artefact ui overhaul

This commit is contained in:
cyndrdev 2021-03-11 13:12:19 +00:00
parent a76d00efa9
commit 43f5a68d45
13 changed files with 2041 additions and 763 deletions

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View File

@ -17,6 +17,12 @@ public class PickUpDisplay : MonoBehaviour
[SerializeField] private DialogueSystem dialogue; [SerializeField] private DialogueSystem dialogue;
[SerializeField] private ArtefactSystem artefacts; [SerializeField] private ArtefactSystem artefacts;
[SerializeField]
private GameEvent _uiOpen;
[SerializeField]
private GameEvent _uiClose;
private Artefact chosenArtefact; private Artefact chosenArtefact;
private void Start() private void Start()
@ -36,21 +42,20 @@ public class PickUpDisplay : MonoBehaviour
{ {
_paused = true; _paused = true;
artefactUI.SetActive(true); artefactUI.SetActive(true);
Player.GetComponent<PlayerInput>().enabled = false; artefactText.text = chosenArtefact.Name;
artefactText.text = "You have unlocked " + chosenArtefact.Name + "!"; // inputSettings.updateMode = (InputSettings.UpdateMode)1;
inputSettings.updateMode = (InputSettings.UpdateMode)1; dialogue.PlayLine(chosenArtefact.dialogueKey);
Time.timeScale = 0f;
_uiOpen.Raise();
} }
public void PopUpOff() public void PopUpOff()
{ {
_paused = false; _paused = false;
artefactUI.SetActive(false); artefactUI.SetActive(false);
inputSettings.updateMode = (InputSettings.UpdateMode)2; // inputSettings.updateMode = (InputSettings.UpdateMode)2;
Player.GetComponent<PlayerInput>().enabled = true;
Time.timeScale = 1.0f;
dialogue.PlayLine(chosenArtefact.dialogueKey);
chosenArtefact = null; chosenArtefact = null;
_uiClose.Raise();
} }
} }