made artefact preview work
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1971608066}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5d5a3b7abfa891b45a3fee95bb3f212d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 2784d88b6334dc143a910f3d252aa5df, type: 3}
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@ -6968,11 +7123,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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artefactUI: {fileID: 483749937}
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Player: {fileID: 1239556274}
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artefactText: {fileID: 59318657}
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inputSettings: {fileID: 11400000, guid: 87faf39b6f22e524984c1680a88045ac, type: 2}
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dialogue: {fileID: 11400000, guid: 56369c4e83cc59e44bf55cd16fafc4e8, type: 2}
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artefacts: {fileID: 11400000, guid: f523ac0d77530064b8b41c627b13fae0, type: 2}
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_preview: {fileID: 1971608068}
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_uiOpen: {fileID: 11400000, guid: 0fc36e00903fc7047b48bb1844e6f12b, type: 2}
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_uiClose: {fileID: 11400000, guid: d8c4272694282b64e9cd1d4a42477262, type: 2}
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--- !u!114 &2070784759
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@ -58540,6 +58694,18 @@ PrefabInstance:
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 7745116228229598630, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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objectReference: {fileID: 0}
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- target: {fileID: 7745116228229598630, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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propertyPath: m_Color.g
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7745116228229598630, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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propertyPath: m_Color.r
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: c2de9a6eb50967e4cbd6d654a8ecbcf1, type: 3}
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--- !u!1001 &8182946074183196472
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||||
|
|
|
@ -13,6 +13,9 @@ public class Artefact : ScriptableObject
|
|||
public string Name => _name;
|
||||
[SerializeField] private string _name;
|
||||
|
||||
public GameObject Prefab => _prefab;
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||||
[SerializeField] private GameObject _prefab;
|
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|
||||
public bool show => _show;
|
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private bool _show = false;
|
||||
public bool canInteract => _canInteract;
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography;
|
||||
using UnityEngine;
|
||||
|
||||
public class ArtefactPreview : MonoBehaviour
|
||||
{
|
||||
private GameObject _artefactInstance;
|
||||
public void Preview( GameObject artefact )
|
||||
{
|
||||
if ( _artefactInstance )
|
||||
Destroy( _artefactInstance );
|
||||
|
||||
_artefactInstance = Instantiate( artefact, transform );
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5d5a3b7abfa891b45a3fee95bb3f212d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,11 +11,10 @@ public class PickUpDisplay : MonoBehaviour
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[SerializeField] private static bool _paused;
|
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|
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[SerializeField] private GameObject artefactUI;
|
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[SerializeField] private GameObject Player;
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[SerializeField] private Text artefactText;
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[SerializeField] private InputSettings inputSettings;
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[SerializeField] private DialogueSystem dialogue;
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[SerializeField] private ArtefactSystem artefacts;
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[SerializeField] private ArtefactPreview _preview;
|
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|
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[SerializeField]
|
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private GameEvent _uiOpen;
|
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|
@ -45,6 +44,7 @@ public class PickUpDisplay : MonoBehaviour
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|||
artefactText.text = chosenArtefact.Name;
|
||||
// inputSettings.updateMode = (InputSettings.UpdateMode)1;
|
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dialogue.PlayLine( chosenArtefact.dialogueKey );
|
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_preview.Preview( chosenArtefact.Prefab );
|
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|
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_uiOpen.Raise();
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}
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@ -0,0 +1,38 @@
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%YAML 1.1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PreviewImage
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m_ImageContentsHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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m_ForcedFallbackFormat: 4
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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m_ColorFormat: 8
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@ -0,0 +1,8 @@
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assetBundleVariant:
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Loading…
Reference in New Issue