From 44935911a5ef24bac73657608ef743cb1d7f6245 Mon Sep 17 00:00:00 2001 From: Novvator Date: Thu, 15 Apr 2021 20:31:09 +0100 Subject: [PATCH] finalized the freeze levels and made a small change to the RollingBoulder --- .../Freeze Levels/Freeze Level 1.prefab | 5723 ++++++++++++++++- .../Freeze Levels/Freeze Level 2.prefab | 2216 ++++++- .../Freeze Levels/Freeze Level 3.prefab | 3032 ++++++++- game/Assets/Scenes/FreezeSequence.meta | 8 + .../Scenes/FreezeSequence/Freeze1.unity | 609 ++ .../Scenes/FreezeSequence/Freeze1.unity.meta | 7 + .../Scenes/FreezeSequence/Freeze2.unity | 441 ++ .../Scenes/FreezeSequence/Freeze2.unity.meta | 7 + .../Scenes/FreezeSequence/Freeze3.unity | 508 ++ .../Scenes/FreezeSequence/Freeze3.unity.meta | 7 + game/Assets/Scripts/Traps/RollingBoulder.cs | 4 + .../Assets/Settings/Player/Powers/Blink.asset | 3 +- .../Settings/Player/Powers/frozenTime.asset | 2 +- 13 files changed, 11919 insertions(+), 648 deletions(-) create mode 100644 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+DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Traps/RollingBoulder.cs b/game/Assets/Scripts/Traps/RollingBoulder.cs index 85a7cd0..4780da9 100644 --- a/game/Assets/Scripts/Traps/RollingBoulder.cs +++ b/game/Assets/Scripts/Traps/RollingBoulder.cs @@ -1,3 +1,4 @@ +using Ktyl.Util; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -21,6 +22,7 @@ public class RollingBoulder : MonoBehaviour Mover mover = gameObject.GetComponent(); mover.enabled = true; + StartCoroutine(DestoryBoulder()); } } @@ -33,11 +35,13 @@ public class RollingBoulder : MonoBehaviour // Destroy arrow on contact with player. Destroy(gameObject); } + /* else { // If boulder makes contact with any other gameobject start DestroyBoulder corountine. StartCoroutine(DestoryBoulder()); } + */ } public IEnumerator DestoryBoulder() diff --git a/game/Assets/Settings/Player/Powers/Blink.asset b/game/Assets/Settings/Player/Powers/Blink.asset index 05131e0..5cd77ba 100644 --- a/game/Assets/Settings/Player/Powers/Blink.asset +++ b/game/Assets/Settings/Player/Powers/Blink.asset @@ -14,4 +14,5 @@ MonoBehaviour: m_EditorClassIdentifier: _regenerateOnGround: 1 _regenerateInAir: 0 - _regenerateTime: 0.5 + _regenerateTime: 1.5 + _timeSinceConsume: 0 diff --git a/game/Assets/Settings/Player/Powers/frozenTime.asset b/game/Assets/Settings/Player/Powers/frozenTime.asset index f6302e9..831dd76 100644 --- a/game/Assets/Settings/Player/Powers/frozenTime.asset +++ b/game/Assets/Settings/Player/Powers/frozenTime.asset @@ -12,5 +12,5 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 76553ada4233edc458c3fed9b69e128f, type: 3} m_Name: frozenTime m_EditorClassIdentifier: - _initialValue: 3 + _initialValue: 4.5 _readOnly: 0