Merge branch 'main' into feature/audio-integration
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--- !u!65 &3060674077691964099
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--- !u!65 &3060674079624820716
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||||||
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|
File diff suppressed because it is too large
Load Diff
|
@ -128,7 +128,6 @@ public partial class DialogueSystem : ScriptableObject
|
||||||
dl.text = DialogueDatabase.ReadDialogue(key);
|
dl.text = DialogueDatabase.ReadDialogue(key);
|
||||||
|
|
||||||
var clip = _settings.GetDialogueClip(key);
|
var clip = _settings.GetDialogueClip(key);
|
||||||
Debug.Log(clip);
|
|
||||||
dl.duration = clip.length;
|
dl.duration = clip.length;
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||||||
|
|
||||||
dialogueInstance.setCallback(_dialogueCallback);
|
dialogueInstance.setCallback(_dialogueCallback);
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -11,6 +12,9 @@ public class FallawayFloor : MonoBehaviour
|
||||||
// Time taken for object to be destroyed.
|
// Time taken for object to be destroyed.
|
||||||
public float destroyObjectTime;
|
public float destroyObjectTime;
|
||||||
public Material dissolve;
|
public Material dissolve;
|
||||||
|
|
||||||
|
[SerializeField] private Renderer _renderer;
|
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|
|
||||||
Rigidbody rb;
|
Rigidbody rb;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
@ -21,11 +25,11 @@ public class FallawayFloor : MonoBehaviour
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
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{
|
{
|
||||||
if (other.gameObject.CompareTag("Player"))
|
if (other.CompareTag("Player"))
|
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{
|
{
|
||||||
// Start the Destroy floor coroutine and switch to the dissolve material.
|
// Start the Destroy floor coroutine and switch to the dissolve material.
|
||||||
StartCoroutine(DestroyFloor());
|
StartCoroutine(DestroyFloor());
|
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GetComponent<Renderer>().material = dissolve;
|
_renderer.material = dissolve;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,75 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MainMenuUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header( "Timing" )]
|
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|
[SerializeField]
|
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|
private float _fadeTime;
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|
|
||||||
|
[Header("References")]
|
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|
[SerializeField]
|
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|
private SceneLoader _loader;
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|
|
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|
[SerializeField]
|
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|
private CanvasGroup _navigation;
|
||||||
|
|
||||||
|
private CanvasGroup _current;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
ShowMenu( _navigation );
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
_loader.LoadScene( SceneType.Gameplay );
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowMenu(CanvasGroup newMenu)
|
||||||
|
{
|
||||||
|
if ( newMenu == _current )
|
||||||
|
return;
|
||||||
|
|
||||||
|
StartCoroutine( FadeMenu( _current, newMenu ) );
|
||||||
|
_current = newMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FadeMenu( CanvasGroup from, CanvasGroup to )
|
||||||
|
{
|
||||||
|
float a = 1.0f;
|
||||||
|
|
||||||
|
if ( from != null )
|
||||||
|
{
|
||||||
|
from.interactable = false;
|
||||||
|
|
||||||
|
while ( a > 0.0f )
|
||||||
|
{
|
||||||
|
from.alpha = a;
|
||||||
|
a -= Time.unscaledDeltaTime / _fadeTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
from.gameObject.SetActive(false);
|
||||||
|
from.interactable = true;
|
||||||
|
from.alpha = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
to.gameObject.SetActive(true);
|
||||||
|
to.alpha = 0.0f;
|
||||||
|
to.interactable = false;
|
||||||
|
|
||||||
|
a = 0;
|
||||||
|
while ( a < 1.0f )
|
||||||
|
{
|
||||||
|
to.alpha = a;
|
||||||
|
a += Time.unscaledDeltaTime / _fadeTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
to.alpha = 1.0f;
|
||||||
|
to.interactable = true;
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}
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@ -0,0 +1,11 @@
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@ -1,5 +1,7 @@
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{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.dbrizov.naughtyattributes": "https://github.com/dbrizov/NaughtyAttributes.git#upm",
|
||||||
|
"com.unity.2d.sprite": "1.0.0",
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||||||
"com.unity.animation.rigging": "1.0.3",
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"com.unity.animation.rigging": "1.0.3",
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"com.unity.cinemachine": "2.6.3",
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|
||||||
"com.unity.collab-proxy": "1.3.9",
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"com.unity.collab-proxy": "1.3.9",
|
||||||
|
@ -44,7 +46,6 @@
|
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"com.unity.modules.video": "1.0.0",
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"com.unity.modules.xr": "1.0.0",
|
"com.unity.modules.xr": "1.0.0"
|
||||||
"com.dbrizov.naughtyattributes": "https://github.com/dbrizov/NaughtyAttributes.git#upm"
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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@ -7,6 +7,12 @@
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"dependencies": {},
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"hash": "fc456992b4d08ba8460567f7f5b629df76dbe059"
|
"hash": "fc456992b4d08ba8460567f7f5b629df76dbe059"
|
||||||
},
|
},
|
||||||
|
"com.unity.2d.sprite": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
"com.unity.animation.rigging": {
|
"com.unity.animation.rigging": {
|
||||||
"version": "1.0.3",
|
"version": "1.0.3",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|
Loading…
Reference in New Issue