Merge branch 'artefact_inheritance' into 'main'

Added Artefact inheritance

See merge request kernel-panic/revival!13
This commit is contained in:
Cat Flynn 2021-02-26 17:32:37 +00:00
commit 4a504f2d7f
31 changed files with 770 additions and 24 deletions

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propertyPath: _artefact
value:
objectReference: {fileID: 898399640}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: b3a3678d38e60164dbd4f343e28f69e1, type: 3}
--- !u!1001 &13726837176080777 --- !u!1001 &13726837176080777
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -876,5 +1028,13 @@ PrefabInstance:
propertyPath: m_Name propertyPath: m_Name
value: Player value: Player
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 13726837176080779, guid: 5efe0b059275dbe48a4108d03ad03fd9, type: 3}
propertyPath: _cheatBlink
value: 0
objectReference: {fileID: 0}
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propertyPath: _cheatBoost
value: 0
objectReference: {fileID: 0}
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View File

@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)]
public class Artefact : ScriptableObject public class Artefact : ScriptableObject
{ {
[SerializeField] private PlayerPower _power;
public int artefactID => _artefactID; public int artefactID => _artefactID;
[SerializeField] private int _artefactID; [SerializeField] private int _artefactID;
@ -16,4 +16,9 @@ public class Artefact : ScriptableObject
public bool canInteract => _canInteract; public bool canInteract => _canInteract;
private bool _canInteract = false; private bool _canInteract = false;
public virtual void PowerUnlock()
{
_power.Unlock();
}
} }

View File

@ -8,7 +8,7 @@ public class ArtefactControl : MonoBehaviour
private bool _show; private bool _show;
private bool _canInteract; protected bool _canInteract;
[SerializeField] [SerializeField]
private Artefact data; private Artefact data;
@ -17,7 +17,7 @@ public class ArtefactControl : MonoBehaviour
private string _artefactDialogue; private string _artefactDialogue;
[SerializeField] private SerialInt _nearbyArtefactID; [SerializeField] private SerialInt _nearbyArtefactID;
private void Start() protected virtual void Start()
{ {
_artefactID = data.artefactID; _artefactID = data.artefactID;
_artefactDialogue = data.artefactDialogue; _artefactDialogue = data.artefactDialogue;
@ -44,13 +44,14 @@ public class ArtefactControl : MonoBehaviour
if (id == this._artefactID) if (id == this._artefactID)
{ {
_show = false; _show = false;
this._canInteract = false; _canInteract = false;
} }
} }
private void PickUp(int id) protected virtual void PickUp(int id)
{ {
if (id == this._artefactID) if (id == this._artefactID)
{ {
if (_canInteract == true) if (_canInteract == true)
@ -64,11 +65,13 @@ public class ArtefactControl : MonoBehaviour
} }
//here put 'show artifact dialogue' //here put 'show artifact dialogue'
if (this.gameObject != null) if (this.gameObject != null)
{
data.PowerUnlock();
_nearbyArtefactID.Value = -1;
_canInteract = false;
//_show = false;
Destroy(this.gameObject); Destroy(this.gameObject);
_nearbyArtefactID.Value = -1; }
//PlayerInputHandler.id = 0;
} }
} }

View File

@ -1,3 +1,4 @@
using Ktyl.Util;
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
@ -5,7 +6,7 @@ using UnityEngine;
public class EventHandler : MonoBehaviour public class EventHandler : MonoBehaviour
{ {
//[SerializeField] private SerialInt nearbyArtefactID;
public static EventHandler current; public static EventHandler current;
private void Awake() private void Awake()
@ -38,7 +39,10 @@ public class EventHandler : MonoBehaviour
{ {
if (onArtefactPickUp != null) if (onArtefactPickUp != null)
{ {
onArtefactPickUp(id); //if(nearbyArtefactID != -1)
// {
onArtefactPickUp(id);
//}
} }
} }

View File

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serializedVersion: 2 serializedVersion: 2
defaultReferences: [] defaultReferences:
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m_Name: Artefact1 m_Name: New Physical Artefact
m_EditorClassIdentifier: m_EditorClassIdentifier:
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_artefactID: 0
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@ -0,0 +1,17 @@
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@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Physical Artefact", menuName = "Artefact/PhysicalArtefact")]
public class PhysicalArtefact : Artefact
{
public override void PowerUnlock()
{
}
}

View File

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@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Power Artefact", menuName = "Artefact/PowerArtefact")]
public class PowerArtefact : Artefact
{
}

View File

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@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Written Artefact", menuName = "Artefact/WrittenArtefact")]
public class WrittenArtefact : Artefact
{
public override void PowerUnlock()
{
}
}

View File

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m_Name: nearbyArtefactID m_Name: nearbyArtefactID
m_EditorClassIdentifier: m_EditorClassIdentifier:
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_readOnly: 0 _readOnly: 0