6 +7,12 @@
"dependencies": {},
"hash": "fc456992b4d08ba8460567f7f5b629df76dbe059"
},
"com.unity.2d.sprite": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.animation.rigging": {
"version": "1.0.3",
"depth": 0,