add teleporter
This commit is contained in:
parent
aaff82b0d1
commit
44ca53b755
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@ -1,49 +1,33 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cinemachine;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
[RequireComponent(typeof(BoxCollider))]
|
||||
public class Teleporter : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private
|
||||
|
||||
public bool IsSender => _sender;
|
||||
[SerializeField] private bool _sender;
|
||||
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||||
private void OnValidate()
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||||
{
|
||||
if (!_other) return;
|
||||
|
||||
if (IsSender && _other.IsSender)
|
||||
{
|
||||
Debug.LogError("two senders linked", this);
|
||||
}
|
||||
|
||||
if (!IsSender && !_other.IsSender)
|
||||
{
|
||||
Debug.LogError("two receivers linked", this);
|
||||
}
|
||||
}
|
||||
[SerializeField] private Transform _out;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
var box = GetComponent<BoxCollider>();
|
||||
|
||||
if (IsSender)
|
||||
{
|
||||
box.isTrigger = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
box.enabled = false;
|
||||
}
|
||||
GetComponent<BoxCollider>().isTrigger = true;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider col)
|
||||
{
|
||||
var trans = col.transform;
|
||||
var pos = trans.position - transform.position;
|
||||
trans.position = _other.transform.position + pos;
|
||||
if (!col.gameObject.TryGetComponent(out CharacterController cc)) return;
|
||||
|
||||
var go = col.gameObject;
|
||||
var outPos = _out.position;
|
||||
|
||||
cc.enabled = false;
|
||||
|
||||
go.transform.position = outPos;
|
||||
|
||||
cc.enabled = true;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue